[update] Tidied codes of elements.
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sjplayer/src/sjplayer/AbstractShapeElement.d
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31
sjplayer/src/sjplayer/AbstractShapeElement.d
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@ -0,0 +1,31 @@
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/// License: MIT
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module sjplayer.AbstractShapeElement;
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import gl4d;
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import sjplayer.ElementInterface,
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sjplayer.ShapeElementProgram;
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///
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abstract class AbstractShapeElement : ElementInterface {
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public:
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///
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void Initialize() {
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alive = false;
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damage = 0;
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nearness_coe = 0;
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instance = instance.init;
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}
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abstract override DamageCalculationResult CalculateDamage(vec2 p1, vec2 p2) const;
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///
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bool alive;
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///
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float damage;
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///
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float nearness_coe;
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///
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ShapeElementProgramInstance instance;
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alias instance this;
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}
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@ -6,22 +6,16 @@ import std.algorithm,
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import gl4d;
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import sjplayer.ElementDrawer,
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import sjplayer.AbstractShapeElement,
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sjplayer.ElementInterface,
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sjplayer.ShapeElementDrawer,
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sjplayer.ShapeElementProgram,
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sjplayer.ShapeElementScheduledController,
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sjplayer.util.linalg;
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///
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class CircleElement : ElementInterface {
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class CircleElement : AbstractShapeElement {
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public:
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///
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void Initialize() {
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alive = false;
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damage = 0;
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nearness_coe = 0;
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instance = instance.init;
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}
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override DamageCalculationResult CalculateDamage(vec2 p1, vec2 p2) const {
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if (!alive) return DamageCalculationResult(0, 0);
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@ -35,22 +29,11 @@ class CircleElement : ElementInterface {
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}
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return DamageCalculationResult(0, 1 - (d-1).clamp(0, 1));
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}
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///
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bool alive;
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///
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float damage;
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///
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float nearness_coe;
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///
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CircleElementProgram.Instance instance;
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alias instance this;
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}
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///
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alias CircleElementDrawer = ElementDrawer!(
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alias CircleElementDrawer = ShapeElementDrawer!(
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CircleElementProgram,
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CircleElement,
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[vec2(-1, 1), vec2(1, 1), vec2(1, -1), vec2(-1, -1)]);
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///
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@ -61,3 +44,9 @@ alias CircleElementProgram = ShapeElementProgram!(q{
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smoothstep(w-smooth_, w, r) *
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(1 - smoothstep(1-smooth_, 1, r));
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});
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///
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alias CircleElementScheduledControllerFactory =
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ShapeElementScheduledControllerFactory!(
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CircleElement,
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CircleElementDrawer);
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@ -1,17 +0,0 @@
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/// License: MIT
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module sjplayer.CircleElementScheduledController;
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import sjplayer.CircleElement,
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sjplayer.ElementScheduledControllerFactory,
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sjplayer.ScheduledController,
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sjplayer.ShapeElementScheduledController;
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///
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alias CircleElementScheduledController =
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ShapeElementScheduledController!CircleElement;
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///
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alias CircleElementScheduledControllerFactory =
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ElementScheduledControllerFactory!(
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CircleElementScheduledController,
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CircleElementDrawer);
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@ -21,7 +21,6 @@ import sjplayer.Actor,
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sjplayer.PostEffectControllerInterface,
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sjplayer.ProgramSet,
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sjplayer.ScheduledControllerInterface,
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sjplayer.SquareElementScheduledController,
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sjplayer.VarStore,
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sjplayer.VarStoreScheduledController;
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@ -38,7 +37,8 @@ class Context {
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auto varstore = new VarStore(actor_);
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import sjplayer.BackgroundScheduledController,
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sjplayer.CircleElementScheduledController;
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sjplayer.CircleElement,
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sjplayer.SquareElement;
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auto factories = tuple(
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tuple(
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"actor",
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@ -1,98 +0,0 @@
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/// License: MIT
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module sjplayer.ElementScheduledControllerFactory;
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import sjscript;
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import std.algorithm,
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std.array,
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std.conv,
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std.meta,
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std.range.primitives,
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std.traits;
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import sjplayer.ContextBuilderInterface,
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sjplayer.ElementDrawerInterface,
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sjplayer.ElementInterface,
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sjplayer.ProgramSet,
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sjplayer.ScheduledControllerInterface,
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sjplayer.VarStoreInterface,
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sjplayer.util.Period;
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///
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struct ElementScheduledControllerFactory(ScheduledController, ElementDrawer)
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if (is(ScheduledController : ScheduledControllerInterface) &&
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is(ElementDrawer : ElementDrawerInterface)) {
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public:
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/// ScheduledController's first constructor's first argument type.
