follows latest dlang changes

This commit is contained in:
falsycat 2022-02-02 11:12:46 +09:00
parent c2a4e4af97
commit a18c020652
7 changed files with 30 additions and 30 deletions

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@ -3,7 +3,8 @@ module sjscript.Token;
import std.algorithm, import std.algorithm,
std.array, std.array,
std.ascii; std.ascii,
std.conv;
import dast.tokenize; import dast.tokenize;

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@ -10,7 +10,7 @@ import std.algorithm,
import gl4d; import gl4d;
static import sjplayer; import sjplayer;
import sj.AbstractGame, import sj.AbstractGame,
sj.Args, sj.Args,
@ -38,10 +38,10 @@ class Game : AbstractGame {
// To prevent working GC, all objects should be created at here. // To prevent working GC, all objects should be created at here.
fonts_ = new FontSet; fonts_ = new FontSet;
programs_ = new ProgramSet; programs_ = new sj.ProgramSet.ProgramSet;
posteffect_ = new sjplayer.PostEffect( posteffect_ = new PostEffect(
programs_.Get!(sjplayer.PostEffectProgram), programs_.Get!PostEffectProgram,
vec2i(args.window_size, args.window_size)); vec2i(args.window_size, args.window_size));
lobby_ = new LobbyWorld(programs_); lobby_ = new LobbyWorld(programs_);
@ -108,11 +108,11 @@ class Game : AbstractGame {
private: private:
Music[] music_list_; Music[] music_list_;
FontSet fonts_; FontSet fonts_;
ProgramSet programs_; sj.ProgramSet.ProgramSet programs_;
sjplayer.PostEffect posteffect_; PostEffect posteffect_;
LobbyWorld lobby_; LobbyWorld lobby_;
TitleScene title_; TitleScene title_;
SelectScene select_; SelectScene select_;

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@ -8,7 +8,7 @@ import std.math,
import gl4d; import gl4d;
static import sjplayer; import sjplayer;
import sj.FontSet, import sj.FontSet,
sj.KeyInput, sj.KeyInput,
@ -40,10 +40,10 @@ class LoadingScene : SceneInterface {
/// ///
this( this(
LobbyWorld lobby, LobbyWorld lobby,
sjplayer.PostEffect posteffect, PostEffect posteffect,
ProgramSet programs, sj.ProgramSet.ProgramSet programs,
FontSet fonts) { FontSet fonts) {
lobby_ = lobby; lobby_ = lobby;
posteffect_ = posteffect; posteffect_ = posteffect;
programs_ = programs; programs_ = programs;
@ -110,9 +110,9 @@ class LoadingScene : SceneInterface {
} }
private: private:
sjplayer.PostEffect posteffect_; PostEffect posteffect_;
ProgramSet programs_; sj.ProgramSet.ProgramSet programs_;
LobbyWorld lobby_; LobbyWorld lobby_;

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@ -14,7 +14,7 @@ import derelict.sfml2.audio,
import gl4d; import gl4d;
static import sjplayer; import sjplayer;
/// ///
class Music { class Music {
@ -82,9 +82,8 @@ class Music {
} }
/// ///
sjplayer.Context CreatePlayerContext( Context CreatePlayerContext(PostEffect posteffect, ProgramSet programs) const {
sjplayer.PostEffect posteffect, sjplayer.ProgramSet programs) const { return CreateContextFromText(
return sjplayer.CreateContextFromText(
script_path_.readText, posteffect, programs); script_path_.readText, posteffect, programs);
} }

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@ -5,7 +5,7 @@ import std.conv;
import gl4d; import gl4d;
static import sjplayer; import sjplayer;
import sj.KeyInput, import sj.KeyInput,
sj.Music, sj.Music,
@ -23,7 +23,7 @@ class PlayScene : SceneInterface {
enum NearnessScoreRatio = 10; enum NearnessScoreRatio = 10;
/// ///
this(sjplayer.PostEffect posteffect) { this(PostEffect posteffect) {
posteffect_ = posteffect; posteffect_ = posteffect;
} }
~this() { ~this() {
@ -36,7 +36,7 @@ class PlayScene : SceneInterface {
} }
/// ///
void Initialize(Music music, sjplayer.Context context, float offset_beat) { void Initialize(Music music, Context context, float offset_beat) {
music_ = music; music_ = music;
context_ = context; context_ = context;
@ -94,12 +94,12 @@ class PlayScene : SceneInterface {
return result; return result;
} }
sjplayer.PostEffect posteffect_; PostEffect posteffect_;
ResultScene result_scene_; ResultScene result_scene_;
Music music_; Music music_;
sjplayer.Context context_; Context context_;
float beat_; float beat_;
int score_; int score_;

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@ -6,7 +6,7 @@ import std.conv,
import gl4d; import gl4d;
static import sjplayer; import sjplayer;
import sj.KeyInput, import sj.KeyInput,
sj.LobbyWorld, sj.LobbyWorld,
@ -40,7 +40,7 @@ class TitleScene : SceneInterface {
enum Contrast = vec4(1.2, 1.2, 1.2, 1); enum Contrast = vec4(1.2, 1.2, 1.2, 1);
/// ///
this(sjplayer.PostEffect posteffect, LobbyWorld lobby, ProgramSet program) { this(PostEffect posteffect, LobbyWorld lobby, sj.ProgramSet.ProgramSet program) {
posteffect_ = posteffect; posteffect_ = posteffect;
lobby_ = lobby; lobby_ = lobby;
title_ = program.Get!TitleTextProgram; title_ = program.Get!TitleTextProgram;
@ -89,7 +89,7 @@ class TitleScene : SceneInterface {
private: private:
SelectScene select_scene_; SelectScene select_scene_;
sjplayer.PostEffect posteffect_; PostEffect posteffect_;
LobbyWorld lobby_; LobbyWorld lobby_;

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@ -119,7 +119,7 @@ do {
T[] new_items; T[] new_items;
foreach (item; items) { foreach (item; items) {
const type = auto type =
!item.canAdvance || item.next.isTerminal? null: item.next.nonTerminalType; !item.canAdvance || item.next.isTerminal? null: item.next.nonTerminalType;
if (resolved_types[].canFind!"a is b"(type)) continue; if (resolved_types[].canFind!"a is b"(type)) continue;