Implements playing music.
This commit is contained in:
parent
7a13e62bf1
commit
ea6fbd572e
@ -146,6 +146,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\AudioDevice.cc" />
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<ClCompile Include="src\Font.cc" />
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<ClCompile Include="src\Game.cc" />
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<ClCompile Include="src\HiraganaMatcher.cc" />
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@ -158,6 +159,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\HiraganaMatcher.h" />
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<ClInclude Include="src\iAudioDevice.h" />
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<ClInclude Include="src\iInputMatcher.h" />
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<ClInclude Include="src\common.h" />
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<ClInclude Include="src\ElementStore.h" />
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@ -175,6 +177,9 @@
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<ClInclude Include="src\iWritable.h" />
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<ClInclude Include="src\Logger.h" />
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<ClInclude Include="src\Lua.h" />
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<ClInclude Include="src\MusicElement.h" />
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<ClInclude Include="src\AudioDevice.h" />
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<ClInclude Include="src\MusicElementFactory.h" />
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<ClInclude Include="src\OffsetClock.h" />
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<ClInclude Include="src\Period.h" />
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<ClInclude Include="src\PlayScene.h" />
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@ -198,6 +203,7 @@
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<ClInclude Include="thirdparty\lua.hpp" />
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<ClInclude Include="thirdparty\luaconf.h" />
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<ClInclude Include="thirdparty\lualib.h" />
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<ClInclude Include="thirdparty\miniaudio.h" />
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<ClInclude Include="thirdparty\stb_truetype.h" />
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<ClInclude Include="src\Win32Console.h" />
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<ClInclude Include="thirdparty\utf8.h" />
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@ -45,6 +45,9 @@
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<ClCompile Include="src\ResultScene.cc">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\AudioDevice.cc">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\iConsole.h">
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@ -179,6 +182,21 @@
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<ClInclude Include="src\ResultScene.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="thirdparty\miniaudio.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\MusicElement.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\AudioDevice.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\iAudioDevice.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\MusicElementFactory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Library Include="thirdparty\lua5.1.lib" />
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69
src/AudioDevice.cc
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69
src/AudioDevice.cc
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@ -0,0 +1,69 @@
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#define MINIAUDIO_IMPLEMENTATION
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#include "AudioDevice.h"
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#include "common.h"
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gj::AudioDevice::AudioDevice() {
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ma_device_config config = ma_device_config_init(ma_device_type_playback);
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config.playback.format = kFormat;
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config.playback.channels = kChannel;
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config.sampleRate = kSampleRate;
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config.dataCallback = Callback_;
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config.pUserData = this;
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if (ma_device_init(nullptr, &config, &ma_) != MA_SUCCESS) {
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Abort("AudioDevice error");
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}
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ma_device_start(&ma_);
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}
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gj::AudioDevice::~AudioDevice() {
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ma_device_stop(&ma_);
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ma_device_uninit(&ma_);
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/* the worker thread has been exited so no lock is necessary anymore */
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if (playing_) {
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ma_decoder_uninit(&dec_);
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}
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}
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void gj::AudioDevice::PlayMusic(const std::string& path) {
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std::lock_guard _(mtx_);
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if (playing_) {
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ma_decoder_uninit(&dec_);
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}
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ma_decoder_config config = ma_decoder_config_init(kFormat, kChannel, kSampleRate);
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if (ma_decoder_init_file(path.c_str(), &config, &dec_) != MA_SUCCESS) {
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Abort("AudioDevice decoder error: "+path);
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}
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playing_ = true;
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}
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void gj::AudioDevice::StopMusic() {
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std::lock_guard _(mtx_);
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if (!playing_) return;
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ma_decoder_uninit(&dec_);
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playing_ = false;
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}
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void gj::AudioDevice::Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt) {
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AudioDevice* dev = reinterpret_cast<AudioDevice*>(ma->pUserData);
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std::lock_guard _(dev->mtx_);
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float* dst = reinterpret_cast<float*>(out);
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size_t wrote = 0;
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if (dev->playing_) {
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const ma_uint64 n = ma_decoder_read_pcm_frames(&dev->dec_, dst, framecnt);
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if (n < framecnt) {
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dev->playing_ = false;
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ma_decoder_uninit(&dev->dec_);
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}
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wrote += n;
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}
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dev->time_.fetch_add(framecnt);
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}
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56
src/AudioDevice.h
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56
src/AudioDevice.h
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@ -0,0 +1,56 @@
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#pragma once
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#include <atomic>
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#include <cstdint>
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#include <memory>
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#include <mutex>
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#include <string>
