// this is comment $define horming { translate_x += cos(atan(player_y, player_x)) * $horming_speed; translate_y += sin(atan(player_y, player_x)) * $horming_speed; } A [0..10] { translate_x = 0.5 + sin(rtime)*0.5; translate_y = 0.5 + cos(rtime)*0.5; } B [5..15] { $define horming_speed {0.1} $horming }