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LEFTONE/core/lochara/state.h

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#pragma once
#include <stddef.h>
#include "util/math/vector.h"
#include "util/statman/statman.h"
#include "core/loshader/character.h"
typedef enum {
/* BENUM BEGIN lochara_state */
LOCHARA_STATE_STAND,
LOCHARA_STATE_WALK_LEFT,
LOCHARA_STATE_WALK_RIGHT,
LOCHARA_STATE_SPRINT_LEFT,
LOCHARA_STATE_SPRINT_RIGHT,
LOCHARA_STATE_DODGE_LEFT,
LOCHARA_STATE_DODGE_RIGHT,
LOCHARA_STATE_JUMP,
LOCHARA_STATE_TELEPORT_BEHIND,
LOCHARA_STATE_TELEPORT_FRONT,
LOCHARA_STATE_THRUST_IN,
LOCHARA_STATE_THRUST_OUT,
LOCHARA_STATE_SLASH,
LOCHARA_STATE_SPELL,
LOCHARA_STATE_SHOOT,
LOCHARA_STATE_DOWN,
LOCHARA_STATE_DEAD,
LOCHARA_STATE_REVIVE,
LOCHARA_STATE_RESUSCITATE,
LOCHARA_STATE_GUARD,
/* BENUM END */
} lochara_state_t;
/* generated benum utils */
#include "core/lochara/benum/state.h"
/* ---- default state handlers ---- */
void
lochara_state_initialize_any_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_state_cancel_transition_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_state_update_move_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_state_initialize_dodge_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_state_update_dodge_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_state_initialize_jump_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_state_update_teleport_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
/* ---- state meta constructor ---- */
typedef struct {
vec2_t acceleration;
float speed;
vec2_t velocity;
uint64_t period;
loshader_character_motion_id_t motion1;
loshader_character_motion_id_t motion2;
} lochara_state_move_param_t;
#define lochara_state_stand(...) \
(statman_meta_t) { \
.state = LOCHARA_STATE_STAND, \
.name = "STAND", \
.data = &(lochara_state_move_param_t) { \
.speed = 0, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_any_, \
.update = lochara_state_update_move_, \
}
#define lochara_state_walk(...) \
(statman_meta_t) { \
.state = LOCHARA_STATE_WALK_LEFT, \
.name = "WALK_LEFT", \
.data = &(lochara_state_move_param_t) { \
.speed = 1, \
.velocity = {{-1, 0}}, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_any_, \
.update = lochara_state_update_move_, \
}, \
(statman_meta_t) { \
.state = LOCHARA_STATE_WALK_RIGHT, \
.name = "WALK_RIGHT", \
.data = &(lochara_state_move_param_t) { \
.speed = 1, \
.velocity = {{1, 0}}, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_any_, \
.update = lochara_state_update_move_, \
}
#define lochara_state_sprint(...) \
(statman_meta_t) { \
.state = LOCHARA_STATE_SPRINT_LEFT, \
.name = "SPRINT_LEFT", \
.data = &(lochara_state_move_param_t) { \
.velocity = {{-1, 0}}, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_any_, \
.update = lochara_state_update_move_, \
}, \
(statman_meta_t) { \
.state = LOCHARA_STATE_SPRINT_RIGHT, \
.name = "SPRINT_RIGHT", \
.data = &(lochara_state_move_param_t) { \
.velocity = {{1, 0}}, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_any_, \
.update = lochara_state_update_move_, \
}
typedef struct {
uint64_t duration;
float speed;
vec2_t acceleration;
vec2_t velocity;
loshader_character_motion_id_t motion1;
loshader_character_motion_id_t motion2;
} lochara_state_dodge_param_t;
#define lochara_state_dodge(...) \
(statman_meta_t) { \
.state = LOCHARA_STATE_DODGE_LEFT, \
.name = "DODGE_LEFT", \
.data = &(lochara_state_dodge_param_t) { \
.velocity = {{-1, 0}}, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_dodge_, \
.update = lochara_state_update_dodge_, \
.finalize = lochara_state_cancel_transition_, \
}, \
(statman_meta_t) { \
.state = LOCHARA_STATE_DODGE_RIGHT, \
.name = "DODGE_RIGHT", \
.data = &(lochara_state_dodge_param_t) { \
.velocity = {{1, 0}}, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_dodge_, \
.update = lochara_state_update_dodge_, \
.finalize = lochara_state_cancel_transition_, \
}
#define lochara_state_jump() \
(statman_meta_t) { \
.state = LOCHARA_STATE_JUMP, \
.name = "JUMP", \
.initialize = lochara_state_initialize_jump_, \
}
typedef struct {
uint64_t duration;
float direction;
vec2_t offset;
loshader_character_motion_id_t motion1;
loshader_character_motion_id_t motion2;
} lochara_state_teleport_param_t;
#define lochara_state_teleport(...) \
(statman_meta_t) { \
.state = LOCHARA_STATE_TELEPORT_FRONT, \
.name = "TELEPORT_FRONT", \
.data = &(lochara_state_teleport_param_t) { \
.direction = 1, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_any_, \
.update = lochara_state_update_teleport_, \
}, \
(statman_meta_t) { \
.state = LOCHARA_STATE_TELEPORT_BEHIND, \
.name = "TELEPORT_BEHIND", \
.data = &(lochara_state_teleport_param_t) { \
.direction = -1, \
__VA_ARGS__ \
}, \
.initialize = lochara_state_initialize_any_, \
.update = lochara_state_update_teleport_, \
}