[update] Implemented an animation of LoadingScene.
This commit is contained in:
parent
a5be4fd519
commit
b614ed2d72
@ -1,6 +1,8 @@
|
||||
/// License: MIT
|
||||
module sj.LoadingScene;
|
||||
|
||||
import std.math;
|
||||
|
||||
import gl4d;
|
||||
|
||||
static import sjplayer;
|
||||
@ -11,11 +13,26 @@ import sj.FontSet,
|
||||
sj.Music,
|
||||
sj.PlayScene,
|
||||
sj.ProgramSet,
|
||||
sj.SceneInterface;
|
||||
sj.SceneInterface,
|
||||
sj.Text,
|
||||
sj.TextProgram,
|
||||
sj.util.Animation,
|
||||
sj.util.Easing;
|
||||
|
||||
///
|
||||
class LoadingScene : SceneInterface {
|
||||
public:
|
||||
///
|
||||
enum AnimeFrames = 300;
|
||||
///
|
||||
enum CubeRotationSpeed = vec3(PI/200, PI/20, PI/200);
|
||||
///
|
||||
enum LoadingTextScale = vec3(-0.1, 0.1, 0.1);
|
||||
///
|
||||
enum LoadingTextTranslation = vec3(0, -0.3, 0);
|
||||
///
|
||||
enum LoadingTextColor = vec4(0.2, 0.2, 0.2, 1);
|
||||
|
||||
///
|
||||
this(
|
||||
LobbyWorld lobby,
|
||||
@ -25,13 +42,23 @@ class LoadingScene : SceneInterface {
|
||||
lobby_ = lobby;
|
||||
posteffect_ = posteffect;
|
||||
programs_ = programs;
|
||||
fonts_ = fonts;
|
||||
|
||||
loading_text_ = new Text(programs.Get!TextProgram);
|
||||
with (loading_text_) {
|
||||
auto w = LoadGlyphs(
|
||||
vec2i(128, 32), "Loading...", vec2i(16, 0), fonts.gothic);
|
||||
matrix.scale = LoadingTextScale;
|
||||
matrix.translation =
|
||||
LoadingTextTranslation + vec3(-w/2*matrix.scale.x, 0, 0);
|
||||
color = LoadingTextColor;
|
||||
}
|
||||
}
|
||||
~this() {
|
||||
loading_text_.destroy();
|
||||
}
|
||||
|
||||
///
|
||||
void SetupSceneDependency(PlayScene play) { // TODO: add play scene
|
||||
void SetupSceneDependency(PlayScene play) {
|
||||
play_scene_ = play;
|
||||
}
|
||||
|
||||
@ -40,10 +67,29 @@ class LoadingScene : SceneInterface {
|
||||
music_ = music;
|
||||
offset_beat_ = offset_beat;
|
||||
|
||||
first_drawn_ = false;
|
||||
anime_ = Animation(AnimeFrames);
|
||||
|
||||
with (lobby_) {
|
||||
bg_inner_ease_ = Easing!vec4(
|
||||
music.preview.bg_inner_color, background.inner_color/2);
|
||||
bg_outer_ease_ = Easing!vec4(
|
||||
music.preview.bg_outer_color, background.outer_color/2);
|
||||
}
|
||||
}
|
||||
override SceneInterface Update(KeyInput input) {
|
||||
if (first_drawn_) {
|
||||
const ratio = anime_.Update();
|
||||
|
||||
with (lobby_) {
|
||||
cube_matrix.rotation += CubeRotationSpeed;
|
||||
|
||||
background.inner_color = bg_inner_ease_.Calculate(ratio);
|
||||
background.outer_color = bg_outer_ease_.Calculate(ratio);
|
||||
}
|
||||
|
||||
posteffect_.clip_lefttop.y = 1-pow(1-ratio, 4);
|
||||
posteffect_.clip_rightbottom.y = 1-pow(1-ratio, 4);
|
||||
|
||||
if (anime_.isFinished) {
|
||||
// TODO: parallelize context creation
|
||||
auto context = music_.CreatePlayerContext(posteffect_, programs_.player);
|
||||
play_scene_.Initialize(music_, context, offset_beat_);
|
||||
@ -53,7 +99,7 @@ class LoadingScene : SceneInterface {
|
||||
}
|
||||
override void Draw() {
|
||||
lobby_.Draw();
|
||||
first_drawn_ = true;
|
||||