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#define NOMINMAX /* miniaudio includes windows.h */
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#include "thirdparty/miniaudio.h"
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#undef NOMINMAX
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#include "iAudioDevice.h"
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#include "iClock.h"
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namespace gj {
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class AudioDevice : public iAudioDevice, public iClock {
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public:
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static constexpr auto kFormat = ma_format_f32;
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static constexpr auto kChannel = 2;
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static constexpr auto kSampleRate = 48000;
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AudioDevice(AudioDevice&&) = default;
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AudioDevice(const AudioDevice&) = default;
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AudioDevice& operator=(AudioDevice&&) = default;
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AudioDevice& operator=(const AudioDevice&) = default;
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AudioDevice();
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~AudioDevice();
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void PlayMusic(const std::string& path) override;
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void StopMusic() override;
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uint64_t now() const override {
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return time_.load() * 1000 / kSampleRate;
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}
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private:
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std::mutex mtx_;
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ma_device ma_{0};
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bool playing_ = false;
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ma_decoder dec_{0};
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std::atomic<uint64_t> time_;
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static void Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt);
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};
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}
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@ -11,9 +11,7 @@ gj::Game::Game(gj::Game::Param&& p) :
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gj::PlayScene::Param param;
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param.alloc = alloc_;
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param.clock = &clock_;
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param.logger = &logger_;
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param.w = w_;
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param.h = h_;
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param.audio = p.audio;
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param.score = "test"; /* TODO test */
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scene_ = alloc_->MakeUniq<gj::iScene, gj::PlayScene>(std::move(param));
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}
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@ -5,6 +5,7 @@
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#include <string>
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#include "Frame.h"
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#include "iAudioDevice.h"
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#include "iDrawable.h"
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#include "iWritable.h"
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#include "iScene.h"
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@ -22,6 +23,7 @@ class Game : public iDrawable, public iWritable {
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struct Param {
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iAllocator* alloc;
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iAudioDevice* audio;
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const iClock* clock;
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uint32_t w, h;
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@ -44,6 +46,7 @@ class Game : public iDrawable, public iWritable {
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UniqPtr<iScene> next = scene_->Update(frame_);
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if (next) {
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/* This could cause an empty frame during scene change but I think it's not so big problem. */
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scene_ = std::move(next);
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}
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}
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@ -58,6 +61,7 @@ class Game : public iDrawable, public iWritable {
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private:
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iAllocator* alloc_;
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TickingClock clock_;
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Logger logger_;
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47
src/MusicElement.h
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47
src/MusicElement.h
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@ -0,0 +1,47 @@
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#pragma once
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#include <cmath>
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#include "iAudioDevice.h"
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#include "iElement.h"
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#include "iElementDriver.h"
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#include "Texture.h"
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namespace gj {
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class MusicElement : public iElement {
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public:
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MusicElement() = delete;
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MusicElement(MusicElement&&) = delete;
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MusicElement(const MusicElement&) = delete;
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MusicElement& operator=(MusicElement&&) = delete;
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MusicElement& operator=(const MusicElement&) = delete;
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MusicElement(const Period& p, iAudioDevice* audio, const std::string& name) :
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iElement(p), audio_(audio), path_("res/music/"+name) {
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}
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void Update(Frame& frame, double t) override {
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if (first_) {
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audio_->PlayMusic(path_);
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first_ = false;
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}
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}
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void Finalize() override {
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if (!first_) {
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audio_->StopMusic();
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}
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}
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private:
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iAudioDevice* audio_;
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std::string path_;
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bool first_ = true;
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};
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}
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38
src/MusicElementFactory.h
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38
src/MusicElementFactory.h
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@ -0,0 +1,38 @@
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#pragma once
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#include "common.h"
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#include "iAllocator.h"
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#include "iAudioDevice.h"
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#include "iElementFactory.h"
