[update] Implemented a damage calculation for SquareElement.

This commit is contained in:
falsycat 2019-10-15 00:00:00 +00:00
parent bd1c58f26e
commit bba4cf5765
2 changed files with 79 additions and 2 deletions

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@ -1,10 +1,14 @@
/// License: MIT
module sjplayer.SquareElement;
import std.algorithm,
std.typecons;
import gl4d;
import sjplayer.ElementDrawer,
sjplayer.ElementInterface;
sjplayer.ElementInterface,
sjplayer.util.linalg;
///
class SquareElement : ElementInterface {
@ -30,7 +34,33 @@ class SquareElement : ElementInterface {
}
override DamageCalculationResult CalculateDamage(vec2 p1, vec2 p2) const {
return DamageCalculationResult(0, 0); // TODO:
if (!alive) return DamageCalculationResult(0, 0);
const m = matrix.inverse;
const a = (m * vec3(p1, 1)).xy;
const b = (m * vec3(p2, 1)).xy;
if ((-1 <= a.x && a.x <= 1 && -1 <= a.y && a.y <= 1) ||
(-1 <= b.x && b.x <= 1 && -1 <= b.y && b.y <= 1)) {
return DamageCalculationResult(damage, 0);
}
enum edges = [
tuple(vec2(-1, 1), vec2(-1, -1)),
tuple(vec2(-1, -1), vec2( 1, -1)),
tuple(vec2( 1, -1), vec2( 1, 1)),
tuple(vec2( 1, 1), vec2(-1, 1)),
];
float[4] distances;
static foreach (i, edge; edges) {
distances[i] = CalculateDistance2LineSegment(edge[0], edge[1], a, b);
}
const min_distance = distances[].minElement;
if (min_distance == 0) {
return DamageCalculationResult(damage, 0);
}
return DamageCalculationResult(0, 1-(min_distance-1).clamp(0f, 1f));
}
///

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@ -30,3 +30,50 @@ unittest {
assert(CalculateDistanceOriginAndLineSegment(
vec2(-2, 1), vec2(-1, 1)).approxEqual(sqrt(2f)));
}
///
float CalculateDistance2LineSegment(vec2 a1, vec2 b1, vec2 a2, vec2 b2) {
float cross2(vec2 v1, vec2 v2) {
return v1.x * v2.y - v1.y * v2.x;
}
if (a1 == b1) return CalculateDistanceOriginAndLineSegment(a2 - a1, b2 - a1);
if (a2 == b2) return CalculateDistanceOriginAndLineSegment(a1 - a2, b1 - a2);
const a1_to_b1 = b1 - a1;
const a2_to_b2 = b2 - a2;
if (cross2(a1_to_b1, a2_to_b2) == 0) {
return CalculateDistanceOriginAndLineSegment(a2 - a1, b2 - a1);
}
const a1_to_a2 = a2 - a1;
const a1_to_b2 = b2 - a1;
const a2_to_a1 = a1 - a2;
const a2_to_b1 = b1 - a2;
if (cross2(a1_to_a2, a1_to_b1) * cross2(a1_to_b2, a1_to_b1) < 0 &&
cross2(a2_to_a1, a2_to_b2) * cross2(a2_to_b1, a2_to_b2) < 0) {
return 0;
}
const b1_to_a2 = a2 - b1;
const b1_to_b2 = b2 - b1;
return min(
CalculateDistanceOriginAndLineSegment(a1_to_a2, a1_to_b2),
CalculateDistanceOriginAndLineSegment(b1_to_a2, b1_to_b2)
);
}
///
unittest {
import std;
assert(CalculateDistance2LineSegment(
vec2(1, 0), vec2(1, 0), vec2(0, 1), vec2(0, -1)).approxEqual(1f));
assert(CalculateDistance2LineSegment(
vec2(-1, 0), vec2(1, 0), vec2(0, 1), vec2(0, -1)).approxEqual(0f));
assert(CalculateDistance2LineSegment(
vec2(-1, 0), vec2(1, 0), vec2(1, 1), vec2(1, -1)).approxEqual(0f));
assert(CalculateDistance2LineSegment(
vec2(-1, 0), vec2(1, 0), vec2(2, 1), vec2(2, -1)).approxEqual(1f));
}