/// License: MIT import std; import derelict.sfml2.audio, derelict.sfml2.system, derelict.sfml2.window; import gl4d; int main(string[] args) { (args.length == 4).enforce; const music_file = args[1]; const bpm = args[2].to!float; const script_file = args[3]; auto win = Initialize(); scope(exit) sfWindow_destroy(win); auto music = sfMusic_createFromFile(music_file.toStringz).enforce; scope(exit) sfMusic_destroy(music); sfMusic_play(music); import sjplayer.ElementProgramSet; auto programs = new ElementProgramSet; scope(exit) programs.destroy(); import sjplayer.CircleElement; auto element = new CircleElement; scope(exit) element.destroy(); auto drawer = new CircleElementDrawer(programs.Get!CircleElementProgram, [element]); scope(exit) drawer.destroy(); with (element) { alive = true; matrix = mat3.identity; matrix.scale(0.5, 0.5, 0.5); matrix.translate(0.1, 0, 0); matrix.transpose(); weight = 1; smooth = 0.01; color = vec4(1, 1, 1, 1); } while (true) { sfEvent e; sfWindow_pollEvent(win, &e); if (e.type == sfEvtClosed) break; const msecs = sfMusic_getPlayingOffset(music).microseconds * 1e-6f; const beat = msecs/60f * bpm; drawer.Draw(); sfWindow_display(win); } return 0; } sfWindow* Initialize() { DerelictSFML2System.load(); DerelictSFML2Window.load(); DerelictSFML2Audio .load(); sfContextSettings specs; specs.depthBits = 24; specs.stencilBits = 8; specs.antialiasingLevel = 1; specs.majorVersion = 3; specs.minorVersion = 3; specs.attributeFlags = sfContextCore; auto win = sfWindow_create(sfVideoMode(600, 600), "sjplayer".toStringz, sfClose | sfTitlebar, &specs).enforce; sfWindow_setVerticalSyncEnabled(win, true); sfWindow_setActive(win, true).enforce; gl.ApplyContext(); gl.Enable(GL_BLEND); gl.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); return win; }