[update] Implemented playing preview song at SelectScene.
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@ -6,8 +6,7 @@
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"script": "test-60bpm.sj",
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"script": "test-60bpm.sj",
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"preview": {
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"preview": {
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"play-offset": 1000,
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"play-offset": 0,
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"play-loop": 2000,
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"bg-inner-color": [0.8, 0.8, 0.8, 1],
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"bg-inner-color": [0.8, 0.8, 0.8, 1],
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"bg-outer-color": [0.1, 0.1, 0.1, 1]
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"bg-outer-color": [0.1, 0.1, 0.1, 1]
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}
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}
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@ -95,6 +95,12 @@ private abstract class AbstractSceneState {
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public:
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public:
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alias UpdateResult = Algebraic!(AbstractSceneState, SceneInterface);
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alias UpdateResult = Algebraic!(AbstractSceneState, SceneInterface);
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enum CubeRotationSpeed = vec3(0, PI/500, 0);
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enum CubeInterval = 0.005;
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enum LoadingCubeRotationSpeed = vec3(0, PI/5, PI/10);
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enum LoadingCubeInterval = 0.06;
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this(SelectScene owner) {
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this(SelectScene owner) {
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owner_ = owner;
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owner_ = owner;
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}
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}
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@ -127,20 +133,19 @@ private class FirstSetupState : AbstractSceneState {
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enum BgInnerColor = vec4(0.4, 0.2, 0.2, 1);
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enum BgInnerColor = vec4(0.4, 0.2, 0.2, 1);
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enum BgOuterColor = vec4(-0.4, -0.4, -0.4, 1);
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enum BgOuterColor = vec4(-0.4, -0.4, -0.4, 1);
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enum CubeRotationSpeed = vec3(0, PI/5, 0);
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enum CubeInterval = 0.06;
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void Initialize() {
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void Initialize() {
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anime_ = Animation(AnimeFrames);
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anime_ = Animation(AnimeFrames);
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bg_inner_ease_ = Easing!vec4(owner.lobby_.background.inner_color, BgInnerColor);
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with (owner.lobby_) {
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bg_outer_ease_ = Easing!vec4(owner.lobby_.background.outer_color, BgOuterColor);
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bg_inner_ease_ = Easing!vec4(background.inner_color, BgInnerColor);
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bg_outer_ease_ = Easing!vec4(background.outer_color, BgOuterColor);
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cube_interval_ease_ = Easing!float(owner.lobby_.cube_interval, CubeInterval);
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cube_interval_ease_ = Easing!float(cube_interval, LoadingCubeInterval);
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}
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}
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}
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override UpdateResult Update(KeyInput input) {
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override UpdateResult Update(KeyInput input) {
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const ratio = anime_.Update();
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const ratio = anime_.Update();
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owner.lobby_.cube_matrix.rotation += CubeRotationSpeed * (ratio+0.2);
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owner.lobby_.cube_matrix.rotation += LoadingCubeRotationSpeed * (ratio+0.2);
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owner.lobby_.cube_interval = cube_interval_ease_.Calculate(ratio);
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owner.lobby_.cube_interval = cube_interval_ease_.Calculate(ratio);
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owner.lobby_.background.inner_color = bg_inner_ease_.Calculate(ratio);
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owner.lobby_.background.inner_color = bg_inner_ease_.Calculate(ratio);
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@ -167,25 +172,25 @@ private class SongAppearState : AbstractSceneState {
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public:
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public:
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this(SelectScene owner) {
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this(SelectScene owner) {
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super(owner);
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super(owner);
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song_wait_state_ = new SongWaitState(owner, this);
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}
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}
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enum AnimeFrames = 30;
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enum AnimeFrames = 30;
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enum CubeRotationSpeed = vec3(0, PI/500, 0);
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void Initialize(size_t song_index) {
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void Initialize(size_t song_index) {
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song_index_ = song_index;
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song_index_ = song_index;
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anime_ = Animation(AnimeFrames);
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anime_ = Animation(AnimeFrames);
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auto lobby = owner.lobby_;
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with (owner.lobby_) {
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cube_rota_speed_ease_ = Easing!vec3(
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cube_rota_speed_ease_ = Easing!vec3(
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FirstSetupState.CubeRotationSpeed, CubeRotationSpeed);
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LoadingCubeRotationSpeed, CubeRotationSpeed);
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cube_interval_ease_ = Easing!float(lobby.cube_interval, 0.005);
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cube_interval_ease_ = Easing!float(LoadingCubeInterval, 0.005);
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with (owner.songs_[song_index_].preview) {
