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LEFTONE/core/loresource/sound.c

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#include "./sound.h"
#include <assert.h>
#include <stddef.h>
#include <string.h>
#include "util/jukebox/amp.h"
#include "util/jukebox/composite.h"
#include "util/jukebox/delay.h"
#include "util/jukebox/format.h"
#include "util/jukebox/mixer.h"
#include "util/jukebox/sound.h"
#include "util/math/algorithm.h"
#include "util/math/rational.h"
/* resources */
#include "core/loresource/anysrc/sound/bomb.mp3.h"
#include "core/loresource/anysrc/sound/enemy_shoot.mp3.h"
#include "core/loresource/anysrc/sound/enemy_trigger.mp3.h"
#include "core/loresource/anysrc/sound/damage.mp3.h"
#include "core/loresource/anysrc/sound/dodge.mp3.h"
#include "core/loresource/anysrc/sound/dying.mp3.h"
#include "core/loresource/anysrc/sound/guard.mp3.h"
#include "core/loresource/anysrc/sound/player_shoot.mp3.h"
#include "core/loresource/anysrc/sound/player_trigger.mp3.h"
#include "core/loresource/anysrc/sound/reflection.mp3.h"
#include "core/loresource/anysrc/sound/touch_gate.mp3.h"
#define MAX_CONCURRENT_PLAYS_ 32
static void loresource_sound_set_initialize_combat_(
loresource_sound_set_t* set,
jukebox_mixer_t* mixer,
const jukebox_format_t* format) {
assert(set != NULL);
assert(mixer != NULL);
assert(jukebox_format_valid(format));
typeof(set->combat)* c = &set->combat;
c->delay = jukebox_delay_new(format, &rational(5, 100), .1f, .4f);
c->compo = jukebox_composite_new(format, 7);
# define add_(NAME) \
jukebox_composite_add_effect( \
c->compo, \
(jukebox_effect_t*) set->items[LORESOURCE_SOUND_ID_##NAME].sound)
add_(DAMAGE);
add_(DODGE);
add_(GUARD);
add_(PLAYER_SHOOT);
add_(PLAYER_TRIGGER);
add_(REFLECTION);
# undef add_
jukebox_composite_add_effect(c->compo, (jukebox_effect_t*) c->delay);
jukebox_composite_play(c->compo);
}
static void loresource_sound_set_deinitialize_combat_(
loresource_sound_set_t* set) {
assert(set != NULL);
typeof(set->combat)* c = &set->combat;
jukebox_composite_delete(c->compo);
jukebox_delay_delete(c->delay);
}
static void loresource_sound_set_initialize_env_(
loresource_sound_set_t* set,
jukebox_mixer_t* mixer,
const jukebox_format_t* format) {
assert(set != NULL);
assert(mixer != NULL);
assert(jukebox_format_valid(format));
typeof(set->env)* e = &set->env;
e->delay = jukebox_delay_new(format, &rational(1, 10), .3f, .4f);
e->compo = jukebox_composite_new(format, 5);
# define add_(NAME) \
jukebox_composite_add_effect( \
e->compo, \
(jukebox_effect_t*) set->items[LORESOURCE_SOUND_ID_##NAME].sound)
add_(BOMB);
add_(ENEMY_SHOOT);
add_(ENEMY_TRIGGER);
add_(TOUCH_GATE);
# undef add_
jukebox_composite_add_effect(e->compo, (jukebox_effect_t*) e->delay);
jukebox_composite_play(e->compo);
}
static void loresource_sound_set_deinitialize_env_(
loresource_sound_set_t* set) {
assert(set != NULL);
typeof(set->env)* e = &set->env;
jukebox_composite_delete(e->compo);
jukebox_delay_delete(e->delay);
}
static void loresource_sound_set_initialize_direction_(
loresource_sound_set_t* set,
jukebox_mixer_t* mixer,
const jukebox_format_t* format) {
assert(set != NULL);
assert(mixer != NULL);
assert(jukebox_format_valid(format));
typeof(set->direction)* d = &set->direction;
d->compo = jukebox_composite_new(format, 1);
# define add_(NAME) \
jukebox_composite_add_effect( \
d->compo, \
(jukebox_effect_t*) set->items[LORESOURCE_SOUND_ID_##NAME].sound)
add_(DYING);
# undef add_
jukebox_composite_play(d->compo);
}
static void loresource_sound_set_deinitialize_direction_(
loresource_sound_set_t* set) {
assert(set != NULL);
typeof(set->direction)* d = &set->direction;
jukebox_composite_delete(d->compo);
}
void loresource_sound_set_initialize(
loresource_sound_set_t* set,
jukebox_mixer_t* mixer,
const jukebox_format_t* format) {
assert(set != NULL);
assert(mixer != NULL);
assert(jukebox_format_valid(format));
*set = (typeof(*set)) {0};
# define each_(NAME, name) do { \
jukebox_sound_buffer_t* buf = jukebox_sound_buffer_new_from_memory_mp3( \
format, \
loresource_sound_##name##_mp3_, \
sizeof(loresource_sound_##name##_mp3_)); \
jukebox_sound_t* snd = jukebox_sound_new(buf, MAX_CONCURRENT_PLAYS_); \
set->items[LORESOURCE_SOUND_ID_##NAME] = (loresource_sound_t) { \
.buffer = buf, \
.sound = snd, \
}; \
} while (0)
LORESOURCE_SOUND_ID_EACH(each_);
# undef each_
set->root.compo = jukebox_composite_new(format, 4);
loresource_sound_set_initialize_combat_(set, mixer, format);
jukebox_composite_add_effect(
set->root.compo, (jukebox_effect_t*) set->combat.compo);
loresource_sound_set_initialize_env_(set, mixer, format);
jukebox_composite_add_effect(
set->root.compo, (jukebox_effect_t*) set->env.compo);
loresource_sound_set_initialize_direction_(set, mixer, format);
jukebox_composite_add_effect(
set->root.compo, (jukebox_effect_t*) set->direction.compo);
jukebox_amp_initialize(&set->root.amp, format);
jukebox_composite_add_effect(set->root.compo, &set->root.amp.super);
jukebox_amp_change_volume(&set->root.amp, 1, &rational(1, 1));
jukebox_composite_play(set->root.compo);
jukebox_mixer_add_effect(mixer, (jukebox_effect_t*) set->root.compo);
}
void loresource_sound_set_deinitialize(loresource_sound_set_t* set) {
assert(set != NULL);
jukebox_composite_delete(set->root.compo);
jukebox_amp_deinitialize(&set->root.amp);
loresource_sound_set_deinitialize_combat_(set);
loresource_sound_set_deinitialize_env_(set);
loresource_sound_set_deinitialize_direction_(set);
for (size_t i = 0; i < LORESOURCE_SOUND_ID_COUNT; ++i) {
jukebox_sound_delete(set->items[i].sound);
jukebox_sound_buffer_delete(set->items[i].buffer);
}
}
void loresource_sound_set_play(
loresource_sound_set_t* set, loresource_sound_id_t id) {
assert(set != NULL);
jukebox_sound_play(set->items[id].sound);
}
void loresource_sound_set_change_master_volume(
loresource_sound_set_t* set, float v, const rational_t* duration) {
assert(set != NULL);
assert(MATH_FLOAT_VALID(v));
assert(rational_valid(duration));
jukebox_amp_change_volume(&set->root.amp, v, duration);
}