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LEFTONE/core/loshader/combat_ring.c

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#include "./combat_ring.h"
#include <assert.h>
#include <math.h>
#include <stddef.h>
#include <stdint.h>
#include <GL/glew.h>
#include "util/gleasy/program.h"
#include "util/math/algorithm.h"
#include "util/math/constant.h"
#include "util/math/vector.h"
#include "./instanced.h"
#include "./uniblock.h"
/* resources */
#include "core/loshader/anysrc/header.shader.h"
#include "core/loshader/anysrc/combat_ring.vshader.h"
#include "core/loshader/anysrc/combat_ring.fshader.h"
#define VSHADER_IN_RANGE_ 0
#define VSHADER_IN_PERIOD_ 1
#define VSHADER_IN_COLOR_ 2
#define PRIMITIVE_COUNT_ 6
#pragma pack(push, 1)
typedef struct {
float range;
vec2_t period; /* x~y */
vec4_t color;
} loshader_combat_ring_drawer_internal_instance_t;
#pragma pack(pop)
void loshader_combat_ring_drawer_initialize(
loshader_combat_ring_drawer_t* drawer,
const loshader_uniblock_t* uniblock) {
assert(drawer != NULL);
assert(uniblock != NULL);
const gleasy_program_t prog = gleasy_program_new(
loshader_header_shader_, sizeof(loshader_header_shader_),
loshader_combat_ring_vshader_, sizeof(loshader_combat_ring_vshader_),
loshader_combat_ring_fshader_, sizeof(loshader_combat_ring_fshader_));
loshader_instanced_drawer_initialize(
&drawer->super,
prog,
uniblock,
sizeof(loshader_combat_ring_drawer_internal_instance_t));
glBindVertexArray(drawer->super.vao);
glBindBuffer(GL_ARRAY_BUFFER, drawer->super.instances);
# define enable_(index, var, dim, type) do { \
glEnableVertexAttribArray(index); \
glVertexAttribPointer( \
index, dim, type, GL_FALSE, \
sizeof(loshader_combat_ring_drawer_internal_instance_t), \
NULL + \
offsetof(loshader_combat_ring_drawer_internal_instance_t, var)); \
glVertexAttribDivisor(index, 1); \
} while (0)
enable_(VSHADER_IN_RANGE_, range, 1, GL_FLOAT);
enable_(VSHADER_IN_PERIOD_, period, 2, GL_FLOAT);
enable_(VSHADER_IN_COLOR_, color, 4, GL_FLOAT);
# undef enable_
}
void loshader_combat_ring_drawer_add_instance(
loshader_combat_ring_drawer_t* drawer,
const loshader_combat_ring_drawer_instance_t* instance) {
assert(drawer != NULL);
assert(instance != NULL);
const loshader_combat_ring_drawer_internal_instance_t insta = {
.range = instance->range,
.period = vec2(instance->start, instance->end),
.color = instance->color,
};
if (!loshader_instanced_drawer_add_instance(&drawer->super, &insta)) {
fprintf(stderr, "combat ring drawer overflow\n");
abort();
}
}
void loshader_combat_ring_drawer_draw(
const loshader_combat_ring_drawer_t* drawer) {
assert(drawer != NULL);
loshader_instanced_drawer_draw(&drawer->super, PRIMITIVE_COUNT_);
}