/// License: MIT import std; import derelict.sfml2.audio, derelict.sfml2.graphics, derelict.sfml2.system, derelict.sfml2.window; import gl4d; import sj.Args, sj.Game, sj.KeyInput; enum WindowTitle = "shapes-juke"; int main(string[] unparsed_args) { Args args; if (!ParseArgs(unparsed_args, args)) return 1; auto win = CreateWindow(args); auto game = new Game; scope(exit) game.destroy(); while (true) { sfEvent e; sfWindow_pollEvent(win, &e); if (e.type == sfEvtClosed) break; game.Update(GetKeyInput()); game.Draw(); win.Flush(); } return 0; } private bool ParseArgs(string[] unparsed_args, out Args args) { auto helpinfo = unparsed_args.getopt( "window-size", &args.window_size ); auto valid = true; if (args.window_size <= 100) { "invalid window size (it should be 100 or more)".writeln; valid = false; } if (!valid || helpinfo.helpWanted) { defaultGetoptPrinter(WindowTitle, helpinfo.options); return false; } return true; } private KeyInput GetKeyInput() { KeyInput result; result.left = !!sfKeyboard_isKeyPressed(sfKeyLeft); result.right = !!sfKeyboard_isKeyPressed(sfKeyRight); result.up = !!sfKeyboard_isKeyPressed(sfKeyUp); result.down = !!sfKeyboard_isKeyPressed(sfKeyDown); return result; } private auto CreateWindow(ref in Args args) { DerelictSFML2Audio .load(); DerelictSFML2Graphics.load(); DerelictSFML2System .load(); DerelictSFML2Window .load(); sfContextSettings specs; specs.depthBits = 24; specs.stencilBits = 8; specs.antialiasingLevel = 1; specs.majorVersion = 3; specs.minorVersion = 3; specs.attributeFlags = sfContextCore; auto win = sfWindow_create( sfVideoMode(args.window_size, args.window_size), WindowTitle.toStringz, sfClose | sfTitlebar, &specs). enforce; sfWindow_setVerticalSyncEnabled(win, true); sfWindow_setActive(win, true).enforce; gl.ApplyContext(); gl.Enable(GL_BLEND); gl.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); static struct Window { public: ~this() { sfWindow_destroy(window_); } void Flush() { sfWindow_display(window_); } @property auto ptr() { return window_; } alias ptr this; private: ReturnType!sfWindow_create window_; } return Window(win); }