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with (owner.songs_[song_index_].preview) {
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bg_inner_ease_ = Easing!vec4(lobby.background.inner_color, bg_inner_color);
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bg_inner_ease_ = Easing!vec4(background.inner_color, bg_inner_color);
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bg_outer_ease_ = Easing!vec4(lobby.background.outer_color, bg_outer_color);
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bg_outer_ease_ = Easing!vec4(background.outer_color, bg_outer_color);
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}
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}
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}
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sfSound_setBuffer(owner.sound_, owner.soundres_.spotlight);
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sfSound_setBuffer(owner.sound_, owner.soundres_.spotlight);
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@ -194,15 +199,24 @@ private class SongAppearState : AbstractSceneState {
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override UpdateResult Update(KeyInput input) {
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override UpdateResult Update(KeyInput input) {
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const ratio = anime_.Update();
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const ratio = anime_.Update();
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owner.lobby_.cube_matrix.rotation += cube_rota_speed_ease_.Calculate(ratio);
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with (owner.lobby_) {
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owner.lobby_.cube_interval = cube_interval_ease_.Calculate(ratio);
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cube_matrix.rotation += cube_rota_speed_ease_.Calculate(ratio);
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cube_interval = cube_interval_ease_.Calculate(ratio);
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owner.lobby_.background.inner_color = bg_inner_ease_.Calculate(ratio);
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background.inner_color = bg_inner_ease_.Calculate(ratio);
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owner.lobby_.background.outer_color = bg_outer_ease_.Calculate(ratio);
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background.outer_color = bg_outer_ease_.Calculate(ratio);
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}
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if (anime_.isFinished) {
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song_wait_state_.Initialize(song_index_);
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return CreateResult(song_wait_state_);
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}
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return CreateResult(this);
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return CreateResult(this);
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}
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}
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private:
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private:
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SongWaitState song_wait_state_;
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size_t song_index_;
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size_t song_index_;
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Animation anime_;
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Animation anime_;
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@ -213,3 +227,41 @@ private class SongAppearState : AbstractSceneState {
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Easing!vec4 bg_inner_ease_;
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Easing!vec4 bg_inner_ease_;
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Easing!vec4 bg_outer_ease_;
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Easing!vec4 bg_outer_ease_;
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}
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}
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private class SongWaitState : AbstractSceneState {
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public:
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this(SelectScene owner, SongAppearState song_appear_state) {
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super(owner);
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song_appear_state_ = song_appear_state;
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}
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void Initialize(size_t song_index) {
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song_index_ = song_index;
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auto song = owner.songs_[song_index_];
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song.PlayForPreview();
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}
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override UpdateResult Update(KeyInput input) {
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owner.lobby_.cube_matrix.rotation += CubeRotationSpeed;
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if (input.right) {
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song.StopPlaying();
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song_appear_state_.Initialize(++song_index_%owner.songs_.length);
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return CreateResult(song_appear_state_);
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}
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if (input.up) {
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song.StopPlaying();
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owner.title_scene_.Initialize();
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return CreateResult(owner.title_scene_);
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}
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return CreateResult(this);
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}
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private:
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@property Song song() {
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return owner.songs_[song_index_];
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}
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SongAppearState song_appear_state_;
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size_t song_index_;
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}
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@ -74,6 +74,11 @@ class Song {
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sfMusic_play(music_);
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sfMusic_play(music_);
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}
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}
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///
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void StopPlaying() {
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sfMusic_stop(music_);
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}
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///
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///
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sjplayer.Context CreatePlayerContext() const {
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sjplayer.Context CreatePlayerContext() const {
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assert(false); // TODO:
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assert(false); // TODO:
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