[update] Added ActorControllerFactory.
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@@ -37,10 +37,12 @@ int main(string[] args) {
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const beat = msecs/60f * bpm;
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context.OperateScheduledControllers(beat);
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context.UpdateActor(vec2(0, 0));
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gl.Clear(GL_COLOR_BUFFER_BIT);
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context.DrawBackground();
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context.DrawElements();
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context.DrawActor();
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sfWindow_display(win);
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}
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return 0;
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