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LEFTONE/core/lobullet/pool.c

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#include "./pool.h"
#include <stddef.h>
#include <msgpack.h>
#include "util/memory/memory.h"
#include "core/locommon/counter.h"
#include "core/locommon/ticker.h"
#include "core/loentity/pool.h"
#include "core/loentity/store.h"
#include "core/loresource/set.h"
#include "core/loshader/set.h"
#include "./base.h"
LOENTITY_POOL_SOURCE_TEMPLATE(lobullet)
lobullet_pool_t* lobullet_pool_new(
loresource_set_t* res,
loshader_set_t* shaders,
locommon_counter_t* idgen,
const locommon_ticker_t* ticker,
loentity_store_t* entities,
size_t length) {
assert(res != NULL);
assert(shaders != NULL);
assert(idgen != NULL);
assert(ticker != NULL);
assert(entities != NULL);
assert(length > 0);
lobullet_pool_t* pool =
memory_new(sizeof(*pool) + (length-1)*sizeof(pool->items[0]));
*pool = (typeof(*pool)) {
.idgen = idgen,
.length = length,
};
for (size_t i = 0; i < pool->length; ++i) {
lobullet_base_initialize(
&pool->items[i],
res,
shaders,
ticker,
entities);
}
return pool;
}