Prevents blocking at music loading.
This commit is contained in:
parent
859a988391
commit
e50625fd1b
@ -161,6 +161,7 @@
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<ItemGroup>
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<ClInclude Include="src\HiraganaMatcher.h" />
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<ClInclude Include="src\iAudioDevice.h" />
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<ClInclude Include="src\iAudioEffect.h" />
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<ClInclude Include="src\iInputMatcher.h" />
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<ClInclude Include="src\common.h" />
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<ClInclude Include="src\ElementStore.h" />
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@ -178,6 +179,7 @@
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<ClInclude Include="src\iWritable.h" />
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<ClInclude Include="src\Logger.h" />
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<ClInclude Include="src\Lua.h" />
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<ClInclude Include="src\Music.h" />
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<ClInclude Include="src\MusicElement.h" />
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<ClInclude Include="src\AudioDevice.h" />
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<ClInclude Include="src\MusicElementFactory.h" />
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@ -209,6 +209,12 @@
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<ClInclude Include="src\GlitchPosteffect.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\iAudioEffect.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Music.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Library Include="thirdparty\lua5.1.lib" />
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@ -21,63 +21,14 @@ gj::AudioDevice::AudioDevice() {
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gj::AudioDevice::~AudioDevice() {
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ma_device_stop(&ma_);
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ma_device_uninit(&ma_);
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/* the worker thread has been exited so no lock is necessary anymore */
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if (playing_) {
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ma_decoder_uninit(&dec_);
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}
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}
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void gj::AudioDevice::PlayMusic(const std::string& path, double offset) {
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std::lock_guard _(mtx_);
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if (playing_) {
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ma_decoder_uninit(&dec_);
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}
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ma_decoder_config config = ma_decoder_config_init(kFormat, kChannel, kSampleRate);
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if (ma_decoder_init_file(path.c_str(), &config, &dec_) != MA_SUCCESS) {
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Abort("AudioDevice decoder error: "+path);
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}
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const uint64_t offset_frame = static_cast<uint64_t>(kSampleRate * offset);
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if (ma_decoder_seek_to_pcm_frame(&dec_, offset_frame) != MA_SUCCESS) {
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Abort("decoder seek failure");
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}
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playing_ = true;
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}
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void gj::AudioDevice::StopMusic() {
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std::lock_guard _(mtx_);
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if (!playing_) return;
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ma_decoder_uninit(&dec_);
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playing_ = false;
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}
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void gj::AudioDevice::Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt) {
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AudioDevice* dev = reinterpret_cast<AudioDevice*>(ma->pUserData);
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std::lock_guard _(dev->mtx_);
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const double amp = dev->amp_.load();
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const double lpf = dev->lpf_coe_.load();
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float* dst = reinterpret_cast<float*>(out);
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size_t wrote = 0;
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if (dev->playing_) {
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const ma_uint64 n = ma_decoder_read_pcm_frames(&dev->dec_, dst, framecnt);
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if (n < framecnt) {
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dev->playing_ = false;
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ma_decoder_uninit(&dev->dec_);
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}
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wrote += n;
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}
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for (size_t i = 0; i < static_cast<size_t>(framecnt)*kChannel; ++i) {
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dst[i] = static_cast<float>(dst[i]*amp);
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dst[i] = static_cast<float>(dev->lpf_prev_*lpf + dst[i]*(1-lpf));
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dev->lpf_prev_ = dst[i];
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for (auto fx : dev->effects_) {
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fx->Apply(reinterpret_cast<float*>(out), framecnt);
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}
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dev->time_.fetch_add(framecnt);
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}
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@ -5,6 +5,7 @@
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#define NOMINMAX /* miniaudio includes windows.h */
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#include "thirdparty/miniaudio.h"
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@ -32,14 +33,23 @@ class AudioDevice : public iAudioDevice, public iClock {
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AudioDevice();
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~AudioDevice();
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void PlayMusic(const std::string& path, double offset) override;
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void StopMusic() override;
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void SetVolume(double amp) override {
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amp_.store(amp);
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void AddEffect(iAudioEffect* fx) override {
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std::lock_guard _(mtx_);
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effects_.push_back(fx);
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}
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void SetLpfIntensity(double v) override {
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lpf_coe_.store(v);
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void RemoveEffect(iAudioEffect* fx) override {
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std::lock_guard _(mtx_);
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auto itr = std::find(effects_.begin(), effects_.end(), fx);
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if (itr == effects_.end()) return;
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effects_.erase(itr);
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}
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uint8_t ch() const override {
