Prevents blocking at music loading.

This commit is contained in:
falsycat 2021-08-28 12:13:52 +09:00
parent 859a988391
commit e50625fd1b
15 changed files with 251 additions and 90 deletions

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@ -161,6 +161,7 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="src\HiraganaMatcher.h" /> <ClInclude Include="src\HiraganaMatcher.h" />
<ClInclude Include="src\iAudioDevice.h" /> <ClInclude Include="src\iAudioDevice.h" />
<ClInclude Include="src\iAudioEffect.h" />
<ClInclude Include="src\iInputMatcher.h" /> <ClInclude Include="src\iInputMatcher.h" />
<ClInclude Include="src\common.h" /> <ClInclude Include="src\common.h" />
<ClInclude Include="src\ElementStore.h" /> <ClInclude Include="src\ElementStore.h" />
@ -178,6 +179,7 @@
<ClInclude Include="src\iWritable.h" /> <ClInclude Include="src\iWritable.h" />
<ClInclude Include="src\Logger.h" /> <ClInclude Include="src\Logger.h" />
<ClInclude Include="src\Lua.h" /> <ClInclude Include="src\Lua.h" />
<ClInclude Include="src\Music.h" />
<ClInclude Include="src\MusicElement.h" /> <ClInclude Include="src\MusicElement.h" />
<ClInclude Include="src\AudioDevice.h" /> <ClInclude Include="src\AudioDevice.h" />
<ClInclude Include="src\MusicElementFactory.h" /> <ClInclude Include="src\MusicElementFactory.h" />

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@ -209,6 +209,12 @@
<ClInclude Include="src\GlitchPosteffect.h"> <ClInclude Include="src\GlitchPosteffect.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\iAudioEffect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Music.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Library Include="thirdparty\lua5.1.lib" /> <Library Include="thirdparty\lua5.1.lib" />

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@ -21,63 +21,14 @@ gj::AudioDevice::AudioDevice() {
gj::AudioDevice::~AudioDevice() { gj::AudioDevice::~AudioDevice() {
ma_device_stop(&ma_); ma_device_stop(&ma_);
ma_device_uninit(&ma_); ma_device_uninit(&ma_);
/* the worker thread has been exited so no lock is necessary anymore */
if (playing_) {
ma_decoder_uninit(&dec_);
}
}
void gj::AudioDevice::PlayMusic(const std::string& path, double offset) {
std::lock_guard _(mtx_);
if (playing_) {
ma_decoder_uninit(&dec_);
}
ma_decoder_config config = ma_decoder_config_init(kFormat, kChannel, kSampleRate);
if (ma_decoder_init_file(path.c_str(), &config, &dec_) != MA_SUCCESS) {
Abort("AudioDevice decoder error: "+path);
}
const uint64_t offset_frame = static_cast<uint64_t>(kSampleRate * offset);
if (ma_decoder_seek_to_pcm_frame(&dec_, offset_frame) != MA_SUCCESS) {
Abort("decoder seek failure");
}
playing_ = true;
}
void gj::AudioDevice::StopMusic() {
std::lock_guard _(mtx_);
if (!playing_) return;
ma_decoder_uninit(&dec_);
playing_ = false;
} }
void gj::AudioDevice::Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt) { void gj::AudioDevice::Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt) {
AudioDevice* dev = reinterpret_cast<AudioDevice*>(ma->pUserData); AudioDevice* dev = reinterpret_cast<AudioDevice*>(ma->pUserData);
std::lock_guard _(dev->mtx_); std::lock_guard _(dev->mtx_);
const double amp = dev->amp_.load(); for (auto fx : dev->effects_) {
const double lpf = dev->lpf_coe_.load(); fx->Apply(reinterpret_cast<float*>(out), framecnt);
float* dst = reinterpret_cast<float*>(out);
size_t wrote = 0;
if (dev->playing_) {
const ma_uint64 n = ma_decoder_read_pcm_frames(&dev->dec_, dst, framecnt);
if (n < framecnt) {
dev->playing_ = false;
ma_decoder_uninit(&dev->dec_);
}
wrote += n;
}
for (size_t i = 0; i < static_cast<size_t>(framecnt)*kChannel; ++i) {
dst[i] = static_cast<float>(dst[i]*amp);
dst[i] = static_cast<float>(dev->lpf_prev_*lpf + dst[i]*(1-lpf));
dev->lpf_prev_ = dst[i];
} }
dev->time_.fetch_add(framecnt); dev->time_.fetch_add(framecnt);
} }

