Implements drawing textures with transformation.

This commit is contained in:
falsycat 2021-08-23 18:25:44 +09:00
parent 5f59ba420a
commit b6c35e84a9
10 changed files with 164 additions and 20 deletions

2
Font.h
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@ -54,7 +54,7 @@ namespace gj {
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
*dst = *src*1./UINT8_MAX;
*dst = static_cast<float>(*src*1./UINT8_MAX);
++dst, ++src;
}
}

28
Game.h
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@ -1,10 +1,12 @@
#pragma once
#include <cmath>
#include <string>
#include "iDrawable.h"
#include "iWritable.h"
#include "Logger.h"
#include "Texture.h"
namespace gj {
@ -19,25 +21,45 @@ class Game : public iDrawable, public iWritable {
Game& operator=(Game&&) = delete;
Game& operator=(const Game&) = delete;
Game(uint32_t w, uint32_t h) : w_(w), h_(h), logger_(h) {
logger_.Print(L"こんにちは");
Game(iAllocator* alloc, uint32_t w, uint32_t h) :
alloc_(alloc), w_(w), h_(h), logger_(h), test_(Colorbuffer(alloc, 1, 1)) {
Colorbuffer temp(alloc_, 5, 5);
float* ptr = temp.ptr();
for (size_t i = 0; i < 25; ++i) ptr[i] = i%2*.3+.7;
test_ = Texture(std::move(temp));
}
void Update() {
static int i = 0;
++i;
logger_.Print(L"すべての人類は死滅する: "+std::to_wstring(i));
if (i%100 == 0) logger_.Print(L"すべての人類は死滅する: "+std::to_wstring(i));
double t = i%200/200.;
t = 1 - t;
mat3 m = mat3{ {.2, 0, 0},{0, .2, 0},{0, 0, 1} };
const double s = sin(3.14*2*t*t*t), c = cos(3.14*2*t*t*t);
m = ::linalg::mul(mat3{{c, -s, 0,}, {s, c, 0}, {0, 0, 1}}, m);
m = ::linalg::mul(mat3{{ 1, 0, 0,}, {0, 1, 0}, {(1 - t * t * t * 2) * .6, 0, 1}}, m);
m = ::linalg::mul(mat3{ {1, 0, 0},{0, 16/9., 0},{0, 0, 1} }, m);
test_.SetMatrix(m);
}
void Draw(Colorbuffer& fb) const override {
test_.Draw(fb);
}
void Write(Textbuffer& fb) const override {
logger_.Write(fb);
}
private:
iAllocator* alloc_;
uint32_t w_, h_;
Logger logger_;
Texture test_;
};

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@ -158,6 +158,7 @@
<ClInclude Include="LinearAllocator.h" />
<ClInclude Include="StackAllocator.h" />
<ClInclude Include="Text.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="thirdparty\linalg.h" />
<ClInclude Include="thirdparty\stb_truetype.h" />
<ClInclude Include="Win32Console.h" />

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@ -77,5 +77,8 @@
<ClInclude Include="iWritable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -34,7 +34,7 @@ class Logger : public iWritable, public iLogger {
lines_.erase(lines_.begin());
--n;
for (size_t i = 0; i < n; ++i) {
lines_[i].SetPosition(0, i);
lines_[i].SetPosition(0, static_cast<int32_t>(i));
}
}

