[fix] Fixed an issue that rendered characters sometimes were dirty.
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@ -96,7 +96,7 @@ class Text {
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*vertices_ptr++ = uvright;
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*vertices_ptr++ = uvbottom;
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bmp_width += srcsz.x;
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bmp_width += srcsz.x + 1;
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model_width_ += advance;
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++glyph_count;
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}
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