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alias Element =
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Parameters!(__traits(getOverloads, ScheduledController, "__ctor")[0])[0];
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static assert(is(Element : ElementInterface));
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/// ElementDrawer's first constructor's first argument type.
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alias ElementProgram =
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Parameters!(__traits(getOverloads, ElementDrawer, "__ctor")[0])[0];
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static assert(staticIndexOf!(
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ElementProgram, ProgramSet.Programs.Types) >= 0);
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static assert(is(Element[] :
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Parameters!(__traits(getOverloads, ElementDrawer, "__ctor")[0])[1]));
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///
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this(ProgramSet programs, VarStoreInterface varstore) {
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program_ = programs.Get!ElementProgram;
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varstore_ = varstore;
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}
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///
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void Create(R)(R params, ContextBuilderInterface builder)
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if (isInputRange!R && is(ElementType!R == ParametersBlock)) {
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auto parallelized = ParallelizeParams(params);
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auto elements = appender!(Element[]);
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foreach (ref serial; parallelized) {
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auto element = new Element;
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elements ~= element;
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builder.AddElement(element);
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builder.AddScheduledController(
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new ScheduledController(element, varstore_, serial));
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}
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if (elements[].length > 0) {
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builder.AddElementDrawer(new ElementDrawer(program_, elements[]));
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}
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}
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private:
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static ParametersBlock[][] ParallelizeParams(R)(R params)
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if (isInputRange!R && is(ElementType!R == ParametersBlock)) {
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ParametersBlock[][] parallelized;
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foreach (ref param; params) {
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auto inserted = false;
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foreach (ref serial; parallelized) {
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const found_index = serial.
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countUntil!(x => x.period.start > param.period.start);
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const insert_index =
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found_index >= 0? found_index.to!size_t: serial.length;
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const intersect_prev = insert_index >= 1 &&
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IsPeriodIntersectedToPeriod(serial[insert_index-1].period, param.period);
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const intersect_next = insert_index < serial.length &&
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IsPeriodIntersectedToPeriod(serial[insert_index].period, param.period);
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if (!intersect_prev && !intersect_next) {
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serial = serial[0..insert_index]~ param ~serial[insert_index..$];
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inserted = true;
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break;
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}
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}
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if (!inserted) {
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parallelized ~= [param];
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}
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}
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return parallelized;
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}
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ElementProgram program_;
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VarStoreInterface varstore_;
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}
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@ -1,15 +1,13 @@
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/// License: MIT
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module sjplayer.ScheduledController;
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import std.traits,
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std.typecons;
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import std.typecons;
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import gl4d;
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import sjscript;
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import sjplayer.AbstractScheduledController,
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sjplayer.ScheduledControllerInterface,
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sjplayer.VarStoreInterface,
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sjplayer.util.Parameter;
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@ -17,18 +15,6 @@ import sjplayer.AbstractScheduledController,
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class ScheduledController(
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Target, string[string] ParameterNameMap) : AbstractScheduledController {
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public:
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///
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enum AliveManagementAvailable =
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is(typeof((Target x) => x.alive)) &&
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is(ReturnType!((Target x) => x.alive) == bool);
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///
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enum MatrixModificationAvailable =
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is(typeof((Target x) => x.matrix)) &&
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is(ReturnType!((Target x) => x.matrix) == mat3);
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///
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enum AutoInitializationAvailable =
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is(typeof((Target x) => x.Initialize()));
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///
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this(
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Target target,
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@ -39,30 +25,6 @@ class ScheduledController(
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}
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protected:
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override void PrepareOperation(ref in ParametersBlock params) {
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static if (AutoInitializationAvailable) {
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target_.Initialize();
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}
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static if (AliveManagementAvailable) {
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target_.alive = true;
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}
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static if (MatrixModificationAvailable) {
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matrix_factory_ = matrix_factory_.init;
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}
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super.PrepareOperation(params);
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}
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override void ProcessOperation(float time, ref in ParametersBlock params) {
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super.ProcessOperation(time, params);
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static if (MatrixModificationAvailable) {
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target_.matrix = matrix_factory_.Create();
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}
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}
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override void FinalizeOperation(ref in ParametersBlock params) {
