[update] Improved shading parameters.
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f0b1f19608
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@ -25,7 +25,7 @@ class PostEffect {
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align(16) vec4 contrast = vec4(1, 1, 1, 1);
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///
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align(16) vec4 blur = vec4(0.3, 0.3, 0.3, 0);
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align(16) vec4 blur = vec4(0.1, 0.1, 0.1, 0);
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}
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///
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@ -29,10 +29,10 @@ class LobbyWorld {
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background.outer_color = vec4(0, 0, 0, 0);
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cube_material.diffuse_color = vec3(0.1, 0.1, 0.1);
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cube_material.light_color = vec3(1, 0.8, 0.8);
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cube_material.light_color = vec3(1, 1, 1);
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cube_material.light_power = vec3(100, 100, 100);
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cube_material.ambient_color = vec3(0.2, 0.2, 0.2);
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cube_material.specular_color = vec3(0.5, 0.2, 0.2);
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cube_material.specular_color = vec3(0.2, 0.2, 0.2);
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}
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///
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@ -133,10 +133,10 @@ private abstract class AbstractSceneState {
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enum CubeRotationSpeed = vec3(0, PI/500, 0);
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enum CubeInterval = 0.005;
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enum PlayingCubeRotationSpeed = vec3(PI/10, PI/70, PI/100);
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enum PlayingCubeRotationSpeed = vec3(PI/100, PI/10, PI/100);
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enum PlayingCubeInterval = 0.04;
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enum LoadingCubeRotationSpeed = vec3(0, PI/10, PI/10);
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enum LoadingCubeRotationSpeed = vec3(PI/100, PI/10, PI/100);
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enum LoadingCubeInterval = 0.06;
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enum TitleTextSize = 40;
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@ -348,7 +348,7 @@ private class MusicWaitState : AbstractSceneState {
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///
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private class MusicPlayState : AbstractSceneState {
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public:
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enum AnimeFrames = 120;
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enum AnimeFrames = 60;
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this(SelectScene owner, MusicWaitState music_wait_state) {
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super(owner);
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