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@ -5,6 +5,7 @@
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <string> #include <string>
#include <vector>
#define NOMINMAX /* miniaudio includes windows.h */ #define NOMINMAX /* miniaudio includes windows.h */
#include "thirdparty/miniaudio.h" #include "thirdparty/miniaudio.h"
@ -32,14 +33,23 @@ class AudioDevice : public iAudioDevice, public iClock {
AudioDevice(); AudioDevice();
~AudioDevice(); ~AudioDevice();
void PlayMusic(const std::string& path, double offset) override; void AddEffect(iAudioEffect* fx) override {
void StopMusic() override; std::lock_guard _(mtx_);
effects_.push_back(fx);
void SetVolume(double amp) override {
amp_.store(amp);
} }
void SetLpfIntensity(double v) override { void RemoveEffect(iAudioEffect* fx) override {
lpf_coe_.store(v); std::lock_guard _(mtx_);
auto itr = std::find(effects_.begin(), effects_.end(), fx);
if (itr == effects_.end()) return;
effects_.erase(itr);
}
uint8_t ch() const override {
return kChannel;
}
uint32_t sampleRate() const override {
return kSampleRate;
} }
uint64_t now() const override { uint64_t now() const override {
@ -51,16 +61,10 @@ class AudioDevice : public iAudioDevice, public iClock {
ma_device ma_{0}; ma_device ma_{0};
bool playing_ = false;
ma_decoder dec_{0};
std::atomic<double> amp_ = 1;
std::atomic<double> lpf_coe_ = 0;
float lpf_prev_ = 0;
std::atomic<uint64_t> time_; std::atomic<uint64_t> time_;
std::vector<iAudioEffect*> effects_;
static void Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt); static void Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt);
}; };

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@ -67,10 +67,21 @@ class ElementStore {
performing_.end()); performing_.end());
} }
bool IsEmpty() { bool IsEmpty() const {
return pending_.empty() && performing_.empty(); return pending_.empty() && performing_.empty();
} }
size_t CountPreparings() const {
size_t n = 0;
for (const auto& e : pending_) {
if (!e->HasPrepared()) ++n;
}
return n;
}
size_t size() const {
return pending_.size() + performing_.size();
}
private: private:
const iClock* clock_; const iClock* clock_;

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@ -75,6 +75,10 @@ class InputWindowElement : public iElement {
} }
} }
bool HasPrepared() const override {
return true;
}
private: private:
UniqPtr<iInputMatcher> matcher_; UniqPtr<iInputMatcher> matcher_;
UniqPtr<iElementDriver> drv_; UniqPtr<iElementDriver> drv_;

116
src/Music.h Normal file
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@ -0,0 +1,116 @@
#pragma once
#include <atomic>
#include <thread>
#define NOMINMAX
#include "thirdparty/miniaudio.h"
#undef NOMINMAX
#include "common.h"
#include "iAudioEffect.h"
namespace gj {
class Music : public iAudioEffect {
public:
static constexpr auto kVolumeLpf = .9f;
Music() = delete;
Music(Music&&) = delete;
Music(const Music&) = delete;
Music& operator=(Music&&) = delete;
Music& operator=(const Music&) = delete;
Music(const std::string& path, uint8_t ch, uint32_t srate) :
ch_(ch), srate_(srate), lpf_prev_(ch) {
const auto config = ma_decoder_config_init(ma_format_f32, ch, srate);
if (ma_decoder_init_file(path.c_str(), &config, &dec_)) {
Abort("decoder error: "+path);
}
}
~Music() {
if (seeker_.joinable()) {
seeker_.join();
}
ma_decoder_uninit(&dec_);
}
void Play() {
playing_.store(true);
}
void Stop() {
playing_.store(false);
}
void Seek(double sec) {
if (seeker_.joinable()) {
seeker_.join();
}
seeking_.store(true);
const size_t frame = static_cast<size_t>(srate_*sec);
seeker_ = std::thread([this, frame]() {
if (ma_decoder_seek_to_pcm_frame(&dec_, frame) != MA_SUCCESS) {
Abort("decoder seek failure");
}
seeking_.store(false);
});
}
void SetVolume(float f) {
volume_.store(f);
}
void SetLpf(float f) {
lpf_.store(f);
}
bool IsBusy() const {
return seeking_.load();
}
void Apply(float* ptr, size_t frames) override {
if (seeking_.load() || !playing_.load()) return;
frames = ma_decoder_read_pcm_frames(&dec_, ptr, frames);
const float lpf = lpf_.load();
const float lpfinv = 1-lpf;
const float volume = volume_.load();
const size_t n = frames * ch_;
for (size_t i = 0; i < frames; ++i) {
volume_actual_ = volume_actual_*kVolumeLpf + volume*(1-kVolumeLpf);
float* sample = &ptr[i*ch_];
for (uint8_t j = 0; j < ch_; ++j) {
sample[j] = lpf_prev_[j]*lpf + sample[j]*volume_actual_*lpfinv;
lpf_prev_[j] = sample[j];
}
}
}
private:
uint8_t ch_;
uint32_t srate_;
std::thread seeker_;
ma_decoder dec_{0};
std::atomic<bool> seeking_ = false;
std::atomic<bool> playing_ = false;
std::atomic<float> volume_ = 0;
std::atomic<float> lpf_ = 0;
float volume_actual_;
std::vector<float> lpf_prev_;
};
}