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static if (AliveManagementAvailable) {
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target_.alive = false;
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}
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}
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override Nullable!float GetVariable(string name) const {
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switch (name) {
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static foreach (map_name, code; ParameterNameMap) {
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@ -71,10 +33,6 @@ class ScheduledController(
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}
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default:
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}
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static if (MatrixModificationAvailable) {
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const value = matrix_factory_.GetModelMatrixParameterValueByName(name);
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if (!value.isNull) return value;
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}
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return super.GetVariable(name);
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}
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override void SetParameter(ref in Parameter param, ref in VarStore vars) {
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@ -86,15 +44,8 @@ class ScheduledController(
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}
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default:
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}
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static if (MatrixModificationAvailable) {
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if (param.CalculateModelMatrixParameter(matrix_factory_, vars)) return;
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}
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super.SetParameter(param, vars);
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}
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Target target_;
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static if (MatrixModificationAvailable) {
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ModelMatrixFactory!3 matrix_factory_;
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}
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}
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@ -1,26 +1,28 @@
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/// License: MIT
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module sjplayer.ElementDrawer;
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module sjplayer.ShapeElementDrawer;
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import std.algorithm,
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std.conv;
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std.conv,
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std.exception;
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import gl4d;
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import sjplayer.ElementDrawerInterface;
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import sjplayer.AbstractShapeElement,
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sjplayer.ElementDrawerInterface,
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sjplayer.ShapeElementProgram;
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///
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class ElementDrawer(Program, Element, vec2[] vertices) :
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ElementDrawerInterface {
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class ShapeElementDrawer(Program, vec2[] vertices) : ElementDrawerInterface {
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public:
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///
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alias Instance = typeof(Element.instance);
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enum MaxInstanceCount = 512;
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///
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this(Program program, in Element[] elements)
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this(Program program, in AbstractShapeElement[] shapes)
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in (program)
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in (elements.length > 0) {
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in (shapes.length > 0) {
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program_ = program;
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elements_ = elements;
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shapes_ = shapes;
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vao_ = VertexArray.Create();
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verts_ = ArrayBuffer.Create();
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@ -41,7 +43,7 @@ class ElementDrawer(Program, Element, vec2[] vertices) :
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instances_.Bind();
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with (ArrayBufferAllocator()) {
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size = Instance.sizeof * elements.length;
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size = ShapeElementProgramInstance.sizeof * MaxInstanceCount;
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usage = GL_DYNAMIC_DRAW;
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Allocate(instances_);
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}
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@ -52,9 +54,10 @@ class ElementDrawer(Program, Element, vec2[] vertices) :
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instances_.Bind();
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{
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auto ptr = instances_.MapToWrite!Instance();
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foreach (const element; elements_.filter!"a.alive") {
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ptr[alive_count++] = element.instance;
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auto ptr = instances_.MapToWrite!ShapeElementProgramInstance();
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foreach (const shape; shapes_.filter!"a.alive") {
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enforce(alive_count <= MaxInstanceCount);
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ptr[alive_count++] = shape.instance;
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}
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}
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@ -69,7 +72,7 @@ class ElementDrawer(Program, Element, vec2[] vertices) :
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private:
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Program program_;
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const Element[] elements_;
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const AbstractShapeElement[] shapes_;
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ArrayBufferRef verts_;
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ArrayBufferRef instances_;
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@ -8,18 +8,6 @@ import gl4d;
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///
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class ShapeElementProgram(string ShaderSrc) {
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public:
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///
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static struct Instance {
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///
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align(1) mat3 matrix = mat3.identity;
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///
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align(1) float weight = 1;
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///
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align(1) float smooth = 0.001;
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///
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align(1) vec4 color = vec4(0, 0, 0, 0);
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}
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///
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enum ShaderHeader = "#version 330 core
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#extension GL_ARB_explicit_uniform_location : enable";
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@ -91,7 +79,7 @@ class ShapeElementProgram(string ShaderSrc) {
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type = GL_FLOAT;
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divisor = 1;
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stride = Instance.sizeof;
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stride = ShapeElementProgramInstance.sizeof;
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offset = 0;
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// matrix
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@ -134,3 +122,16 @@ class ShapeElementProgram(string ShaderSrc) {
