[add] Added SquareElement.

This commit is contained in:
falsycat 2019-10-15 00:00:00 +00:00
parent 111cd0f369
commit d36ee07b72
4 changed files with 213 additions and 1 deletions

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@ -21,6 +21,7 @@ import sjplayer.Actor,
sjplayer.PostEffectControllerInterface,
sjplayer.ProgramSet,
sjplayer.ScheduledControllerInterface,
sjplayer.SquareElementScheduledController,
sjplayer.VarStore,
sjplayer.VarStoreScheduledController;
@ -56,6 +57,10 @@ class Context {
"circle",
CircleElementScheduledControllerFactory(programs, varstore),
),
tuple(
"square",
SquareElementScheduledControllerFactory(programs, varstore),
),
tuple(
"variable",
VarStoreScheduledControllerFactory(varstore),

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@ -7,7 +7,8 @@ import std.meta,
import sjplayer.Actor,
sjplayer.Background,
sjplayer.CircleElement,
sjplayer.PostEffect;
sjplayer.PostEffect,
sjplayer.SquareElement;
///
class ProgramSet {
@ -18,6 +19,7 @@ class ProgramSet {
BackgroundProgram,
CircleElementProgram,
PostEffectProgram,
SquareElementProgram,
);
///

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@ -0,0 +1,173 @@
/// License: MIT
module sjplayer.SquareElement;
import gl4d;
import sjplayer.ElementDrawer,
sjplayer.ElementInterface;
///
class SquareElement : ElementInterface {
public:
///
static struct Instance {
///
align(1) mat3 matrix = mat3.identity;
///
align(1) float weight = 1;
///
align(1) float smooth = 0.001;
///
align(1) vec4 color = vec4(0, 0, 0, 0);
}
///
void Initialize() {
alive = false;
damage = 0;
nearness_coe = 0;
instance = instance.init;
}
override DamageCalculationResult CalculateDamage(vec2 p1, vec2 p2) const {
return DamageCalculationResult(0, 0); // TODO:
}
///
bool alive;
///
float damage;
///
float nearness_coe;
///
Instance instance;
alias instance this;
}
///
alias SquareElementDrawer = ElementDrawer!(
SquareElementProgram,
SquareElement,
[vec2(-1, 1), vec2(1, 1), vec2(1, -1), vec2(-1, -1)]);
///
class SquareElementProgram {
public:
///
enum ShaderHeader = "#version 330 core
#extension GL_ARB_explicit_uniform_location : enable";
///
enum VertexShaderSrc = ShaderHeader ~ q{
layout(location = 0) in vec2 vert;
layout(location = 1) in vec3 m1;
layout(location = 2) in vec3 m2;
layout(location = 3) in vec3 m3;
layout(location = 4) in float weight;
layout(location = 5) in float smoooth; // expected wrong spell
layout(location = 6) in vec4 color;
out vec2 uv_;
out float weight_;
out float smooth_;
out vec4 color_;
void main() {
mat3 m = transpose(mat3(m1, m2, m3));
vec2 pos = (m * vec3(vert, 1)).xy;
uv_ = vert;
weight_ = weight;
smooth_ = smoooth;
color_ = color;
gl_Position = vec4(pos, 0, 1);
}
};
///
enum FragmentShaderSrc = ShaderHeader ~ q{
in vec2 uv_;
in float weight_;
in float smooth_;
in vec4 color_;
out vec4 pixel_;
float square() {
float w = 1-weight_;
float s = smooth_;
return clamp(
smoothstep(w-s, w, abs(uv_.x)) +
smoothstep(w-s, w, abs(uv_.y)), 0, 1);
}
void main() {
pixel_ = color_;
pixel_.a *= square();
}
};
///
this() {
ProgramLinker linker;
linker.vertex = VertexShader.Compile(VertexShaderSrc);
linker.fragment = FragmentShader.Compile(FragmentShaderSrc);
program_ = linker.Link();
program_.Validate();
}
///
void SetupVertexArray(ref VertexArrayRef vao,
ref ArrayBufferRef verts, ref ArrayBufferRef instances) {
with (VertexArrayAttacher()) {
// verts
type = GL_FLOAT;
dimension = 2;
Attach(vao, verts);
++index;
type = GL_FLOAT;
divisor = 1;
stride = SquareElement.Instance.sizeof;
offset = 0;
// matrix
dimension = 3;
Attach(vao, instances);
offset += float.sizeof*3;
++index;
Attach(vao, instances);
offset += float.sizeof*3;
++index;
Attach(vao, instances);
offset += float.sizeof*3;
++index;
// weight
dimension = 1;
Attach(vao, instances);
offset += float.sizeof*1;
++index;
// smooth
dimension = 1;
Attach(vao, instances);
offset += float.sizeof*1;
++index;
// color
dimension = 4;
Attach(vao, instances);
offset += float.sizeof*4;
++index;
}
}
///
void Use() {
program_.Use();
}
private:
ProgramRef program_;
}

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@ -0,0 +1,32 @@
/// License: MIT
module sjplayer.SquareElementScheduledController;
import std.typecons;
import sjplayer.ElementScheduledControllerFactory,
sjplayer.ScheduledController,
sjplayer.SquareElement;
///
alias SquareElementScheduledController = ScheduledController!(
SquareElement,
[
"damage": "damage",
"nearness_coe": "nearness_coe",
"weight": "weight",
"smooth": "smooth",
"color_r": "color.r",
"color_g": "color.g",
"color_b": "color.b",
"color_a": "color.a",
]
);
static assert(SquareElementScheduledController.AliveManagementAvailable);
static assert(SquareElementScheduledController.MatrixModificationAvailable);
static assert(SquareElementScheduledController.AutoInitializationAvailable);
///
alias SquareElementScheduledControllerFactory =
ElementScheduledControllerFactory!(
SquareElementScheduledController,
SquareElementDrawer);