#pragma once
#include <stdbool.h>
#include <GL/glew.h>
#include "util/gleasy/buffer.h"
#include "util/math/vector.h"
#include "util/math/matrix.h"
#include "core/locommon/position.h"
#include "core/locommon/screen.h"
typedef struct {
const locommon_screen_t* screen;
gleasy_buffer_uniform_t buf;
} loshader_uniblock_t;
mat4_t proj;
mat4_t cam;
locommon_position_t pos;
float time;
} loshader_uniblock_param_t;
bool
loshader_uniblock_param_valid(
const loshader_uniblock_param_t* param
);
void
loshader_uniblock_initialize(
loshader_uniblock_t* uni,
const locommon_screen_t* screen
loshader_uniblock_deinitialize(
loshader_uniblock_t* uni
loshader_uniblock_update_param(
loshader_uniblock_bind(
const loshader_uniblock_t* uni,
GLuint index