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@ -5,7 +5,7 @@
#include "iAudioDevice.h" #include "iAudioDevice.h"
#include "iElement.h" #include "iElement.h"
#include "iElementDriver.h" #include "iElementDriver.h"
#include "Texture.h" #include "Music.h"
namespace gj { namespace gj {
@ -31,8 +31,12 @@ public:
MusicElement& operator=(const MusicElement&) = delete; MusicElement& operator=(const MusicElement&) = delete;
MusicElement(Param&& p) : MusicElement(Param&& p) :
iElement(p.period), audio_(p.audio), path_(p.path), offset_(p.offset), iElement(p.period), audio_(p.audio),
music_(p.path, audio_->ch(), audio_->sampleRate()),
drv_(std::move(p.driver)) { drv_(std::move(p.driver)) {
music_.Seek(p.offset);
audio_->AddEffect(&music_);
param_["volume"] = 0.; param_["volume"] = 0.;
param_["lpf"] = 0.; param_["lpf"] = 0.;
} }
@ -43,29 +47,29 @@ public:
const double volume = std::get<double>(param_["volume"]); const double volume = std::get<double>(param_["volume"]);
const double lpf = std::get<double>(param_["lpf"]); const double lpf = std::get<double>(param_["lpf"]);
audio_->SetVolume(volume); music_.SetVolume(static_cast<float>(volume));
audio_->SetLpfIntensity(lpf); music_.SetLpf(static_cast<float>(lpf));
if (first_) { if (first_) {
audio_->PlayMusic(path_, offset_); music_.Play();
first_ = false; first_ = false;
} }
} }
void Finalize() override { void Finalize() override {
if (!first_) { audio_->RemoveEffect(&music_);
audio_->StopMusic();
} }
bool HasPrepared() const override {
return !music_.IsBusy();
} }
private: private:
iAudioDevice* audio_; iAudioDevice* audio_;
std::string path_; Music music_;
bool first_ = true; bool first_ = true;
double offset_;
UniqPtr<iElementDriver> drv_; UniqPtr<iElementDriver> drv_;
iElementDriver::Param param_; iElementDriver::Param param_;
}; };

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@ -68,6 +68,10 @@ public:
void Finalize() override { void Finalize() override {
} }
bool HasPrepared() const override {
return true;
}
private: private:
Texture tex_; Texture tex_;
UniqPtr<iElementDriver> drv_; UniqPtr<iElementDriver> drv_;

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@ -53,6 +53,7 @@ gj::TitleScene::TitleScene(const Param& p) :
} }
gj::UniqPtr<gj::iScene> gj::TitleScene::Update(Frame& frame) { gj::UniqPtr<gj::iScene> gj::TitleScene::Update(Frame& frame) {
/* input handling */
for (const auto c : frame.input) { for (const auto c : frame.input) {
switch (c) { switch (c) {
case 'h': case 'h':
@ -62,11 +63,31 @@ gj::UniqPtr<gj::iScene> gj::TitleScene::Update(Frame& frame) {
SelectScore_((select_index_+1)%list_.size()); SelectScore_((select_index_+1)%list_.size());
break; break;
case ' ': case ' ':
if (music_) param_.audio->RemoveEffect(music_.get());
return param_.alloc->MakeUniq<iScene, PlayScene>( return param_.alloc->MakeUniq<iScene, PlayScene>(
param_, list_[select_index_].displayName, list_[select_index_].score); param_, list_[select_index_].displayName, list_[select_index_].score);
} }
} }
/* play music */
if (trying_play_ && !(music_ && music_->IsBusy())) {
if (music_) {
param_.audio->RemoveEffect(music_.get());
}
auto au = param_.audio;
const auto& s = list_[select_index_];
music_ = param_.alloc->MakeUniq<Music>(s.music, au->ch(), au->sampleRate());
music_->Seek(s.playOffset);
music_->SetVolume(.2f);
music_->SetLpf(.99f);
music_->Play();
au->AddEffect(music_.get());
trying_play_ = false;
}
/* graphics calculation */
const uint64_t now = param_.clock->now(); const uint64_t now = param_.clock->now();
const int32_t w = static_cast<int32_t>(frame.w); const int32_t w = static_cast<int32_t>(frame.w);
@ -112,7 +133,7 @@ gj::UniqPtr<gj::iScene> gj::TitleScene::Update(Frame& frame) {
frame.Add(&guide_); frame.Add(&guide_);
pe_.seed = XorShift(now/period1+10); pe_.seed = XorShift(now/period1+10);
pe_.maxShift = (XorShift(now/period1+7)%100/100.*2 - 1)*.1; pe_.maxShift = (XorShift(now/period1+7)%100/100.*2 - 1)*.03;
frame.Add(&pe_); frame.Add(&pe_);
return nullptr; return nullptr;
@ -123,7 +144,5 @@ void gj::TitleScene::SelectScore_(size_t index) {
score_ = Text(ConvertStrToWstr(s.displayName)); score_ = Text(ConvertStrToWstr(s.displayName));
select_index_ = index; select_index_ = index;
param_.audio->SetVolume(.5); trying_play_ = true;
param_.audio->SetLpfIntensity(.999);
param_.audio->PlayMusic(s.music, s.playOffset);
} }