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private:
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ProgramRef program_;
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}
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///
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struct ShapeElementProgramInstance {
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public:
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///
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align(1) mat3 matrix = mat3.identity;
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///
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align(1) float weight = 1;
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///
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align(1) float smooth = 0.001;
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///
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align(1) vec4 color = vec4(0, 0, 0, 0);
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}
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@ -1,17 +1,27 @@
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/// License: MIT
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module sjplayer.ShapeElementScheduledController;
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import sjplayer.CircleElement,
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sjplayer.ElementInterface,
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sjplayer.ElementScheduledControllerFactory,
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sjplayer.ScheduledController;
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import std.algorithm,
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std.array,
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std.conv,
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std.range.primitives,
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std.traits,
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std.typecons;
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///
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template ShapeElementScheduledController(Element)
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if (is(Element : ElementInterface)) {
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alias ShapeElementScheduledController = ScheduledController!(
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Element,
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[
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import gl4d;
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import sjscript;
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import sjplayer.AbstractShapeElement,
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sjplayer.ContextBuilderInterface,
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sjplayer.ProgramSet,
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sjplayer.ScheduledController,
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sjplayer.ShapeElementScheduledController,
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sjplayer.VarStoreInterface,
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sjplayer.util.Parameter,
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sjplayer.util.Period;
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private enum NameMap = [
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"damage": "damage",
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"nearness_coe": "nearness_coe",
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"weight": "weight",
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@ -20,9 +30,118 @@ template ShapeElementScheduledController(Element)
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"color_g": "color.g",
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"color_b": "color.b",
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"color_a": "color.a",
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]
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);
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static assert(ShapeElementScheduledController.AliveManagementAvailable);
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static assert(ShapeElementScheduledController.MatrixModificationAvailable);
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static assert(ShapeElementScheduledController.AutoInitializationAvailable);
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];
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///
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class ShapeElementScheduledController :
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ScheduledController!(AbstractShapeElement, NameMap) {
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public:
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///
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this(
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AbstractShapeElement shape,
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in VarStoreInterface varstore,
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in ParametersBlock[] operations) {
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super(shape, varstore, operations);
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shape_ = shape;
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}
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protected:
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override void PrepareOperation(ref in ParametersBlock params) {
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shape_.Initialize();
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shape_.alive = true;
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matrix_factory_ = matrix_factory_.init;
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super.PrepareOperation(params);
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}
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override void ProcessOperation(float time, ref in ParametersBlock params) {
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super.ProcessOperation(time, params);
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shape_.matrix = matrix_factory_.Create();
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}
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override void FinalizeOperation(ref in ParametersBlock params) {
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shape_.alive = false;
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}
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override Nullable!float GetVariable(string name) const {
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const value = matrix_factory_.
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GetModelMatrixParameterValueByName(name);
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if (!value.isNull) return value;
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return super.GetVariable(name);
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}
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override void SetParameter(ref in Parameter param, ref in VarStore vars) {
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if (param.CalculateModelMatrixParameter(matrix_factory_, vars)) return;
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super.SetParameter(param, vars);
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}
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private:
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AbstractShapeElement shape_;
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ModelMatrixFactory!3 matrix_factory_;
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}
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///
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struct ShapeElementScheduledControllerFactory(ShapeElement, ShapeElementDrawer)
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if (is(ShapeElement : AbstractShapeElement)) {
|
||||
public:
|
||||
///
|
||||
alias ShapeElementProgram =
|
||||
Parameters!(__traits(getOverloads, ShapeElementDrawer, "__ctor")[0])[0];
|
||||
|
||||
///
|
||||
this(ProgramSet programs, VarStoreInterface varstore) {
|
||||
program_ = programs.Get!ShapeElementProgram;
|
||||
varstore_ = varstore;
|
||||
}
|
||||
|
||||
///
|
||||
void Create(R)(R params, ContextBuilderInterface builder)
|
||||
if (isInputRange!R && is(ElementType!R == ParametersBlock)) {
|
||||
auto parallelized = ParallelizeParams(params);
|
||||
auto elements = appender!(ShapeElement[]);
|
||||
|
||||
foreach (ref serial; parallelized) {
|
||||
auto element = new ShapeElement;
|
||||
elements ~= element;
|
||||
builder.AddElement(element);
|
||||
builder.AddScheduledController(
|
||||
new ShapeElementScheduledController(element, varstore_, serial));
|
||||
}
|
||||
if (elements[].length > 0) {
|
||||
builder.AddElementDrawer(new ShapeElementDrawer(program_, elements[]));
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
static ParametersBlock[][] ParallelizeParams(R)(R params)
|
||||
if (isInputRange!R && is(ElementType!R == ParametersBlock)) {
|
||||
ParametersBlock[][] parallelized;
|
||||
foreach (ref param; params) {
|
||||
auto inserted = false;
|
||||
foreach (ref serial; parallelized) {
|
||||
const found_index = serial.