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return kChannel;
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}
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uint32_t sampleRate() const override {
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return kSampleRate;
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}
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uint64_t now() const override {
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@ -51,16 +61,10 @@ class AudioDevice : public iAudioDevice, public iClock {
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ma_device ma_{0};
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bool playing_ = false;
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ma_decoder dec_{0};
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std::atomic<double> amp_ = 1;
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std::atomic<double> lpf_coe_ = 0;
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float lpf_prev_ = 0;
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std::atomic<uint64_t> time_;
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std::vector<iAudioEffect*> effects_;
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static void Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt);
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};
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@ -67,10 +67,21 @@ class ElementStore {
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performing_.end());
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}
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bool IsEmpty() {
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bool IsEmpty() const {
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return pending_.empty() && performing_.empty();
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}
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size_t CountPreparings() const {
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size_t n = 0;
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for (const auto& e : pending_) {
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if (!e->HasPrepared()) ++n;
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}
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return n;
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}
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size_t size() const {
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return pending_.size() + performing_.size();
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}
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private:
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const iClock* clock_;
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@ -75,6 +75,10 @@ class InputWindowElement : public iElement {
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}
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}
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bool HasPrepared() const override {
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return true;
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}
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private:
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UniqPtr<iInputMatcher> matcher_;
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UniqPtr<iElementDriver> drv_;
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116
src/Music.h
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116
src/Music.h
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@ -0,0 +1,116 @@
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#pragma once
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#include <atomic>
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#include <thread>
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#define NOMINMAX
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#include "thirdparty/miniaudio.h"
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#undef NOMINMAX
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#include "common.h"
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#include "iAudioEffect.h"
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namespace gj {
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class Music : public iAudioEffect {
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public:
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static constexpr auto kVolumeLpf = .9f;
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Music() = delete;
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Music(Music&&) = delete;
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Music(const Music&) = delete;
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Music& operator=(Music&&) = delete;
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Music& operator=(const Music&) = delete;
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Music(const std::string& path, uint8_t ch, uint32_t srate) :
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ch_(ch), srate_(srate), lpf_prev_(ch) {
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const auto config = ma_decoder_config_init(ma_format_f32, ch, srate);
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if (ma_decoder_init_file(path.c_str(), &config, &dec_)) {
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Abort("decoder error: "+path);
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}
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}
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~Music() {
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if (seeker_.joinable()) {
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seeker_.join();
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}
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ma_decoder_uninit(&dec_);
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}
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void Play() {
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playing_.store(true);
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}
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void Stop() {
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playing_.store(false);
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}
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void Seek(double sec) {
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if (seeker_.joinable()) {
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seeker_.join();
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}
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seeking_.store(true);
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const size_t frame = static_cast<size_t>(srate_*sec);
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seeker_ = std::thread([this, frame]() {
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if (ma_decoder_seek_to_pcm_frame(&dec_, frame) != MA_SUCCESS) {
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Abort("decoder seek failure");
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}
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seeking_.store(false);
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});
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}
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void SetVolume(float f) {
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volume_.store(f);
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}
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void SetLpf(float f) {
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lpf_.store(f);
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}
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bool IsBusy() const {
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return seeking_.load();
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}
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void Apply(float* ptr, size_t frames) override {
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if (seeking_.load() || !playing_.load()) return;
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frames = ma_decoder_read_pcm_frames(&dec_, ptr, frames);
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const float lpf = lpf_.load();
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const float lpfinv = 1-lpf;
