// this is comment $define pi {3.14} $define sinwave { translate_x = $sinwave_add_x + sin(rtime * $sinwave_hz) * $sinwave_amp_x; translate_y = $sinwave_add_y + cos(rtime * $sinwave_hz) * $sinwave_amp_y; } $define horming { translate_x += cos(atan(player_y, player_x)) * $horming_speed; translate_y += sin(atan(player_y, player_x)) * $horming_speed; } $define shoot { __dir_x := cos(atan(player_y, player_x)) * $shoot_speed; __dir_y := sin(atan(player_y, player_x)) * $shoot_speed; translate_x += __dir_x; translate_y += __dir_y; } $define beat {sin($pi/4)} A [$beat..$beat+10] { $define sinwave_add_x {0.5} $define sinwave_add_y {0.5} $define sinwave_amp_x {0.5} $define sinwave_amp_y {0.5} $define sinwave_hz {2} $sinwave } $define beat {10} B [$beat..$beat+10/2] { $define horming_speed {0.1} $horming } $define beat {20} C [$beat..$beat+10/2] { $define shoot_speed {0.1} $shoot }