[add] Added PostEffect.

This commit is contained in:
falsycat 2019-10-09 00:00:00 +00:00
parent 3ac1293e06
commit 93ac2c1e2a
2 changed files with 152 additions and 2 deletions

View File

@ -0,0 +1,148 @@
/// License: MIT
module sjplayer.PostEffect;
import gl4d;
///
class PostEffect {
public:
///
this(PostEffectProgram program, vec2i sz) {
size_ = sz;
program_ = program;
fb_ = Framebuffer.Create();
tex_ = TextureRect.Create();
sampler_ = Sampler.Create();
TextureRectAllocator allocator;
with (allocator) {
internalFormat = GL_RGB;
size = sz;
format = GL_RED;
type = GL_UNSIGNED_BYTE;
data = null;
Allocate(tex_);
}
SamplerConfigurer configurer;
with (configurer) {
filterMin = GL_NEAREST;
filterMag = GL_NEAREST;
Configure(sampler_);
}
fb_.Bind();
fb_.attachment!(GL_COLOR_ATTACHMENT0, 0, GL_TEXTURE_RECTANGLE) = tex_;
fb_.attachmentOrder = [GL_COLOR_ATTACHMENT0];
fb_.Validate();
fb_.Unbind();
}
///
void BindFramebuffer() {
fb_.Bind();
}
///
void UnbindFramebuffer() {
fb_.Unbind();
}
///
void DrawFramebuffer() {
program_.Draw(tex_, sampler_, size_);
}
private:
const vec2i size_;
PostEffectProgram program_;
FramebufferRef fb_;
TextureRectRef tex_;
SamplerRef sampler_;
}
///
class PostEffectProgram {
public:
///
enum ShaderHeader = "#version 330 core
#extension GL_ARB_explicit_uniform_location : enable";
///
enum VertexShaderSrc = ShaderHeader ~ q{
layout(location = 0) in vec2 vert;
out vec2 uv_;
void main() {
uv_ = (vert+vec2(1, 1)) / 2;
gl_Position = vec4(vert, 0, 1);
}
};
///
enum FragmentShaderSrc = ShaderHeader ~ q{
layout(location = 0) uniform sampler2DRect fb;
layout(location = 1) uniform ivec2 fb_size;
in vec2 uv_;
out vec4 pixel_;
void main() {
pixel_ = texture(fb, fb_size * uv_);
}
};
///
this() {
ProgramLinker linker;
linker.vertex = VertexShader.Compile(VertexShaderSrc);
linker.fragment = FragmentShader.Compile(FragmentShaderSrc);
program_ = linker.Link();
program_.Validate();
vao_ = VertexArray.Create();
verts_ = ArrayBuffer.Create();
vao_.Bind();
VertexArrayAttacher attacher;
with (attacher) {
index = 0;
type = GL_FLOAT;
dimension = 2;
Attach(vao_, verts_);
}
verts_.Bind();
ArrayBufferAllocator verts_allocator;
with (verts_allocator) {
const v = [vec2(-1, 1), vec2(1, 1), vec2(1, -1), vec2(-1, -1),];
data = v.ptr;
size = typeof(v[0]).sizeof * v.length;
usage = GL_STATIC_DRAW;
Allocate(verts_);
}
}
///
void Draw(ref TextureRectRef fb, ref SamplerRef sampler, vec2i size) {
program_.Use();
fb.BindToUnit(GL_TEXTURE0);
sampler.Bind(0);
program_.uniform!0 = 0;
program_.uniform!1 = size;
vao_.Bind();
gl.DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
private:
ProgramRef program_;
ArrayBufferRef verts_;
VertexArrayRef vao_;
}

View File

@ -6,7 +6,8 @@ import std.meta,
import sjplayer.Actor,
sjplayer.Background,
sjplayer.CircleElement;
sjplayer.CircleElement,
sjplayer.PostEffect;
///
class ProgramSet {
@ -15,7 +16,8 @@ class ProgramSet {
alias Programs = Tuple!(
ActorProgram,
BackgroundProgram,
CircleElementProgram
CircleElementProgram,
PostEffectProgram,
);
///