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LEFTONE/core/lochara/encephalon.c

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#include "./encephalon.h"
#include <assert.h>
#include <math.h>
#include <stdbool.h>
#include <stddef.h>
#include "util/chaos/xorshift.h"
#include "util/math/vector.h"
#include "core/locommon/position.h"
#include "core/loeffect/effect.h"
#include "core/loeffect/recipient.h"
#include "core/loentity/ground.h"
#include "core/loshader/character.h"
#include "./base.h"
#define WIDTH_ .1f
#define HEIGHT_ .1f
#define RANGE_ .15f
#define COLOR_ vec4(0, 0, 0, .8f)
bool lochara_encephalon_update(lochara_base_t* base) {
assert(base != NULL);
base->cache.instance = (loshader_character_drawer_instance_t) {
.character_id = LOSHADER_CHARACTER_ID_ENCEPHALON,
.size = vec2(WIDTH_, HEIGHT_),
.color = COLOR_,
};
vec2_t disp;
locommon_position_sub(
&disp, &base->player->entity->super.super.pos, &base->super.super.pos);
const bool active = fabsf(disp.x) < RANGE_ && fabsf(disp.y) < HEIGHT_;
if (active) {
if (base->param.state != LOCHARA_STATE_SPELL) {
loresource_sound_set_play(
&base->res->sound, LORESOURCE_SOUND_ID_TOUCH_GATE);
base->param.last_state_changed = base->ticker->time;
}
base->param.state = LOCHARA_STATE_SPELL;
loentity_character_apply_effect(
&base->player->entity->super, &loeffect_resuscitate());
base->player->entity->param.anchor.pos =
base->player->entity->super.super.pos;
if (base->param.last_state_changed+500 > base->ticker->time) {
base->cache.instance.color.w = chaos_xorshift(base->ticker->time)%3 >= 1;
}
} else {
base->param.state = LOCHARA_STATE_STAND;
}
if (base->cache.ground == NULL) return false;
base->super.super.pos = base->cache.ground->super.pos;
base->super.super.pos.fract.y += base->cache.ground->size.y + HEIGHT_;
locommon_position_reduce(&base->super.super.pos);
return true;
}
void lochara_encephalon_build(
lochara_base_t* base, const loentity_ground_t* gnd) {
assert(base != NULL);
assert(gnd != NULL);
base->super.super.pos = gnd->super.pos;
base->super.super.pos.fract.y += gnd->size.y + HEIGHT_;
locommon_position_reduce(&base->super.super.pos);
base->param = (typeof(base->param)) {
.type = LOCHARA_TYPE_ENCEPHALON,
.state = LOCHARA_STATE_STAND,
.last_state_changed = base->ticker->time,
.ground = gnd->super.id,
};
loeffect_recipient_initialize(
&base->param.recipient,
base->ticker,
&(loeffect_recipient_status_t) {0});
}