|
||||
countUntil!(x => x.period.start > param.period.start);
|
||||
const insert_index =
|
||||
found_index >= 0? found_index.to!size_t: serial.length;
|
||||
|
||||
const intersect_prev = insert_index >= 1 &&
|
||||
IsPeriodIntersectedToPeriod(serial[insert_index-1].period, param.period);
|
||||
const intersect_next = insert_index < serial.length &&
|
||||
IsPeriodIntersectedToPeriod(serial[insert_index].period, param.period);
|
||||
|
||||
if (!intersect_prev && !intersect_next) {
|
||||
serial = serial[0..insert_index]~ param ~serial[insert_index..$];
|
||||
inserted = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!inserted) {
|
||||
parallelized ~= [param];
|
||||
}
|
||||
}
|
||||
return parallelized;
|
||||
}
|
||||
|
||||
ShapeElementProgram program_;
|
||||
|
||||
VarStoreInterface varstore_;
|
||||
}
|
||||
|
@ -6,34 +6,16 @@ import std.algorithm,
|
||||
|
||||
import gl4d;
|
||||
|
||||
import sjplayer.ElementDrawer,
|
||||
import sjplayer.AbstractShapeElement,
|
||||
sjplayer.ElementInterface,
|
||||
sjplayer.ShapeElementDrawer,
|
||||
sjplayer.ShapeElementScheduledController,
|
||||
sjplayer.ShapeElementProgram,
|
||||
sjplayer.util.linalg;
|
||||
|
||||
///
|
||||
class SquareElement : ElementInterface {
|
||||
class SquareElement : AbstractShapeElement {
|
||||
public:
|
||||
///
|
||||
static struct Instance {
|
||||
///
|
||||
align(1) mat3 matrix = mat3.identity;
|
||||
///
|
||||
align(1) float weight = 1;
|
||||
///
|
||||
align(1) float smooth = 0.001;
|
||||
///
|
||||
align(1) vec4 color = vec4(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
///
|
||||
void Initialize() {
|
||||
alive = false;
|
||||
damage = 0;
|
||||
nearness_coe = 0;
|
||||
instance = instance.init;
|
||||
}
|
||||
|
||||
override DamageCalculationResult CalculateDamage(vec2 p1, vec2 p2) const {
|
||||
if (!alive) return DamageCalculationResult(0, 0);
|
||||
|
||||
@ -63,22 +45,11 @@ class SquareElement : ElementInterface {
|
||||
}
|
||||
return DamageCalculationResult(0, 1-(min_distance-1).clamp(0f, 1f));
|
||||
}
|
||||
|
||||
///
|
||||
bool alive;
|
||||
///
|
||||
float damage;
|
||||
///
|
||||
float nearness_coe;
|
||||
///
|
||||
Instance instance;
|
||||
alias instance this;
|
||||
}
|
||||
|
||||
///
|
||||
alias SquareElementDrawer = ElementDrawer!(
|
||||
alias SquareElementDrawer = ShapeElementDrawer!(
|
||||
SquareElementProgram,
|
||||
SquareElement,
|
||||
[vec2(-1, 1), vec2(1, 1), vec2(1, -1), vec2(-1, -1)]);
|
||||
|
||||
///
|
||||
@ -89,3 +60,9 @@ alias SquareElementProgram = ShapeElementProgram!(q{
|
||||
smoothstep(w-s, w, abs(uv_.x)) +
|
||||
smoothstep(w-s, w, abs(uv_.y)), 0, 1);
|
||||
});
|
||||
|
||||
///
|
||||
alias SquareElementScheduledControllerFactory =
|
||||
ShapeElementScheduledControllerFactory!(
|
||||
SquareElement,
|
||||
SquareElementDrawer);
|
||||
|
@ -1,17 +0,0 @@
|
||||
/// License: MIT
|
||||
module sjplayer.SquareElementScheduledController;
|
||||
|
||||
import sjplayer.ElementScheduledControllerFactory,
|
||||
sjplayer.ScheduledController,
|
||||
sjplayer.ShapeElementScheduledController,
|
||||
sjplayer.SquareElement;
|
||||
|
||||
///
|
||||
alias SquareElementScheduledController =
|
||||
ShapeElementScheduledController!SquareElement;
|
||||
|
||||
///
|
||||
alias SquareElementScheduledControllerFactory =
|
||||
ElementScheduledControllerFactory!(
|
||||
SquareElementScheduledController,
|
||||
SquareElementDrawer);
|
Reference in New Issue
Block a user