58 lines
1.3 KiB
D
58 lines
1.3 KiB
D
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/// License: MIT
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import std;
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import derelict.sfml2.audio,
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derelict.sfml2.system,
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derelict.sfml2.window;
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import gl4d;
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int main(string[] args) {
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(args.length == 4).enforce;
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const music_file = args[1];
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const bpm = args[2].to!float;
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const script_file = args[3];
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auto win = Initialize();
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scope(exit) sfWindow_destroy(win);
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auto music = sfMusic_createFromFile(music_file.toStringz).enforce;
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scope(exit) sfMusic_destroy(music);
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sfMusic_play(music);
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while (true) {
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sfEvent e;
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sfWindow_pollEvent(win, &e);
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if (e.type == sfEvtClosed) break;
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const msecs = sfMusic_getPlayingOffset(music).microseconds * 1e-6f;
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const beat = msecs/60f * bpm;
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sfWindow_display(win);
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}
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return 0;
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}
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sfWindow* Initialize() {
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DerelictSFML2System.load();
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DerelictSFML2Window.load();
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DerelictSFML2Audio .load();
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sfContextSettings specs;
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specs.depthBits = 24;
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specs.stencilBits = 8;
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specs.antialiasingLevel = 1;
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specs.majorVersion = 3;
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specs.minorVersion = 3;
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specs.attributeFlags = sfContextCore;
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auto win = sfWindow_create(sfVideoMode(600, 600),
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"sjplayer".toStringz, sfClose | sfTitlebar, &specs).enforce;
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sfWindow_setVerticalSyncEnabled(win, true);
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sfWindow_setActive(win, true).enforce;
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gl.ApplyContext();
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return win;
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}
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