334 lines
8.6 KiB
C
334 lines
8.6 KiB
C
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#include "./base.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <msgpack.h>
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "util/mpkutil/get.h"
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#include "util/mpkutil/pack.h"
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#include "util/statman/statman.h"
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#include "core/lobullet/pool.h"
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#include "core/locommon/easing.h"
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#include "core/locommon/msgpack.h"
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#include "core/locommon/physics.h"
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#include "core/locommon/ticker.h"
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#include "core/loeffect/recipient.h"
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#include "core/loentity/character.h"
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#include "core/loentity/ground.h"
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#include "core/loentity/store.h"
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#include "core/loplayer/player.h"
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#include "core/loresource/sound.h"
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#include "core/loshader/character.h"
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#include "./big_warder.h"
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#include "./cavia.h"
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#include "./encephalon.h"
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#include "./player.h"
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#include "./state.h"
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#include "./theists_child.h"
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#include "./type.h"
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#include "./warder.h"
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/* generated serializer */
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#include "core/lochara/crial/base.h"
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#define GRAVITY_ACCELERATION_ 2.2f
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#define KNOCKBACK_RECOVERY_ACCELERATION_ 4.4f
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#define BULLET_INVINCIBLE_DURATION_ 500
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static bool
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(*const update_function_vtable_[LOCHARA_TYPE_COUNT])(lochara_base_t* base) = {
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[LOCHARA_TYPE_PLAYER] = lochara_player_update,
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[LOCHARA_TYPE_ENCEPHALON] = lochara_encephalon_update,
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[LOCHARA_TYPE_CAVIA] = lochara_cavia_update,
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[LOCHARA_TYPE_WARDER] = lochara_warder_update,
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[LOCHARA_TYPE_BIG_WARDER] = lochara_big_warder_update,
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[LOCHARA_TYPE_THEISTS_CHILD] = lochara_theists_child_update,
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};
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static loentity_ground_t* lochara_base_find_ground_(
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lochara_base_t* base, loentity_id_t id, vec2_t* pos) {
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assert(base != NULL);
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assert(pos != NULL);
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loentity_store_iterator_t itr;
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if (!loentity_store_find_item_by_id(base->entities, &itr, id) ||
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itr.ground == NULL) {
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return NULL;
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}
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locommon_position_sub(pos, &base->super.super.pos, &itr.ground->super.pos);
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pos->x /= itr.ground->size.x;
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pos->y -= itr.ground->size.y;
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return itr.ground;
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}
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static void lochara_base_delete_(loentity_t* entity) {
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assert(entity != NULL);
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lochara_base_t* base = (typeof(base)) entity;
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loeffect_recipient_deinitialize(&base->param.recipient);
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base->used = false;
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}
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static void lochara_base_die_(loentity_t* entity) {
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assert(entity != NULL);
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}
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static bool lochara_base_update_(loentity_t* entity) {
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assert(entity != NULL);
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lochara_base_t* base = (typeof(base)) entity;
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base->cache = (typeof(base->cache)) {0};
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base->super.velocity = vec2(0, 0);
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base->cache.ground = lochara_base_find_ground_(
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base, base->param.ground, &base->cache.ground_pos);
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assert(update_function_vtable_[base->param.type] != NULL);
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return update_function_vtable_[base->param.type](base);
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}
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static void lochara_base_draw_(
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loentity_t* entity, const locommon_position_t* basepos) {
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assert(entity != NULL);
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assert(locommon_position_valid(basepos));
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lochara_base_t* base = (typeof(base)) entity;
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vec2_t pos;
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locommon_position_sub(&pos, &base->super.super.pos, basepos);
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vec2_addeq(&base->cache.instance.pos, &pos);
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loshader_character_drawer_add_instance(
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&base->shaders->drawer.character, &base->cache.instance);
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}
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static void lochara_base_pack_(
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const loentity_t* entity, msgpack_packer* packer) {
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assert(entity != NULL);
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assert(packer != NULL);
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lochara_base_t* base = (typeof(base)) entity;
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msgpack_pack_map(packer, CRIAL_PROPERTY_COUNT_);
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CRIAL_SERIALIZER_;
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}
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static void lochara_base_apply_effect_(
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loentity_character_t* chara, const loeffect_t* effect) {
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assert(chara != NULL);
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assert(effect != NULL);
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lochara_base_t* base = (typeof(base)) chara;
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const bool player = base->param.type == LOCHARA_TYPE_PLAYER;
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loeffect_recipient_apply_effect(&base->param.recipient, effect);
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switch (effect->id) {
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case LOEFFECT_ID_DAMAGE:
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if (player) {
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loresource_sound_set_play(&base->res->sound, LORESOURCE_SOUND_ID_DAMAGE);
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}
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break;
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default:
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break;
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}
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}
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static void lochara_base_knockback_(
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loentity_character_t* chara, const vec2_t* v) {
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assert(chara != NULL);
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assert(vec2_valid(v));
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lochara_base_t* base = (typeof(base)) chara;
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base->param.gravity += v->y;
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base->param.knockback += v->x;
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if (vec2_pow_length(v) > 0) {
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base->param.last_knockback = base->ticker->time;
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}
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}
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void lochara_base_initialize(
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lochara_base_t* base,
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loresource_set_t* res,
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loshader_set_t* shaders,
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const locommon_ticker_t* ticker,
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loentity_store_t* entities,
