#pragma once
#include <stddef.h>
#include "util/math/vector.h"
#include "./instanced.h"
#include "./uniblock.h"
typedef struct {
loshader_instanced_drawer_t super;
} loshader_bullet_drawer_t;
typedef enum {
LOSHADER_BULLET_ID_LIGHT = 0,
LOSHADER_BULLET_ID_SQUARE = 1,
LOSHADER_BULLET_ID_TRIANGLE = 2,
} loshader_bullet_id_t;
loshader_bullet_id_t bullet_id;
vec2_t pos;
vec2_t size;
float theta;
float time;
vec4_t color;
} loshader_bullet_drawer_instance_t;
void
loshader_bullet_drawer_initialize(
loshader_bullet_drawer_t* drawer,
const loshader_uniblock_t* uniblock
);
#define loshader_bullet_drawer_deinitialize(drawer) \
loshader_instanced_drawer_deinitialize(&(drawer)->super)
#define loshader_bullet_drawer_clear(drawer, reserve) \
loshader_instanced_drawer_clear(&(drawer)->super, reserve)
loshader_bullet_drawer_add_instance(
const loshader_bullet_drawer_instance_t* instance
loshader_bullet_drawer_draw(
const loshader_bullet_drawer_t* drawer