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LEFTONE/core/loplayer/stance.c

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#include "./stance.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include "util/mpkutil/get.h"
#include "util/mpkutil/pack.h"
#include "core/loshader/menu_stance.h"
loshader_menu_stance_id_t loplayer_stance_get_menu_shader_id(
loplayer_stance_t stance) {
# define each_(NAME, name) do {\
if (stance == LOPLAYER_STANCE_##NAME) { \
return LOSHADER_MENU_STANCE_ID_##NAME; \
} \
} while (0)
LOPLAYER_STANCE_EACH(each_);
assert(false);
return LOSHADER_MENU_STANCE_ID_EMPTY;
# undef each_
}
void loplayer_stance_set_initialize(loplayer_stance_set_t* set) {
assert(set != NULL);
*set = 0;
}
void loplayer_stance_set_deinitialize(loplayer_stance_set_t* set) {
assert(set != NULL);
}
void loplayer_stance_set_add(
loplayer_stance_set_t* set, loplayer_stance_t stance) {
assert(set != NULL);
*set |= 1 << stance;
}
void loplayer_stance_set_remove(
loplayer_stance_set_t* set, loplayer_stance_t stance) {
assert(set != NULL);
*set &= ~(1 << stance);
}
bool loplayer_stance_set_has(
const loplayer_stance_set_t* set, loplayer_stance_t stance) {
assert(set != NULL);
return *set & (1 << stance);
}
void loplayer_stance_set_pack(
const loplayer_stance_set_t* set, msgpack_packer* packer) {
assert(set != NULL);
assert(packer != NULL);
loplayer_stance_t mask = 1;
size_t len = 0;
while (mask <= *set) {
len += !!(*set & mask);
mask <<= 1;
}
msgpack_pack_array(packer, len);
mask = 1;
size_t i = 0;
while (*set >= mask) {
if (*set & mask) {
mpkutil_pack_str(packer, loplayer_stance_stringify(i));
}
++i;
mask <<= 1;
}
}
bool loplayer_stance_set_unpack(
loplayer_stance_set_t* set, const msgpack_object* obj) {
assert(set != NULL);
const msgpack_object_array* array = mpkutil_get_array(obj);
if (array == NULL) return false;
for (size_t i = 0; i < array->size; ++i) {
size_t len;
const char* name;
if (!mpkutil_get_str(&array->ptr[i], &name, &len)) continue;
loplayer_stance_t stance;
if (!loplayer_stance_unstringify(&stance, name, len)) continue;
*set |= 1 << stance;
}
return true;
}