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LEFTONE/core/loplayer/combat.c

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#include "./combat.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include "util/math/algorithm.h"
#include "core/locommon/ticker.h"
#include "core/loentity/entity.h"
#include "core/loentity/store.h"
static float loplayer_combat_calc_guard_ratio_(
const loplayer_combat_t* combat, const loplayer_combat_attack_t* attack) {
assert(combat != NULL);
assert(attack != NULL);
if (combat->last_guard_start >= combat->last_guard_end) {
return 0;
}
const uint64_t st = attack->start;
const uint64_t ed = st + attack->duration;
float r = 0;
r += MATH_DIFF(combat->last_guard_start, st)/1000.f;
r += MATH_DIFF(combat->last_guard_end, ed)/1000.f;
return 1.f-MATH_CLAMP(r, 0.f, 1.f);
}
static loplayer_combat_attack_t* loplayer_combat_find_first_attack_(
loplayer_combat_t* combat) {
assert(combat != NULL);
loplayer_combat_attack_t* first = NULL;
for (size_t i = 0; i < LOPLAYER_COMBAT_RESERVE; ++i) {
loplayer_combat_attack_t* a = &combat->attacks[i];
if (a->duration > 0) {
if (first == NULL || first->start > a->start) first = a;
}
}
return first;
}
static loplayer_combat_attack_t* loplayer_combat_find_unused_attack_(
loplayer_combat_t* combat) {
assert(combat != NULL);
for (size_t i = 0; i < LOPLAYER_COMBAT_RESERVE; ++i) {
if (combat->attacks[i].duration == 0) return &combat->attacks[i];
}
return NULL;
}
void loplayer_combat_initialize(
loplayer_combat_t* combat,
const locommon_ticker_t* ticker,
loentity_store_t* entities) {
assert(combat != NULL);
assert(ticker != NULL);
assert(entities != NULL);
*combat = (typeof(*combat)) {
.ticker = ticker,
.entities = entities,
};
}
void loplayer_combat_deinitialize(loplayer_combat_t* combat) {
assert(combat != NULL);
loplayer_combat_drop_all_attack(combat, true /* = by system */);
}
bool loplayer_combat_add_attack(
loplayer_combat_t* combat, const loplayer_combat_attack_t* attack) {
assert(combat != NULL);
assert(attack != NULL);
if (!combat->accepting) return false;
const uint64_t st = attack->start;
const uint64_t ed = st + attack->duration;
if (ed <= combat->ticker->time || attack->duration == 0) return false;
for (size_t i = 0; i < LOPLAYER_COMBAT_RESERVE; ++i) {
const loplayer_combat_attack_t* a = &combat->attacks[i];
if (a->duration == 0) continue;
const uint64_t ist = a->start;
const uint64_t ied = ist + a->duration;
if (st < ied && ist < ed) return false;
}
loplayer_combat_attack_t* a = loplayer_combat_find_unused_attack_(combat);
if (a == NULL) return false;
*a = *attack;
if (combat->first_attack == NULL ||
combat->first_attack->start > a->start) {
combat->first_attack = a;
}
if (combat->last_attack == NULL ||
combat->last_attack->start < a->start) {
combat->last_attack = a;
}
return true;
}
void loplayer_combat_drop_dead_attack(loplayer_combat_t* combat) {
assert(combat != NULL);
for (size_t i = 0; i < LOPLAYER_COMBAT_RESERVE; ++i) {
loplayer_combat_attack_t* a = &combat->attacks[i];
if (a->duration == 0) continue;
loentity_store_iterator_t itr = {0};
if (loentity_store_find_item_by_id(
combat->entities, &itr, a->attacker)) {
continue;
}
if (combat->first_attack == a) combat->first_attack = NULL;
if (combat->last_attack == a) combat->last_attack = NULL;
*a = (typeof(*a)) {0};
}
}
void loplayer_combat_drop_all_attack(
loplayer_combat_t* combat, loplayer_combat_attack_result_t reason) {
assert(combat != NULL);
for (size_t i = 0; i < LOPLAYER_COMBAT_RESERVE; ++i) {
loplayer_combat_attack_t* a = &combat->attacks[i];
if (a->duration != 0) loplayer_combat_attack_handle(a, reason);
*a = (typeof(*a)) {0};
}
combat->first_attack = NULL;
combat->last_attack = NULL;
}
bool loplayer_combat_pop_attack(
loplayer_combat_t* combat,
loplayer_combat_attack_t* attack,
float* guard_ratio) {
assert(combat != NULL);
assert(attack != NULL);
assert(guard_ratio != NULL);
const uint64_t t = combat->ticker->time;
const uint64_t pt = combat->ticker->prev_time;
loplayer_combat_attack_t* first = combat->first_attack;
if (first == NULL) return false;
const uint64_t ed = first->start + first->duration;
if (pt >= ed || ed > t) return false;
*attack = *first;
*guard_ratio = loplayer_combat_calc_guard_ratio_(combat, first);
*first = (typeof(*first)) {0};
combat->first_attack = loplayer_combat_find_first_attack_(combat);
if (combat->first_attack == NULL) combat->last_attack = NULL;
return true;
}
void loplayer_combat_set_accepting(
loplayer_combat_t* combat,
bool accepting,
loplayer_combat_attack_result_t reason) {
assert(combat != NULL);
if (combat->accepting == accepting) return;
combat->accepting = accepting;
if (!accepting) loplayer_combat_drop_all_attack(combat, reason);
}
void loplayer_combat_set_guarding(loplayer_combat_t* combat, bool guarding) {
assert(combat != NULL);
if (combat->last_guard_start <= combat->last_guard_end) {
if (guarding) combat->last_guard_start = combat->ticker->time;
} else {
if (!guarding) combat->last_guard_end = combat->ticker->time;
}
}
bool loplayer_combat_is_attack_pending(const loplayer_combat_t* combat) {
assert(combat != NULL);
if (combat->last_attack == NULL) return false;
const uint64_t st = combat->last_attack->start;
const uint64_t ed = st + combat->last_attack->duration;
return ed > combat->ticker->time;
}
void loplayer_combat_attack_handle(
const loplayer_combat_attack_t* attack,
loplayer_combat_attack_result_t result) {
assert(attack != NULL);
assert(attack->handle != NULL);
attack->handle(attack, result);
}