loading_text_.Draw(lobby_.Projection, lobby_.view.Create());
|
||||
}
|
||||
|
||||
private:
|
||||
@ -61,14 +107,17 @@ class LoadingScene : SceneInterface {
|
||||
|
||||
ProgramSet programs_;
|
||||
|
||||
FontSet fonts_;
|
||||
|
||||
LobbyWorld lobby_;
|
||||
|
||||
Text loading_text_;
|
||||
|
||||
PlayScene play_scene_;
|
||||
|
||||
Music music_;
|
||||
float offset_beat_;
|
||||
|
||||
bool first_drawn_;
|
||||
Animation anime_;
|
||||
|
||||
Easing!vec4 bg_inner_ease_;
|
||||
Easing!vec4 bg_outer_ease_;
|
||||
}
|
||||
|
@ -133,7 +133,7 @@ private abstract class AbstractSceneState {
|
||||
enum CubeRotationSpeed = vec3(0, PI/500, 0);
|
||||
enum CubeInterval = 0.005;
|
||||
|
||||
enum PlayingCubeRotationSpeed = vec3(PI/100, PI/10, PI/100);
|
||||
enum PlayingCubeRotationSpeed = vec3(PI/200, PI/20, PI/200);
|
||||
enum PlayingCubeInterval = 0.04;
|
||||
|
||||
enum LoadingCubeRotationSpeed = vec3(PI/100, PI/10, PI/100);
|
||||
@ -364,10 +364,6 @@ private class MusicPlayState : AbstractSceneState {
|
||||
Easing!vec3(CubeRotationSpeed, PlayingCubeRotationSpeed);
|
||||
cube_interval_ease_ =
|
||||
Easing!float(CubeInterval, PlayingCubeInterval);
|
||||
|
||||
bg_inner_ease_ =
|
||||
Easing!vec4(owner.lobby_.background.inner_color,
|
||||
owner.lobby_.background.inner_color*2);
|
||||
}
|
||||
override UpdateResult Update(KeyInput input) {
|
||||
const ratio = anime_.Update();
|
||||
@ -377,8 +373,6 @@ private class MusicPlayState : AbstractSceneState {
|
||||
with (owner.lobby_) {
|
||||
cube_matrix.rotation += cube_rota_speed;
|
||||
cube_interval = cube_interval_;
|
||||
|
||||
background.inner_color = bg_inner_ease_.Calculate(ratio);
|
||||
}
|
||||
|
||||
if (!input.down) {
|
||||
@ -409,7 +403,6 @@ private class MusicPlayState : AbstractSceneState {
|
||||
|
||||
Easing!vec3 cube_rota_speed_ease_;
|
||||
Easing!float cube_interval_ease_;
|
||||
Easing!vec4 bg_inner_ease_;
|
||||
}
|
||||
///
|
||||
private class MusicCancelPlayState : AbstractSceneState {
|
||||
@ -428,9 +421,6 @@ private class MusicCancelPlayState : AbstractSceneState {
|
||||
Easing!vec3(cube_rota_speed, CubeRotationSpeed);
|
||||
cube_interval_ease_ =
|
||||
Easing!float(cube_interval, CubeInterval);
|
||||
|
||||
bg_inner_ease_ = Easing!vec4(
|
||||
owner.lobby_.background.inner_color, music.preview.bg_inner_color);
|
||||
}
|
||||
override UpdateResult Update(KeyInput input) {
|
||||
const ratio = anime_.Update();
|
||||
@ -438,7 +428,6 @@ private class MusicCancelPlayState : AbstractSceneState {
|
||||
with (owner.lobby_) {
|
||||
cube_matrix.rotation += cube_rota_speed_ease_.Calculate(ratio);
|
||||
cube_interval = cube_interval_ease_ .Calculate(ratio);
|
||||
background.inner_color = bg_inner_ease_ .Calculate(ratio);
|
||||
}
|
||||
if (anime_.isFinished) {
|
||||
return CreateResult(music_wait_state_);
|
||||
@ -458,5 +447,4 @@ private class MusicCancelPlayState : AbstractSceneState {
|
||||
|
||||
Easing!vec3 cube_rota_speed_ease_;
|
||||
Easing!float cube_interval_ease_;
|
||||
Easing!vec4 bg_inner_ease_;
|
||||
}
|
||||
|
Reference in New Issue
Block a user