[RELEASE] u22-v04
This version is submitted for U22 final presentation. (squashed 158 commits)
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@@ -105,6 +105,9 @@ vec2 cavia_stand1(void) {
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);
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return gl_VertexID < verts.length()? verts[gl_VertexID]: vec2(0.);
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}
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vec2 cavia_stand2(void) {
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return cavia_stand1()*vec2(1., .95) + vec2(0., -.05);
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}
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vec2 cavia_walk(void) {
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const vec2[] verts = vec2[](
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vec2( 0.06, 1.00), vec2(-0.16, 0.72), vec2( 0.36, 0.58),
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@@ -176,6 +179,7 @@ vec2 cavia_down(void) {
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vec2 cavia(in float motion_id) {
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return
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(motion_id == 0.)? cavia_stand1():
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(motion_id == 1.)? cavia_stand2():
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(motion_id == 2.)? cavia_walk():
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(motion_id == 3.)? cavia_attack1():
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(motion_id == 4.)? cavia_attack2():
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