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LEFTONE/core/loworld/poolset.c

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#include "./poolset.h"
#include <assert.h>
#include <stddef.h>
#include <msgpack.h>
#include <msgpack/sbuffer.h>
#include "core/lobullet/pool.h"
#include "core/lochara/pool.h"
#include "core/locommon/counter.h"
#include "core/locommon/ticker.h"
#include "core/loentity/store.h"
#include "core/loground/pool.h"
#include "core/loparticle/pool.h"
#include "core/loplayer/player.h"
#include "core/loresource/set.h"
#include "core/loshader/set.h"
#define GROUNDS_PER_CHUNK_ 16
#define PARTICLES_PER_CHUNK_ 16
#define BULLETS_PER_CHUNK_ 64
#define CHARACTERS_PER_CHUNK_ 16
void loworld_poolset_initialize(
loworld_poolset_t* pools,
loresource_set_t* res,
loshader_set_t* shaders,
locommon_counter_t* idgen,
const locommon_ticker_t* ticker,
loentity_store_t* entities,
loplayer_t* player,
size_t max_chunks) {
assert(pools != NULL);
assert(res != NULL);
assert(shaders != NULL);
assert(idgen != NULL);
assert(ticker != NULL);
assert(entities != NULL);
assert(player != NULL);
assert(max_chunks > 0);
*pools = (typeof(*pools)) {0};
pools->ground = loground_pool_new(
&shaders->drawer.ground,
idgen,
max_chunks*GROUNDS_PER_CHUNK_);
pools->particle = loparticle_pool_new(
&shaders->drawer.particle,
idgen,
ticker,
entities,
max_chunks*PARTICLES_PER_CHUNK_);
pools->bullet = lobullet_pool_new(
res,
shaders,
idgen,
ticker,
entities,
max_chunks*BULLETS_PER_CHUNK_);
pools->chara = lochara_pool_new(
res,
shaders,
idgen,
ticker,
entities,
player,
pools->bullet,
max_chunks*CHARACTERS_PER_CHUNK_);
}
void loworld_poolset_deinitialize(loworld_poolset_t* pools) {
assert(pools != NULL);
lochara_pool_delete(pools->chara);
lobullet_pool_delete(pools->bullet);
loparticle_pool_delete(pools->particle);
loground_pool_delete(pools->ground);
}
loentity_t* loworld_poolset_unpack_entity(
const loworld_poolset_t* pools, const msgpack_object* obj) {
assert(pools != NULL);
assert(obj != NULL);
loentity_t* e;
e = (typeof(e)) loground_pool_unpack_item(pools->ground, obj);
if (e != NULL) return e;
e = (typeof(e)) loparticle_pool_unpack_item(pools->particle, obj);
if (e != NULL) return e;
e = (typeof(e)) lobullet_pool_unpack_item(pools->bullet, obj);
if (e != NULL) return e;
e = (typeof(e)) lochara_pool_unpack_item(pools->chara, obj);
if (e != NULL) return e;
return NULL;
}