#include "Texture.h" void gj::Texture::Draw(Colorbuffer& fb) const { const int32_t w = static_cast(fb.width()); const int32_t h = static_cast(fb.height()); const int32_t srcw = static_cast(src_.width()); const int32_t srch = static_cast(src_.height()); /* dst coordinate */ vec3 p[4] = { { -1, 1, 1 }, { -1, -1, 1 }, { 1, -1, 1 }, { 1, 1, 1 }, }; for (size_t i = 0; i < 4; ++i) { p[i] = ::linalg::mul(mat_, p[i]); } const double pl = std::min({p[0].x, p[1].x, p[2].x, p[3].x})-.1; const double pr = std::max({p[0].x, p[1].x, p[2].x, p[3].x})+.1; const double pu = std::max({p[0].y, p[1].y, p[2].y, p[3].y})+.1; const double pb = std::min({p[0].y, p[1].y, p[2].y, p[3].y})-.1; const double pw = pr - pl; const double ph = pu - pb; const int32_t pli = static_cast((pl + 1) / 2 * w); const int32_t pri = static_cast((pr + 1) / 2 * w); const int32_t pui = static_cast((pu + 1) / 2 * h); const int32_t pbi = static_cast((pb + 1) / 2 * h); const int32_t pwi = pri - pli; const int32_t phi = pui - pbi; /* src coordinate */ vec3 q[4] = { { pl, pu, 1 }, { pl, pb, 1 }, { pr, pb, 1 }, { pr, pu, 1 }, }; for (size_t i = 0; i < 4; ++i) { q[i] = ::linalg::mul(invmat_, q[i]); } const double ql = std::min({q[0].x, q[1].x, q[2].x, q[3].x}); const double qr = std::max({q[0].x, q[1].x, q[2].x, q[3].x}); const double qu = std::max({q[0].y, q[1].y, q[2].y, q[3].y}); const double qb = std::min({q[0].y, q[1].y, q[2].y, q[3].y}); const double qldx = q[0].x - q[1].x; const double qrdx = q[3].x - q[2].x; const double qldy = q[0].y - q[1].y; const double qrdy = q[3].y - q[2].y; /* blit with transformation */ const float* src = src_.ptr(); float* dst = fb.ptr(); for (int32_t y = 0; y <= phi; ++y) { const double yfr = y*1. / phi; const double lxf = qldx * yfr + q[1].x; const double rxf = qrdx * yfr + q[2].x; const double ax = (rxf - lxf) / pwi; const double lyf = qldy * yfr + q[1].y; const double ryf = qrdy * yfr + q[2].y; const double ay = (ryf - lyf) / pwi; for (int32_t x = 0; x <= pwi; ++x) { const double xf = lxf + ax*x; const double yf = lyf + ay*x; if (std::abs(xf) > 1 || std::abs(yf) > 1) continue; int32_t srcx = static_cast((xf+1)/2 * srcw); int32_t srcy = static_cast((yf+1)/2 * srch); if (srcx >= srcw) srcx = srcw - 1; if (srcy >= srch) srcy = srch - 1; const int32_t dstx = pli + x; const int32_t dsty = (h-pui) + y; if (dstx < 0 || w <= dstx) continue; if (dsty < 0 || h <= dsty) continue; dst[dstx + w*dsty] += src[srcx + srcw*srcy] * alpha_; } } }