#include "Game.h" #include "PlayScene.h" gj::Game::Game(gj::Game::Param&& p) : alloc_(p.alloc), clock_(p.clock), logger_(p.h), w_(p.w), h_(p.h), frame_(kReserveDrawable, kReserveWritable) { gj::PlayScene::Param param; param.alloc = alloc_; param.clock = &clock_; param.logger = &logger_; param.w = w_; param.h = h_; param.score = "test"; /* TODO test */ scene_ = alloc_->MakeUniq(std::move(param)); }