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LEFTONE/core/loui/hud.h

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#pragma once
#include <stdbool.h>
#include "util/glyphas/block.h"
#include "util/glyphas/cache.h"
#include "util/math/vector.h"
#include "core/locommon/screen.h"
#include "core/locommon/ticker.h"
#include "core/loplayer/player.h"
#include "core/loresource/set.h"
#include "core/loshader/set.h"
#include "core/loworld/chunk.h"
typedef struct {
glyphas_block_t* text;
float alpha;
float value;
} loui_hud_effect_t;
typedef struct {
loui_hud_effect_t amnesia;
loui_hud_effect_t curse;
} loui_hud_effect_set_t;
#define LOUI_HUD_EFFECT_COUNT \
(sizeof(loui_hud_effect_set_t)/sizeof(loui_hud_effect_t))
typedef struct {
loshader_set_t* shaders;
const locommon_ticker_t* ticker;
loplayer_t* player;
struct {
glyphas_cache_t* effect;
glyphas_cache_t* biome;
} font;
struct {
vec2_t padding;
vec2_t madness_pos;
vec2_t madness_sz;
vec2_t faith_pos;
vec2_t faith_sz;
vec2_t effect_fontpx;
vec2_t effect_fontsz;
vec2_t effect_pos;
vec2_t effect_sz;
vec2_t biome_fontpx;
vec2_t biome_fontsz;
vec2_t biome_pos;
} geo;
union {
loui_hud_effect_set_t set;
loui_hud_effect_t arr[LOUI_HUD_EFFECT_COUNT];
} effects;
glyphas_block_t* biomes[LOWORLD_CHUNK_BIOME_COUNT];
loworld_chunk_biome_t current_biome;
float prev_madness;
float prev_faith;
float alpha;
} loui_hud_t;
void
loui_hud_initialize(
loui_hud_t* hud,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_screen_t* screen,
const locommon_ticker_t* ticker,
loplayer_t* player
);
void
loui_hud_deinitialize(
loui_hud_t* hud
);
void
loui_hud_update(
loui_hud_t* hud
);
void
loui_hud_draw(
const loui_hud_t* hud
);