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const float volume = volume_.load();
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const size_t n = frames * ch_;
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for (size_t i = 0; i < frames; ++i) {
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volume_actual_ = volume_actual_*kVolumeLpf + volume*(1-kVolumeLpf);
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float* sample = &ptr[i*ch_];
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for (uint8_t j = 0; j < ch_; ++j) {
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sample[j] = lpf_prev_[j]*lpf + sample[j]*volume_actual_*lpfinv;
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lpf_prev_[j] = sample[j];
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}
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}
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}
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private:
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uint8_t ch_;
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uint32_t srate_;
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std::thread seeker_;
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ma_decoder dec_{0};
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std::atomic<bool> seeking_ = false;
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std::atomic<bool> playing_ = false;
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std::atomic<float> volume_ = 0;
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std::atomic<float> lpf_ = 0;
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float volume_actual_;
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std::vector<float> lpf_prev_;
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};
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}
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@ -5,7 +5,7 @@
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#include "iAudioDevice.h"
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#include "iElement.h"
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#include "iElementDriver.h"
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#include "Texture.h"
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#include "Music.h"
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namespace gj {
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@ -31,8 +31,12 @@ public:
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MusicElement& operator=(const MusicElement&) = delete;
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MusicElement(Param&& p) :
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iElement(p.period), audio_(p.audio), path_(p.path), offset_(p.offset),
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iElement(p.period), audio_(p.audio),
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music_(p.path, audio_->ch(), audio_->sampleRate()),
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drv_(std::move(p.driver)) {
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music_.Seek(p.offset);
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audio_->AddEffect(&music_);
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param_["volume"] = 0.;
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param_["lpf"] = 0.;
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}
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@ -43,29 +47,29 @@ public:
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const double volume = std::get<double>(param_["volume"]);
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const double lpf = std::get<double>(param_["lpf"]);
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audio_->SetVolume(volume);
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audio_->SetLpfIntensity(lpf);
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music_.SetVolume(static_cast<float>(volume));
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music_.SetLpf(static_cast<float>(lpf));
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if (first_) {
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audio_->PlayMusic(path_, offset_);
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music_.Play();
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first_ = false;
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}
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}
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void Finalize() override {
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if (!first_) {
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audio_->StopMusic();
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}
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audio_->RemoveEffect(&music_);
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}
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bool HasPrepared() const override {
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return !music_.IsBusy();
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}
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private:
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iAudioDevice* audio_;
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std::string path_;
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Music music_;
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bool first_ = true;
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double offset_;
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UniqPtr<iElementDriver> drv_;
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iElementDriver::Param param_;
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};
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@ -68,6 +68,10 @@ public:
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void Finalize() override {
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}
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bool HasPrepared() const override {
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return true;
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}
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private:
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Texture tex_;
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UniqPtr<iElementDriver> drv_;
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@ -53,6 +53,7 @@ gj::TitleScene::TitleScene(const Param& p) :
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}
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gj::UniqPtr<gj::iScene> gj::TitleScene::Update(Frame& frame) {
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/* input handling */
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for (const auto c : frame.input) {
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switch (c) {
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case 'h':
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@ -62,11 +63,31 @@ gj::UniqPtr<gj::iScene> gj::TitleScene::Update(Frame& frame) {
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SelectScore_((select_index_+1)%list_.size());
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break;
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case ' ':
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if (music_) param_.audio->RemoveEffect(music_.get());
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return param_.alloc->MakeUniq<iScene, PlayScene>(
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param_, list_[select_index_].displayName, list_[select_index_].score);
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}
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}
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/* play music */
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if (trying_play_ && !(music_ && music_->IsBusy())) {
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if (music_) {
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param_.audio->RemoveEffect(music_.get());
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}
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auto au = param_.audio;
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const auto& s = list_[select_index_];
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music_ = param_.alloc->MakeUniq<Music>(s.music, au->ch(), au->sampleRate());
