This repository has been archived on 2022-05-21. You can view files and clone it, but cannot push or open issues or pull requests.
LEFTONE/core/locommon/screen.c

95 lines
2.5 KiB
C
Raw Permalink Normal View History

#include "./screen.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include "util/math/matrix.h"
#include "util/math/vector.h"
#define CM_PER_INCH_ 2.54f
#define CHUNK_INCH_ 16
#define MAX_SCALE_ (1/.5f)
bool locommon_screen_valid(const locommon_screen_t* screen) {
return
screen != NULL &&
vec2_valid(&screen->resolution) &&
vec2_valid(&screen->dpi) &&
screen->resolution.x > 0 &&
screen->resolution.y > 0 &&
screen->dpi.x > 0 &&
screen->dpi.y > 0;
}
void locommon_screen_calc_pixels_from_cm(
const locommon_screen_t* screen, vec2_t* pixels, const vec2_t* cm) {
assert(locommon_screen_valid(screen));
assert(pixels != NULL);
assert(vec2_valid(cm));
locommon_screen_calc_pixels_from_inch(
screen, pixels, &vec2(cm->x/CM_PER_INCH_, cm->y/CM_PER_INCH_));
}
void locommon_screen_calc_pixels_from_inch(
const locommon_screen_t* screen, vec2_t* pixels, const vec2_t* inch) {
assert(locommon_screen_valid(screen));
assert(pixels != NULL);
assert(vec2_valid(inch));
*pixels = *inch;
pixels->x *= screen->dpi.x;
pixels->y *= screen->dpi.y;
}
void locommon_screen_calc_winpos_from_cm(
const locommon_screen_t* screen, vec2_t* winpos, const vec2_t* cm) {
assert(locommon_screen_valid(screen));
assert(winpos != NULL);
assert(vec2_valid(cm));
locommon_screen_calc_winpos_from_inch(
screen, winpos, &vec2(cm->x/CM_PER_INCH_, cm->y/CM_PER_INCH_));
}
void locommon_screen_calc_winpos_from_inch(
const locommon_screen_t* screen, vec2_t* winpos, const vec2_t* inch) {
assert(locommon_screen_valid(screen));
assert(winpos != NULL);
assert(vec2_valid(inch));
locommon_screen_calc_pixels_from_inch(screen, winpos, inch);
winpos->x /= screen->resolution.x / 2;
winpos->y /= screen->resolution.y / 2;
}
void locommon_screen_calc_winpos_from_pixels(
const locommon_screen_t* screen, vec2_t* winpos, const vec2_t* pixels) {
assert(locommon_screen_valid(screen));
assert(winpos != NULL);
assert(vec2_valid(pixels));
*winpos = *pixels;
winpos->x /= screen->resolution.x / 2;
winpos->y /= screen->resolution.y / 2;
}
void locommon_screen_build_projection_matrix(
const locommon_screen_t* screen, mat4_t* proj) {
assert(screen != NULL);
assert(proj != NULL);
vec2_t scale;
locommon_screen_calc_winpos_from_inch(
screen, &scale, &vec2(CHUNK_INCH_, CHUNK_INCH_));
if (scale.x > MAX_SCALE_) {
scale.y *= MAX_SCALE_/scale.x;
scale.x = MAX_SCALE_;
}
*proj = mat4_scale(scale.x, scale.y, 1);
}