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glyphs-juke/GlyphsJuke.vcxproj.filters

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header Files\thirdparty">
<UniqueIdentifier>{116a3690-393e-42ef-9dd3-935486b59155}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cc">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32Console.cc">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Font.cc">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="iConsole.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="iAllocator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LinearAllocator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StackAllocator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Rasterbuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Win32Console.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Font.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="thirdparty\linalg.h">
<Filter>Header Files\thirdparty</Filter>
</ClInclude>
<ClInclude Include="thirdparty\stb_truetype.h">
<Filter>Header Files\thirdparty</Filter>
</ClInclude>
<ClInclude Include="iDrawable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Game.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Logger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="iLogger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Text.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="iWritable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="iClock.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SystemClock.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="OffsetClock.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>