2020-09-14 00:00:00 +00:00
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#include "./store.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include "util/container/array.h"
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "util/memory/memory.h"
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#include "core/locommon/physics.h"
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#include "core/locommon/position.h"
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#include "./bullet.h"
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#include "./character.h"
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#include "./entity.h"
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#include "./ground.h"
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struct loentity_store_t {
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CONTAINER_ARRAY loentity_t** items;
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};
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static void loentity_store_iterator_assign_by_index_(
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loentity_store_t* store, loentity_store_iterator_t* itr) {
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assert(store != NULL);
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assert(itr != NULL);
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assert(itr->index < container_array_get_length(store->items));
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itr->entity = NULL;
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itr->ground = NULL;
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itr->bullet = NULL;
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itr->character = NULL;
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itr->entity = store->items[itr->index];
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switch (itr->entity->subclass) {
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case LOENTITY_SUBCLASS_GROUND:
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itr->ground = (loentity_ground_t*) itr->entity;
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break;
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2020-10-09 00:00:00 +00:00
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case LOENTITY_SUBCLASS_PARTICLE:
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break;
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2020-09-14 00:00:00 +00:00
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case LOENTITY_SUBCLASS_BULLET:
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itr->bullet = (loentity_bullet_t*) itr->entity;
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break;
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case LOENTITY_SUBCLASS_CHARACTER:
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itr->character = (loentity_character_t*) itr->entity;
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break;
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default:
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assert(false);
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}
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}
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loentity_store_t* loentity_store_new(size_t reserve) {
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loentity_store_t* store = memory_new(sizeof(*store));
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*store = (typeof(*store)) {0};
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container_array_reserve(store->items, reserve);
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return store;
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}
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void loentity_store_delete(loentity_store_t* store) {
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if (store == NULL) return;
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container_array_delete(store->items);
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memory_delete(store);
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}
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void loentity_store_add(
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loentity_store_t* store, loentity_t* entity) {
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assert(store != NULL);
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assert(entity != NULL);
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const size_t len = container_array_get_length(store->items);
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size_t index = 0;
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for (; index < len; ++index) {
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if (store->items[index] == NULL) break;
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}
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if (index == len) container_array_insert(store->items, index);
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store->items[index] = entity;
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}
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loentity_t* loentity_store_remove(
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loentity_store_t* store, const loentity_store_iterator_t* itr) {
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assert(store != NULL);
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assert(itr != NULL);
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assert(itr->index < container_array_get_length(store->items));
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assert(itr->entity != NULL);
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assert(itr->entity == store->items[itr->index]);
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store->items[itr->index] = NULL;
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return itr->entity;
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}
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void loentity_store_clear(loentity_store_t* store) {
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assert(store != NULL);
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const size_t len = container_array_get_length(store->items);
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for (size_t i = 0; i < len; ++i) {
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loentity_t** e = &store->items[i];
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if (*e == NULL) continue;
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loentity_delete(*e);
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*e = NULL;
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}
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}
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bool loentity_store_iterate_next(
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loentity_store_t* store, loentity_store_iterator_t* itr) {
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assert(store != NULL);
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assert(itr != NULL);
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++itr->index;
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if (itr->entity == NULL) {
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itr->index = 0;
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}
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itr->entity = NULL;
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itr->ground = NULL;
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itr->bullet = NULL;
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itr->character = NULL;
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const size_t len = container_array_get_length(store->items);
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for (; itr->index < len; ++itr->index) {
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if (store->items[itr->index] != NULL) break;
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}
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if (itr->index >= len) return false;
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loentity_store_iterator_assign_by_index_(store, itr);
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return true;
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}
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bool loentity_store_find_item_by_id(
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loentity_store_t* store, loentity_store_iterator_t* itr, loentity_id_t id) {
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assert(store != NULL);
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assert(itr != NULL);
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const size_t len = container_array_get_length(store->items);
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for (itr->index = 0; itr->index < len; ++itr->index) {
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loentity_t* e = store->items[itr->index];
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if (e != NULL && e->id == id) {
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loentity_store_iterator_assign_by_index_(store, itr);
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return true;
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}
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}
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return false;
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}
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bool loentity_store_solve_collision_between_ground(
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loentity_store_t* store,
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locommon_physics_entity_t* e,
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float dt) {
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assert(store != NULL);
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assert(e != NULL);
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bool solved = false;
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loentity_store_iterator_t itr = {0};
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while (loentity_store_iterate_next(store, &itr)) {
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if (itr.ground == NULL) continue;
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const locommon_physics_entity_t g = {
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.pos = itr.entity->pos,
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.velocity = vec2(0, 0),
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.size = itr.ground->size,
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};
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if (locommon_physics_solve_collision_with_fixed_one(e, &g, dt)) {
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solved = true;
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}
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}
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return solved;
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}
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bool loentity_store_affect_bullets_shot_by_others(
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loentity_store_t* store,
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loentity_character_t* chara,
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const vec2_t* velocity,
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float dt) {
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assert(store != NULL);
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assert(chara != NULL);
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assert(vec2_valid(velocity));
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assert(MATH_FLOAT_VALID(dt));
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loentity_store_iterator_t itr = {0};
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while (loentity_store_iterate_next(store, &itr)) {
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if (itr.bullet == NULL || itr.bullet->owner == chara->super.id) continue;
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if (loentity_bullet_hittest(itr.bullet, &chara->super.pos, velocity, dt)) {
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if (loentity_bullet_affect(itr.bullet, chara)) return true;
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}
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}
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return false;
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}
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bool loentity_store_affect_bullets_shot_by_one(
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loentity_store_t* store,
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loentity_character_t* chara,
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loentity_id_t shooter,
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const vec2_t* velocity,
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float dt) {
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assert(store != NULL);
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assert(chara != NULL);
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assert(vec2_valid(velocity));
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assert(MATH_FLOAT_VALID(dt));
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loentity_store_iterator_t itr = {0};
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while (loentity_store_iterate_next(store, &itr)) {
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if (itr.bullet == NULL || itr.bullet->owner != shooter) continue;
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if (loentity_bullet_hittest(itr.bullet, &chara->super.pos, velocity, dt)) {
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if (loentity_bullet_affect(itr.bullet, chara)) return true;
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}
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}
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return false;
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}
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