18 lines
367 B
Plaintext
18 lines
367 B
Plaintext
|
layout (location = 0) in float i_particle_id;
|
||
|
layout (location = 1) in vec2 i_pos;
|
||
|
layout (location = 2) in vec2 i_size;
|
||
|
layout (location = 3) in vec4 i_color;
|
||
|
layout (location = 4) in float i_time;
|
||
|
|
||
|
out vec2 v_uv;
|
||
|
out vec4 v_color;
|
||
|
out float v_time;
|
||
|
|
||
|
void main(void) {
|
||
|
v_uv = vec2(0.);
|
||
|
v_color = i_color;
|
||
|
v_time = i_time;
|
||
|
|
||
|
gl_Position = vec4(0.);
|
||
|
}
|