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loplayer_t* player,
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lobullet_pool_t* bullet) {
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assert(base != NULL);
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assert(res != NULL);
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assert(shaders != NULL);
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assert(ticker != NULL);
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assert(entities != NULL);
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assert(player != NULL);
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assert(bullet != NULL);
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*base = (typeof(*base)) {
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.res = res,
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.shaders = shaders,
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.ticker = ticker,
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.entities = entities,
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.player = player,
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.bullet = bullet,
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};
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}
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void lochara_base_reinitialize(lochara_base_t* base, loentity_id_t id) {
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assert(base != NULL);
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assert(!base->used);
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base->super = (typeof(base->super)) {
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.super = {
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.vtable = {
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.delete = lochara_base_delete_,
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.die = lochara_base_die_,
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.update = lochara_base_update_,
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.draw = lochara_base_draw_,
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.pack = lochara_base_pack_,
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},
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.id = id,
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.subclass = LOENTITY_SUBCLASS_CHARACTER,
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},
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.vtable = {
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.apply_effect = lochara_base_apply_effect_,
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.knockback = lochara_base_knockback_,
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},
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};
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base->param = (typeof(base->param)) {0};
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}
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void lochara_base_deinitialize(lochara_base_t* base) {
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assert(base != NULL);
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assert(!base->used);
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}
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void lochara_base_calculate_physics(
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lochara_base_t* base, const vec2_t* size, const vec2_t* offset) {
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assert(base != NULL);
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assert(vec2_valid(size));
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assert(vec2_valid(offset));
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const float dt = base->ticker->delta_f;
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vec2_t velocity = base->param.movement;
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velocity.y += base->param.gravity;
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velocity.x += base->param.knockback;
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base->param.gravity -= GRAVITY_ACCELERATION_*dt;
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locommon_easing_linear_float(
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&base->param.knockback, 0, KNOCKBACK_RECOVERY_ACCELERATION_*dt);
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vec2_t disp;
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vec2_mul(&disp, &velocity, base->ticker->delta_f);
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vec2_addeq(&base->super.super.pos.fract, &disp);
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vec2_subeq(&base->super.super.pos.fract, offset);
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locommon_position_reduce(&base->super.super.pos);
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locommon_physics_entity_t e = {
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.size = *size,
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.pos = base->super.super.pos,
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.velocity = velocity,
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};
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loentity_store_solve_collision_between_ground(
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base->entities, &e, base->ticker->delta_f);
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base->super.super.pos = e.pos;
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vec2_addeq(&base->super.super.pos.fract, offset);
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locommon_position_reduce(&base->super.super.pos);
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base->param.on_ground = false;
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if (e.velocity.y == 0) {
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if (velocity.y <= 0) {
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base->param.on_ground = true;
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}
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if (base->param.gravity*velocity.y > 0) {
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base->param.gravity = 0;
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}
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}
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if (e.velocity.x == 0 && velocity.x != 0) {
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if (base->param.knockback*velocity.x >= 0) {
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base->param.knockback = 0;
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}
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}
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base->super.velocity = velocity = e.velocity;
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}
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void lochara_base_bind_on_ground(lochara_base_t* base, const vec2_t* offset) {
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assert(base != NULL);
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assert(vec2_valid(offset));
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if (base->cache.ground == NULL) return;
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vec2_t p;
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locommon_position_sub(
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&p, &base->super.super.pos, &base->cache.ground->super.pos);
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const vec2_t sz = base->cache.ground->size;
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p.x = MATH_CLAMP(p.x, -sz.x+offset->x, sz.x-offset->x);
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p.y = MATH_CLAMP(p.y, sz.y+offset->y, 1);
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base->super.super.pos = base->cache.ground->super.pos;
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vec2_addeq(&base->super.super.pos.fract, &p);
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locommon_position_reduce(&base->super.super.pos);
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}
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bool lochara_base_affect_bullets(lochara_base_t* base) {
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assert(base != NULL);
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const uint64_t t = base->ticker->time;
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if (base->param.last_bullet_hit + BULLET_INVINCIBLE_DURATION_ > t) {
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return false;
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}
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const bool hit = loentity_store_affect_bullets_shot_by_others(
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base->entities,
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&base->super,
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&base->super.velocity,
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base->ticker->delta_f);
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if (hit) {
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base->param.last_bullet_hit = base->ticker->time;
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}
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return true;
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}
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bool lochara_base_unpack(lochara_base_t* base, const msgpack_object* obj) {
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assert(base != NULL);
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assert(obj != NULL);
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assert(!base->used);
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lochara_base_reinitialize(base, 0); /* id will be overwritten */
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loeffect_recipient_initialize(&base->param.recipient, base->ticker, NULL);
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const msgpack_object_map* root = mpkutil_get_map(obj);
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if (root == NULL) goto FAIL;
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CRIAL_DESERIALIZER_;
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return true;
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FAIL:
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lochara_base_delete_(&base->super.super);
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return false;
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}
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