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LEFTONE/core/loshader/character.h

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#pragma once
#include <stddef.h>
#include <stdint.h>
#include "util/math/vector.h"
#include "./instanced.h"
#include "./uniblock.h"
typedef struct {
loshader_instanced_drawer_t super;
} loshader_character_drawer_t;
typedef enum {
LOSHADER_CHARACTER_ID_PLAYER = 0,
LOSHADER_CHARACTER_ID_ENCEPHALON = 1,
LOSHADER_CHARACTER_ID_CAVIA = 2,
LOSHADER_CHARACTER_ID_SCIENTIST = 3,
LOSHADER_CHARACTER_ID_WARDER = 4,
} loshader_character_id_t;
typedef enum {
LOSHADER_CHARACTER_MOTION_ID_STAND1 = 0,
LOSHADER_CHARACTER_MOTION_ID_STAND2 = 1,
LOSHADER_CHARACTER_MOTION_ID_WALK = 2,
LOSHADER_CHARACTER_MOTION_ID_ATTACK1 = 3,
LOSHADER_CHARACTER_MOTION_ID_ATTACK2 = 4,
LOSHADER_CHARACTER_MOTION_ID_SIT = 5,
LOSHADER_CHARACTER_MOTION_ID_DOWN = 6,
} loshader_character_motion_id_t;
typedef struct {
loshader_character_id_t character_id;
struct {
loshader_character_motion_id_t from;
loshader_character_motion_id_t to;
float time;
} motion;
float marker;
vec2_t marker_offset;
vec2_t pos;
vec2_t size;
vec4_t color;
} loshader_character_drawer_instance_t;
void
loshader_character_drawer_initialize(
loshader_character_drawer_t* drawer,
const loshader_uniblock_t* uniblock
);
#define loshader_character_drawer_deinitialize(drawer) \
loshader_instanced_drawer_deinitialize(&(drawer)->super)
#define loshader_character_drawer_clear(drawer, reserve) \
loshader_instanced_drawer_clear(&(drawer)->super, reserve)
void
loshader_character_drawer_add_instance(
loshader_character_drawer_t* drawer,
const loshader_character_drawer_instance_t* instance
);
void
loshader_character_drawer_draw(
const loshader_character_drawer_t* drawer
);