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@ -3,6 +3,7 @@
#include "common.h" #include "common.h"
#include "GlitchPosteffect.h" #include "GlitchPosteffect.h"
#include "iScene.h" #include "iScene.h"
#include "Music.h"
#include "Text.h" #include "Text.h"
#include "Texture.h" #include "Texture.h"
@ -29,7 +30,7 @@ class TitleScene : public iScene {
std::string displayName; std::string displayName;
std::string score; std::string score;
std::string music; std::string music;
double playOffset; double playOffset = 0;
}; };
Param param_; Param param_;
@ -41,12 +42,16 @@ class TitleScene : public iScene {
Texture logo_; Texture logo_;
GlitchPosteffect pe_;
size_t select_index_; size_t select_index_;
std::vector<Score> list_; std::vector<Score> list_;
GlitchPosteffect pe_; bool trying_play_ = false;
UniqPtr<Music> music_;
void SelectScore_(size_t index); void SelectScore_(size_t index);
void TryPlayingMusic_();
}; };

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@ -48,10 +48,15 @@ static inline uint64_t XorShift(uint64_t x) {
[[noreturn]] [[noreturn]]
static inline void Abort(const std::string& msg) { static inline void Abort(const std::wstring& msg) {
MessageBox(NULL, ConvertStrToWstr(msg).c_str(), L"PROGRAM ABORTED", MB_OK); MessageBox(NULL, msg.c_str(), L"PROGRAM ABORTED", MB_OK);
std::exit(1); std::exit(1);
} }
[[noreturn]]
static inline void Abort(const std::string& msg) {
Abort(ConvertStrToWstr(msg));
}
} }

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@ -2,6 +2,8 @@
#include <string> #include <string>
#include "iAudioEffect.h"
namespace gj { namespace gj {
@ -18,11 +20,11 @@ public:
virtual ~iAudioDevice() = default; virtual ~iAudioDevice() = default;
virtual void PlayMusic(const std::string& path, double offset) = 0; virtual void AddEffect(iAudioEffect* fx) = 0;
virtual void StopMusic() = 0; virtual void RemoveEffect(iAudioEffect* fx) = 0;
virtual void SetVolume(double amp) = 0; virtual uint8_t ch() const = 0;
virtual void SetLpfIntensity(double v) = 0; virtual uint32_t sampleRate() const = 0;
}; };

26
src/iAudioEffect.h Normal file
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@ -0,0 +1,26 @@
#pragma once
#include <cstdint>
namespace gj {
/* Users have a responsible to remove AudioEffect from all devices at its destruction. */
class iAudioEffect {
public:
iAudioEffect() = default;
iAudioEffect(iAudioEffect&&) = default;
iAudioEffect(const iAudioEffect&) = default;
iAudioEffect& operator=(iAudioEffect&&) = default;
iAudioEffect& operator=(const iAudioEffect&) = default;
virtual ~iAudioEffect() = default;
virtual void Apply(float* ptr, size_t frame) = 0;
};
}

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@ -25,6 +25,8 @@ class iElement {
virtual void Finalize() = 0; virtual void Finalize() = 0;
virtual bool HasPrepared() const = 0;
/* Interfaces had better not have a variable but this is for optimization. */ /* Interfaces had better not have a variable but this is for optimization. */
const Period period; const Period period;
}; };