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music_->Seek(s.playOffset);
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music_->SetVolume(.2f);
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music_->SetLpf(.99f);
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music_->Play();
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au->AddEffect(music_.get());
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trying_play_ = false;
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}
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/* graphics calculation */
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const uint64_t now = param_.clock->now();
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const int32_t w = static_cast<int32_t>(frame.w);
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@ -112,7 +133,7 @@ gj::UniqPtr<gj::iScene> gj::TitleScene::Update(Frame& frame) {
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frame.Add(&guide_);
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pe_.seed = XorShift(now/period1+10);
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pe_.maxShift = (XorShift(now/period1+7)%100/100.*2 - 1)*.1;
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pe_.maxShift = (XorShift(now/period1+7)%100/100.*2 - 1)*.03;
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frame.Add(&pe_);
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return nullptr;
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@ -123,7 +144,5 @@ void gj::TitleScene::SelectScore_(size_t index) {
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score_ = Text(ConvertStrToWstr(s.displayName));
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select_index_ = index;
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param_.audio->SetVolume(.5);
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param_.audio->SetLpfIntensity(.999);
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param_.audio->PlayMusic(s.music, s.playOffset);
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trying_play_ = true;
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}
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@ -3,6 +3,7 @@
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#include "common.h"
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#include "GlitchPosteffect.h"
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#include "iScene.h"
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#include "Music.h"
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#include "Text.h"
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#include "Texture.h"
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@ -29,7 +30,7 @@ class TitleScene : public iScene {
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std::string displayName;
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std::string score;
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std::string music;
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double playOffset;
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double playOffset = 0;
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};
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Param param_;
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@ -41,12 +42,16 @@ class TitleScene : public iScene {
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Texture logo_;
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GlitchPosteffect pe_;
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size_t select_index_;
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std::vector<Score> list_;
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GlitchPosteffect pe_;
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bool trying_play_ = false;
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UniqPtr<Music> music_;
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void SelectScore_(size_t index);
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void TryPlayingMusic_();
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};
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@ -48,10 +48,15 @@ static inline uint64_t XorShift(uint64_t x) {
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[[noreturn]]
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static inline void Abort(const std::string& msg) {
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MessageBox(NULL, ConvertStrToWstr(msg).c_str(), L"PROGRAM ABORTED", MB_OK);
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static inline void Abort(const std::wstring& msg) {
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MessageBox(NULL, msg.c_str(), L"PROGRAM ABORTED", MB_OK);
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std::exit(1);
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}
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[[noreturn]]
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static inline void Abort(const std::string& msg) {
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Abort(ConvertStrToWstr(msg));
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}
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}
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@ -2,6 +2,8 @@
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#include <string>
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#include "iAudioEffect.h"
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namespace gj {
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@ -18,11 +20,11 @@ public:
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virtual ~iAudioDevice() = default;
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virtual void PlayMusic(const std::string& path, double offset) = 0;
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virtual void StopMusic() = 0;
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virtual void AddEffect(iAudioEffect* fx) = 0;
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virtual void RemoveEffect(iAudioEffect* fx) = 0;
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virtual void SetVolume(double amp) = 0;
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virtual void SetLpfIntensity(double v) = 0;
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virtual uint8_t ch() const = 0;
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virtual uint32_t sampleRate() const = 0;
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};
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26
src/iAudioEffect.h
Normal file
26
src/iAudioEffect.h
Normal file
@ -0,0 +1,26 @@
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#pragma once
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#include <cstdint>
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namespace gj {
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/* Users have a responsible to remove AudioEffect from all devices at its destruction. */
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class iAudioEffect {
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public:
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iAudioEffect() = default;
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iAudioEffect(iAudioEffect&&) = default;
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iAudioEffect(const iAudioEffect&) = default;
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iAudioEffect& operator=(iAudioEffect&&) = default;
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iAudioEffect& operator=(const iAudioEffect&) = default;
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virtual ~iAudioEffect() = default;
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virtual void Apply(float* ptr, size_t frame) = 0;
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};
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}
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@ -25,6 +25,8 @@ class iElement {
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||||
virtual void Finalize() = 0;
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virtual bool HasPrepared() const = 0;
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||||
|
||||
/* Interfaces had better not have a variable but this is for optimization. */
|
||||
const Period period;
|
||||
};
|
||||
|
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