[update] Implemented a damage effect.
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@@ -60,6 +60,7 @@ int main(string[] args) {
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const dmg = context.CalculateDamage();
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if (dmg.damage != 0) {
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"damage: %f (%f)".writefln(dmg.damage, beat);
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context.posteffect.CauseDamagedEffect();
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}
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if (dmg.nearness != 0) {
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"nearby: %f (%f)".writefln(dmg.nearness, beat);
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