follows latest dlang changes
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@ -3,7 +3,8 @@ module sjscript.Token;
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import std.algorithm,
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import std.algorithm,
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std.array,
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std.array,
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std.ascii;
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std.ascii,
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std.conv;
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import dast.tokenize;
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import dast.tokenize;
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@ -10,7 +10,7 @@ import std.algorithm,
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import gl4d;
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import gl4d;
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static import sjplayer;
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import sjplayer;
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import sj.AbstractGame,
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import sj.AbstractGame,
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sj.Args,
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sj.Args,
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@ -38,10 +38,10 @@ class Game : AbstractGame {
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// To prevent working GC, all objects should be created at here.
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// To prevent working GC, all objects should be created at here.
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fonts_ = new FontSet;
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fonts_ = new FontSet;
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programs_ = new ProgramSet;
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programs_ = new sj.ProgramSet.ProgramSet;
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posteffect_ = new sjplayer.PostEffect(
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posteffect_ = new PostEffect(
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programs_.Get!(sjplayer.PostEffectProgram),
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programs_.Get!PostEffectProgram,
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vec2i(args.window_size, args.window_size));
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vec2i(args.window_size, args.window_size));
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lobby_ = new LobbyWorld(programs_);
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lobby_ = new LobbyWorld(programs_);
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@ -109,9 +109,9 @@ class Game : AbstractGame {
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Music[] music_list_;
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Music[] music_list_;
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FontSet fonts_;
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FontSet fonts_;
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ProgramSet programs_;
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sj.ProgramSet.ProgramSet programs_;
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sjplayer.PostEffect posteffect_;
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PostEffect posteffect_;
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LobbyWorld lobby_;
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LobbyWorld lobby_;
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TitleScene title_;
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TitleScene title_;
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@ -8,7 +8,7 @@ import std.math,
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import gl4d;
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import gl4d;
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static import sjplayer;
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import sjplayer;
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import sj.FontSet,
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import sj.FontSet,
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sj.KeyInput,
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sj.KeyInput,
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@ -41,8 +41,8 @@ class LoadingScene : SceneInterface {
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///
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///
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this(
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this(
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LobbyWorld lobby,
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LobbyWorld lobby,
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sjplayer.PostEffect posteffect,
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PostEffect posteffect,
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ProgramSet programs,
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sj.ProgramSet.ProgramSet programs,
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FontSet fonts) {
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FontSet fonts) {
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lobby_ = lobby;
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lobby_ = lobby;
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posteffect_ = posteffect;
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posteffect_ = posteffect;
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@ -110,9 +110,9 @@ class LoadingScene : SceneInterface {
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}
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}
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private:
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private:
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sjplayer.PostEffect posteffect_;
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PostEffect posteffect_;
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ProgramSet programs_;
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sj.ProgramSet.ProgramSet programs_;
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LobbyWorld lobby_;
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LobbyWorld lobby_;
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@ -14,7 +14,7 @@ import derelict.sfml2.audio,
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import gl4d;
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import gl4d;
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static import sjplayer;
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import sjplayer;
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///
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///
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class Music {
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class Music {
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@ -82,9 +82,8 @@ class Music {
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}
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}
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///
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///
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sjplayer.Context CreatePlayerContext(
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Context CreatePlayerContext(PostEffect posteffect, ProgramSet programs) const {
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sjplayer.PostEffect posteffect, sjplayer.ProgramSet programs) const {
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return CreateContextFromText(
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return sjplayer.CreateContextFromText(
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script_path_.readText, posteffect, programs);
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script_path_.readText, posteffect, programs);
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}
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}
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@ -5,7 +5,7 @@ import std.conv;
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import gl4d;
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import gl4d;
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static import sjplayer;
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import sjplayer;
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import sj.KeyInput,
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import sj.KeyInput,
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sj.Music,
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sj.Music,
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@ -23,7 +23,7 @@ class PlayScene : SceneInterface {
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enum NearnessScoreRatio = 10;
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enum NearnessScoreRatio = 10;
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///
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///
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this(sjplayer.PostEffect posteffect) {
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this(PostEffect posteffect) {
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posteffect_ = posteffect;
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posteffect_ = posteffect;
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}
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}
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~this() {
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~this() {
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@ -36,7 +36,7 @@ class PlayScene : SceneInterface {
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}
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}
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///
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///
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void Initialize(Music music, sjplayer.Context context, float offset_beat) {
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void Initialize(Music music, Context context, float offset_beat) {
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music_ = music;
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music_ = music;
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context_ = context;
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context_ = context;
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@ -94,12 +94,12 @@ class PlayScene : SceneInterface {
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return result;
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return result;
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}
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}
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sjplayer.PostEffect posteffect_;
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PostEffect posteffect_;
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ResultScene result_scene_;
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ResultScene result_scene_;
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Music music_;
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Music music_;
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sjplayer.Context context_;
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Context context_;
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float beat_;
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float beat_;
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int score_;
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int score_;
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@ -6,7 +6,7 @@ import std.conv,
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import gl4d;
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import gl4d;
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static import sjplayer;
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import sjplayer;
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import sj.KeyInput,
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import sj.KeyInput,
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sj.LobbyWorld,
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sj.LobbyWorld,
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@ -40,7 +40,7 @@ class TitleScene : SceneInterface {
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enum Contrast = vec4(1.2, 1.2, 1.2, 1);
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enum Contrast = vec4(1.2, 1.2, 1.2, 1);
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///
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///
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this(sjplayer.PostEffect posteffect, LobbyWorld lobby, ProgramSet program) {
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this(PostEffect posteffect, LobbyWorld lobby, sj.ProgramSet.ProgramSet program) {
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posteffect_ = posteffect;
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posteffect_ = posteffect;
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lobby_ = lobby;
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lobby_ = lobby;
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title_ = program.Get!TitleTextProgram;
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title_ = program.Get!TitleTextProgram;
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@ -89,7 +89,7 @@ class TitleScene : SceneInterface {
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private:
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private:
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SelectScene select_scene_;
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SelectScene select_scene_;
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sjplayer.PostEffect posteffect_;
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PostEffect posteffect_;
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LobbyWorld lobby_;
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LobbyWorld lobby_;
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2
thirdparty/dast/src/dast/parse/itemset.d
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2
thirdparty/dast/src/dast/parse/itemset.d
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@ -119,7 +119,7 @@ do {
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T[] new_items;
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T[] new_items;
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foreach (item; items) {
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foreach (item; items) {
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const type =
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auto type =
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!item.canAdvance || item.next.isTerminal? null: item.next.nonTerminalType;
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!item.canAdvance || item.next.isTerminal? null: item.next.nonTerminalType;
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if (resolved_types[].canFind!"a is b"(type)) continue;
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if (resolved_types[].canFind!"a is b"(type)) continue;
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