#include "PlayScene.h" #include "GlyphElementFactory.h" #include "InputWindowElementFactory.h" gj::PlayScene::PlayScene(Param&& p) : alloc_(p.alloc), logger_(p.logger), w_(p.w), h_(p.h), clock_(p.clock), store_(&clock_, 256) { GlyphElementFactory glyph(alloc_); InputWindowElementFactory inputWin(alloc_); Lua::FactoryMap map; map["Glyph"] = &glyph; map["InputWin"] = &inputWin; lua_ = alloc_->MakeUniq( alloc_, &store_, map, "res/score/" + p.score + ".lua"); logger_->Print(L"PlayScene init"); }