#pragma once
#include <stdbool.h>
#include <stdint.h>
#include "util/flasy/flasy.h"
#include "util/glyphas/context.h"
#include "util/jukebox/mixer.h"
#include "util/math/vector.h"
#include "core/locommon/input.h"
#include "core/locommon/ticker.h"
#include "core/loresource/set.h"
#include "core/loshader/set.h"
#include "./param.h"
#include "./scene.h"
typedef struct {
flasy_t* flasy;
glyphas_context_t glyphas;
jukebox_mixer_t* mixer;
locommon_screen_t screen;
locommon_ticker_t ticker;
loresource_set_t resources;
loshader_set_t shaders;
loscene_t* scene;
loscene_param_t param;
} loscene_context_t;
void
loscene_context_initialize(
loscene_context_t* ctx,
const loscene_param_t* param
);
loscene_context_deinitialize(
loscene_context_t* ctx
bool
loscene_context_update(
const locommon_input_t* input,
uint64_t uptime
loscene_context_draw(