[update] Implemented an animation of LoadingScene.

This commit is contained in:
falsycat 2019-10-16 00:00:00 +00:00
parent a5be4fd519
commit b614ed2d72
2 changed files with 61 additions and 24 deletions

View File

@ -1,6 +1,8 @@
/// License: MIT
module sj.LoadingScene;
import std.math;
import gl4d;
static import sjplayer;
@ -11,11 +13,26 @@ import sj.FontSet,
sj.Music,
sj.PlayScene,
sj.ProgramSet,
sj.SceneInterface;
sj.SceneInterface,
sj.Text,
sj.TextProgram,
sj.util.Animation,
sj.util.Easing;
///
class LoadingScene : SceneInterface {
public:
///
enum AnimeFrames = 300;
///
enum CubeRotationSpeed = vec3(PI/200, PI/20, PI/200);
///
enum LoadingTextScale = vec3(-0.1, 0.1, 0.1);
///
enum LoadingTextTranslation = vec3(0, -0.3, 0);
///
enum LoadingTextColor = vec4(0.2, 0.2, 0.2, 1);
///
this(
LobbyWorld lobby,
@ -25,13 +42,23 @@ class LoadingScene : SceneInterface {
lobby_ = lobby;
posteffect_ = posteffect;
programs_ = programs;
fonts_ = fonts;
loading_text_ = new Text(programs.Get!TextProgram);
with (loading_text_) {
auto w = LoadGlyphs(
vec2i(128, 32), "Loading...", vec2i(16, 0), fonts.gothic);
matrix.scale = LoadingTextScale;
matrix.translation =
LoadingTextTranslation + vec3(-w/2*matrix.scale.x, 0, 0);
color = LoadingTextColor;
}
}
~this() {
loading_text_.destroy();
}
///
void SetupSceneDependency(PlayScene play) { // TODO: add play scene
void SetupSceneDependency(PlayScene play) {
play_scene_ = play;
}
@ -40,10 +67,29 @@ class LoadingScene : SceneInterface {
music_ = music;
offset_beat_ = offset_beat;
first_drawn_ = false;
anime_ = Animation(AnimeFrames);
with (lobby_) {
bg_inner_ease_ = Easing!vec4(
music.preview.bg_inner_color, background.inner_color/2);
bg_outer_ease_ = Easing!vec4(
music.preview.bg_outer_color, background.outer_color/2);
}
}
override SceneInterface Update(KeyInput input) {
if (first_drawn_) {
const ratio = anime_.Update();
with (lobby_) {
cube_matrix.rotation += CubeRotationSpeed;
background.inner_color = bg_inner_ease_.Calculate(ratio);
background.outer_color = bg_outer_ease_.Calculate(ratio);
}
posteffect_.clip_lefttop.y = 1-pow(1-ratio, 4);
posteffect_.clip_rightbottom.y = 1-pow(1-ratio, 4);
if (anime_.isFinished) {
// TODO: parallelize context creation
auto context = music_.CreatePlayerContext(posteffect_, programs_.player);
play_scene_.Initialize(music_, context, offset_beat_);
@ -53,7 +99,7 @@ class LoadingScene : SceneInterface {
}
override void Draw() {
lobby_.Draw();
first_drawn_ = true;
loading_text_.Draw(lobby_.Projection, lobby_.view.Create());
}
private:
@ -61,14 +107,17 @@ class LoadingScene : SceneInterface {
ProgramSet programs_;
FontSet fonts_;
LobbyWorld lobby_;
Text loading_text_;
PlayScene play_scene_;
Music music_;
float offset_beat_;
bool first_drawn_;
Animation anime_;
Easing!vec4 bg_inner_ease_;
Easing!vec4 bg_outer_ease_;
}

View File

@ -133,7 +133,7 @@ private abstract class AbstractSceneState {
enum CubeRotationSpeed = vec3(0, PI/500, 0);
enum CubeInterval = 0.005;
enum PlayingCubeRotationSpeed = vec3(PI/100, PI/10, PI/100);
enum PlayingCubeRotationSpeed = vec3(PI/200, PI/20, PI/200);
enum PlayingCubeInterval = 0.04;
enum LoadingCubeRotationSpeed = vec3(PI/100, PI/10, PI/100);
@ -364,10 +364,6 @@ private class MusicPlayState : AbstractSceneState {
Easing!vec3(CubeRotationSpeed, PlayingCubeRotationSpeed);
cube_interval_ease_ =
Easing!float(CubeInterval, PlayingCubeInterval);
bg_inner_ease_ =
Easing!vec4(owner.lobby_.background.inner_color,
owner.lobby_.background.inner_color*2);
}
override UpdateResult Update(KeyInput input) {
const ratio = anime_.Update();
@ -377,8 +373,6 @@ private class MusicPlayState : AbstractSceneState {
with (owner.lobby_) {
cube_matrix.rotation += cube_rota_speed;
cube_interval = cube_interval_;
background.inner_color = bg_inner_ease_.Calculate(ratio);
}
if (!input.down) {
@ -409,7 +403,6 @@ private class MusicPlayState : AbstractSceneState {
Easing!vec3 cube_rota_speed_ease_;
Easing!float cube_interval_ease_;
Easing!vec4 bg_inner_ease_;
}
///
private class MusicCancelPlayState : AbstractSceneState {
@ -428,17 +421,13 @@ private class MusicCancelPlayState : AbstractSceneState {
Easing!vec3(cube_rota_speed, CubeRotationSpeed);
cube_interval_ease_ =
Easing!float(cube_interval, CubeInterval);
bg_inner_ease_ = Easing!vec4(
owner.lobby_.background.inner_color, music.preview.bg_inner_color);
}
override UpdateResult Update(KeyInput input) {
const ratio = anime_.Update();
with (owner.lobby_) {
cube_matrix.rotation += cube_rota_speed_ease_.Calculate(ratio);
cube_interval = cube_interval_ease_ .Calculate(ratio);
background.inner_color = bg_inner_ease_ .Calculate(ratio);
cube_matrix.rotation += cube_rota_speed_ease_.Calculate(ratio);
cube_interval = cube_interval_ease_ .Calculate(ratio);
}
if (anime_.isFinished) {
return CreateResult(music_wait_state_);
@ -458,5 +447,4 @@ private class MusicCancelPlayState : AbstractSceneState {
Easing!vec3 cube_rota_speed_ease_;
Easing!float cube_interval_ease_;
Easing!vec4 bg_inner_ease_;
}