[update] Implemented the exception handling for sjplayer's standalone app.
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@ -1,8 +1,6 @@
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/// License: MIT
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module sjplayer.ScriptRuntimeException;
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import sjscript;
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///
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class ScriptRuntimeException : Exception {
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public:
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@ -6,8 +6,11 @@ import gl4d;
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import sjscript;
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public {
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import sjscript : ScriptException;
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import sjplayer.Context,
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sjplayer.ProgramSet;
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sjplayer.ProgramSet,
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sjplayer.ScriptRuntimeException;
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}
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///
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@ -20,15 +20,22 @@ int main(string[] args) {
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auto music = sfMusic_createFromFile(music_file.toStringz).enforce;
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scope(exit) sfMusic_destroy(music);
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sfMusic_play(music);
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auto programs = new ProgramSet;
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scope(exit) programs.destroy();
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auto context = script_file.readText.
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Context context;
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try {
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context = script_file.readText.
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CreateContextFromText(vec2i(600, 600), programs);
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} catch (ScriptException e) {
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"[parsing exception] %s at (%d,%d)".
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writefln(e.msg, e.pos.stline+1, e.pos.stchar+1);
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return 1;
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}
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scope(exit) context.destroy();
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sfMusic_play(music);
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while (true) {
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sfEvent e;
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sfWindow_pollEvent(win, &e);
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@ -39,7 +46,14 @@ int main(string[] args) {
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context.actor.Accelarate(GetAccelarationInput());
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try {
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context.OperateScheduledControllers(beat);
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} catch (ScriptRuntimeException e) {
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"[runtime exception] %s at (%d,%d)".
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writefln(e.msg, e.srcline+1, e.srcchar+1);
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return 1;
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}
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context.actor.Update();
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context.posteffect.Update();
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@ -48,7 +62,7 @@ int main(string[] args) {
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"damage: %f (%f)".writefln(dmg.damage, beat);
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}
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if (dmg.nearness != 0) {
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"nearness: %f (%f)".writefln(dmg.nearness, beat);
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"nearby: %f (%f)".writefln(dmg.nearness, beat);
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}
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gl.Clear(GL_COLOR_BUFFER_BIT);
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