[fix] Fixed an issue that the clipping post effect was broken.
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@@ -51,6 +51,7 @@ int main(string[] args) {
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"nearness: %f (%f)".writefln(dmg.nearness, beat);
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}
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gl.Clear(GL_COLOR_BUFFER_BIT);
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context.StartDrawing();
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context.DrawBackground();
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