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LEFTONE/core/loentity/store.c

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#include "./store.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include "util/container/array.h"
#include "util/math/algorithm.h"
#include "util/math/vector.h"
#include "util/memory/memory.h"
#include "core/locommon/physics.h"
#include "core/locommon/position.h"
#include "./bullet.h"
#include "./character.h"
#include "./entity.h"
#include "./ground.h"
struct loentity_store_t {
CONTAINER_ARRAY loentity_t** items;
};
static void loentity_store_iterator_assign_by_index_(
loentity_store_t* store, loentity_store_iterator_t* itr) {
assert(store != NULL);
assert(itr != NULL);
assert(itr->index < container_array_get_length(store->items));
itr->entity = NULL;
itr->ground = NULL;
itr->bullet = NULL;
itr->character = NULL;
itr->entity = store->items[itr->index];
switch (itr->entity->subclass) {
case LOENTITY_SUBCLASS_GROUND:
itr->ground = (loentity_ground_t*) itr->entity;
break;
case LOENTITY_SUBCLASS_PARTICLE:
break;
case LOENTITY_SUBCLASS_BULLET:
itr->bullet = (loentity_bullet_t*) itr->entity;
break;
case LOENTITY_SUBCLASS_CHARACTER:
itr->character = (loentity_character_t*) itr->entity;
break;
default:
assert(false);
}
}
loentity_store_t* loentity_store_new(size_t reserve) {
loentity_store_t* store = memory_new(sizeof(*store));
*store = (typeof(*store)) {0};
container_array_reserve(store->items, reserve);
return store;
}
void loentity_store_delete(loentity_store_t* store) {
if (store == NULL) return;
container_array_delete(store->items);
memory_delete(store);
}
void loentity_store_add(
loentity_store_t* store, loentity_t* entity) {
assert(store != NULL);
assert(entity != NULL);
const size_t len = container_array_get_length(store->items);
size_t index = 0;
for (; index < len; ++index) {
if (store->items[index] == NULL) break;
}
if (index == len) container_array_insert(store->items, index);
store->items[index] = entity;
}
loentity_t* loentity_store_remove(
loentity_store_t* store, const loentity_store_iterator_t* itr) {
assert(store != NULL);
assert(itr != NULL);
assert(itr->index < container_array_get_length(store->items));
assert(itr->entity != NULL);
assert(itr->entity == store->items[itr->index]);
store->items[itr->index] = NULL;
return itr->entity;
}
void loentity_store_clear(loentity_store_t* store) {
assert(store != NULL);
const size_t len = container_array_get_length(store->items);
for (size_t i = 0; i < len; ++i) {
loentity_t** e = &store->items[i];
if (*e == NULL) continue;
loentity_delete(*e);
*e = NULL;
}
}
bool loentity_store_iterate_next(
loentity_store_t* store, loentity_store_iterator_t* itr) {
assert(store != NULL);
assert(itr != NULL);
++itr->index;
if (itr->entity == NULL) {
itr->index = 0;
}
itr->entity = NULL;
itr->ground = NULL;
itr->bullet = NULL;
itr->character = NULL;
const size_t len = container_array_get_length(store->items);
for (; itr->index < len; ++itr->index) {
if (store->items[itr->index] != NULL) break;
}
if (itr->index >= len) return false;
loentity_store_iterator_assign_by_index_(store, itr);
return true;
}
bool loentity_store_find_item_by_id(
loentity_store_t* store, loentity_store_iterator_t* itr, loentity_id_t id) {
assert(store != NULL);
assert(itr != NULL);
const size_t len = container_array_get_length(store->items);
for (itr->index = 0; itr->index < len; ++itr->index) {
loentity_t* e = store->items[itr->index];
if (e != NULL && e->id == id) {
loentity_store_iterator_assign_by_index_(store, itr);
return true;
}
}
return false;
}
bool loentity_store_solve_collision_between_ground(
loentity_store_t* store,
locommon_physics_entity_t* e,
float dt) {
assert(store != NULL);
assert(e != NULL);
bool solved = false;
loentity_store_iterator_t itr = {0};
while (loentity_store_iterate_next(store, &itr)) {
if (itr.ground == NULL) continue;
const locommon_physics_entity_t g = {
.pos = itr.entity->pos,
.velocity = vec2(0, 0),
.size = itr.ground->size,
};
if (locommon_physics_solve_collision_with_fixed_one(e, &g, dt)) {
solved = true;
}
}
return solved;
}
bool loentity_store_affect_bullets_shot_by_others(
loentity_store_t* store,
loentity_character_t* chara,
const vec2_t* velocity,
float dt) {
assert(store != NULL);
assert(chara != NULL);
assert(vec2_valid(velocity));
assert(MATH_FLOAT_VALID(dt));
loentity_store_iterator_t itr = {0};
while (loentity_store_iterate_next(store, &itr)) {
if (itr.bullet == NULL || itr.bullet->owner == chara->super.id) continue;
if (loentity_bullet_hittest(itr.bullet, &chara->super.pos, velocity, dt)) {
if (loentity_bullet_affect(itr.bullet, chara)) return true;
}
}
return false;
}
bool loentity_store_affect_bullets_shot_by_one(
loentity_store_t* store,
loentity_character_t* chara,
loentity_id_t shooter,
const vec2_t* velocity,
float dt) {
assert(store != NULL);
assert(chara != NULL);
assert(vec2_valid(velocity));
assert(MATH_FLOAT_VALID(dt));
loentity_store_iterator_t itr = {0};
while (loentity_store_iterate_next(store, &itr)) {
if (itr.bullet == NULL || itr.bullet->owner != shooter) continue;
if (loentity_bullet_hittest(itr.bullet, &chara->super.pos, velocity, dt)) {
if (loentity_bullet_affect(itr.bullet, chara)) return true;
}
}
return false;
}