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#include "MusicElement.h"
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namespace gj {
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class MusicElementFactory : public iElementFactory {
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public:
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MusicElementFactory(MusicElementFactory&&) = delete;
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MusicElementFactory(const MusicElementFactory&) = delete;
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MusicElementFactory& operator=(MusicElementFactory&&) = delete;
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MusicElementFactory& operator=(const MusicElementFactory&) = delete;
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MusicElementFactory(iAllocator* alloc, iAudioDevice* audio) :
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alloc_(alloc), audio_(audio) {
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}
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UniqPtr<iElement> Create(Param&& param) override {
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if (param.custom.size() != 1) return nullptr;
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const std::string name = std::get<std::string>(param.custom[0]);
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return alloc_->MakeUniq<iElement, MusicElement>(param.period, audio_, name);
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}
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private:
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iAllocator* alloc_;
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iAudioDevice* audio_;
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};
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}
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#include "common.h"
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#include "GlyphElementFactory.h"
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#include "InputWindowElementFactory.h"
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#include "MusicElementFactory.h"
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#include "ResultScene.h"
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gj::PlayScene::PlayScene(Param&& p) :
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alloc_(p.alloc), logger_(p.logger), w_(p.w), h_(p.h),
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alloc_(p.alloc), audio_(p.audio),
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clock_(p.clock), store_(&clock_, 256) {
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GlyphElementFactory glyph(alloc_);
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InputWindowElementFactory inputWin(alloc_, &sb_);
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MusicElementFactory music(alloc_, audio_);
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sb_.title = ConvertStrToWstr(p.score);
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Lua::FactoryMap map;
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map["Glyph"] = &glyph;
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map["InputWin"] = &inputWin;
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Lua::FactoryMap map = {
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{ "Glyph", &glyph },
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{ "InputWin", &inputWin },
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{ "Music", &music },
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};
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lua_ = alloc_->MakeUniq<Lua>(
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alloc_, &store_, map, "res/score/" + p.score + ".lua");
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logger_->Print(L"PlayScene init");
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}
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#include "ElementStore.h"
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#include "Frame.h"
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#include "iAllocator.h"
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#include "iAudioDevice.h"
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#include "iLogger.h"
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#include "iScene.h"
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#include "Lua.h"
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public:
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struct Param {
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iAllocator* alloc;
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iLogger* logger;
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iAudioDevice* audio;
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const iClock* clock;
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uint32_t w, h;
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std::string score;
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};
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@ -39,9 +38,7 @@ class PlayScene : public iScene {
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private:
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iAllocator* alloc_;
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iLogger* logger_;
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uint32_t w_, h_;
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iAudioDevice* audio_;
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OffsetClock clock_;
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26
src/iAudioDevice.h
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26
src/iAudioDevice.h
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@ -0,0 +1,26 @@
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#pragma once
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#include <string>
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namespace gj {
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class iAudioDevice {
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public:
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iAudioDevice(iAudioDevice&&) = default;
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iAudioDevice(const iAudioDevice&) = default;
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iAudioDevice& operator=(iAudioDevice&&) = default;
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iAudioDevice& operator=(const iAudioDevice&) = default;
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iAudioDevice() = default;
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virtual ~iAudioDevice() = default;
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virtual void PlayMusic(const std::string& path) = 0;
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virtual void StopMusic() = 0;
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};
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}
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@ -6,6 +6,7 @@
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#undef NOMINMAX
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#include "common.h"
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#include "AudioDevice.h"
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#include "Font.h"
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#include "Game.h"
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#include "LinearAllocator.h"
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@ -25,12 +26,16 @@ int main() {
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gj::Win32Console console(&alloc, kWidth, kHeight);
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console.Show();
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gj::AudioDevice audio;
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gj::Game::Param param;
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param.alloc = &alloc;
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param.clock = &gj::SystemClock::instance();
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param.clock = &audio;
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param.audio = &audio;
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param.w = kWidth;
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param.h = kHeight;
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gj::Game game(std::move(param));
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while (true) {
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game.Update(console.TakeInput());
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{
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70273
thirdparty/miniaudio.h
vendored
Normal file
70273
thirdparty/miniaudio.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user