117
Texture.h Normal file
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@ -0,0 +1,117 @@
#pragma once
#include <algorithm>
#include "thirdparty/linalg.h"
#include "iDrawable.h"
#include "Rasterbuffer.h"
namespace gj {
class Texture : public DrawableBase {
public:
Texture() = delete;
Texture(Texture&&) = default;
Texture(const Texture&) = default;
Texture& operator=(Texture&&) = default;
Texture& operator=(const Texture&) = default;
Texture(Colorbuffer&& src) : src_(std::move(src)) {
}
void Draw(Colorbuffer& fb) const override {
const int32_t w = static_cast<int32_t>(fb.width());
const int32_t h = static_cast<int32_t>(fb.height());
const int32_t srcw = static_cast<int32_t>(src_.width());
const int32_t srch = static_cast<int32_t>(src_.height());
vec3 p[4] = {
{ -1, 1, 1 },
{ -1, -1, 1 },
{ 1, -1, 1 },
{ 1, 1, 1 },
};
for (size_t i = 0; i < 4; ++i) {
p[i] = ::linalg::mul(mat_, p[i]);
}
const double pl = std::min({p[0].x, p[1].x, p[2].x, p[3].x})-.1;
const double pr = std::max({p[0].x, p[1].x, p[2].x, p[3].x})+.1;
const double pu = std::max({p[0].y, p[1].y, p[2].y, p[3].y})+.1;
const double pb = std::min({p[0].y, p[1].y, p[2].y, p[3].y})-.1;
const double pw = pr - pl;
const double ph = pu - pb;
const int32_t pli = static_cast<int32_t>((pl + 1) / 2 * w);
const int32_t pri = static_cast<int32_t>((pr + 1) / 2 * w);
const int32_t pui = static_cast<int32_t>((pu + 1) / 2 * h);
const int32_t pbi = static_cast<int32_t>((pb + 1) / 2 * h);
const int32_t pwi = pri - pli;
const int32_t phi = pui - pbi;
vec3 q[4] = {
{ pl, pu, 1 },
{ pl, pb, 1 },
{ pr, pb, 1 },
{ pr, pu, 1 },
};
for (size_t i = 0; i < 4; ++i) {
q[i] = ::linalg::mul(invmat_, q[i]);
}
const double ql = std::min({q[0].x, q[1].x, q[2].x, q[3].x});
const double qr = std::max({q[0].x, q[1].x, q[2].x, q[3].x});
const double qu = std::max({q[0].y, q[1].y, q[2].y, q[3].y});
const double qb = std::min({q[0].y, q[1].y, q[2].y, q[3].y});
const double qldx = q[0].x - q[1].x;
const double qrdx = q[3].x - q[2].x;
const double qldy = q[0].y - q[1].y;
const double qrdy = q[3].y - q[2].y;
const float* src = src_.ptr();
float* dst = fb.ptr();
for (int32_t y = 0; y <= phi; ++y) {
const double yfr = y*1. / phi;
const double lxf = qldx * yfr + q[1].x;
const double rxf = qrdx * yfr + q[2].x;
const double ax = (rxf - lxf) / pwi;
const double lyf = qldy * yfr + q[1].y;
const double ryf = qrdy * yfr + q[2].y;
const double ay = (ryf - lyf) / pwi;
for (int32_t x = 0; x <= pwi; ++x) {
const double xf = lxf + ax*x;
const double yf = lyf + ay*x;
if (std::abs(xf) > 1 || std::abs(yf) > 1) continue;
int32_t srcx = static_cast<int32_t>((xf+1)/2 * srcw);
int32_t srcy = srch - 1 - static_cast<int32_t>((yf+1)/2 * srch);
if (srcx >= srcw) srcx = srcw - 1;
if (srcy >= srch) srcy = srch - 1;
const int32_t dstx = pli + x;
const int32_t dsty = (h-pui) + y;
if (dstx < 0 || w <= dstx) continue;
if (dsty < 0 || h <= dsty) continue;
dst[dstx + w*dsty] = src[srcx + srcw*srcy];
}
}
}
void SetSource(Colorbuffer&& src) {
src_ = std::move(src);
}
private:
Colorbuffer src_;
};
}

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@ -53,7 +53,7 @@ class Win32Console : public iConsole {
SetConsoleScreenBufferInfoEx(screen_, &size);
ShowWindow(win_, FALSE);
SetWindowLong(win_, GWL_STYLE, GetWindowLong(win_, GWL_STYLE) & ~WS_SIZEBOX);
SetWindowLong(win_, GWL_STYLE, GetWindowLong(win_, GWL_STYLE) & ~(WS_SIZEBOX | WS_MAXIMIZEBOX));
}
~Win32Console() {
alive_.store(false);

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@ -34,11 +34,11 @@ public:
template <typename T>
using UniquePtr = std::unique_ptr<T, Deleter<T>>;
iAllocator(iAllocator&&) = delete;
iAllocator(const iAllocator&) = delete;
iAllocator(iAllocator&&) = default;
iAllocator(const iAllocator&) = default;
iAllocator& operator=(iAllocator&&) = delete;
iAllocator& operator=(const iAllocator&) = delete;
iAllocator& operator=(iAllocator&&) = default;
iAllocator& operator=(const iAllocator&) = default;
iAllocator() = default;

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@ -8,8 +8,8 @@
namespace gj {
using mat4 = ::linalg::mat<double, 4, 4>;
using vec4 = ::linalg::vec<double, 4>;
using mat3 = ::linalg::mat<double, 3, 3>;
using vec3 = ::linalg::vec<double, 3>;
class iDrawable {
public:
@ -36,15 +36,17 @@ class DrawableBase : public iDrawable {
DrawableBase& operator=(DrawableBase&&) = default;
DrawableBase& operator=(const DrawableBase&) = default;
void setMatrix(const mat4& m) {
setMatrix(mat4(m));
void SetMatrix(const mat3& m) {
SetMatrix(mat3(m));
}
void setMatrix(mat4&& m) {
mat_ = std::move(m);
void SetMatrix(mat3&& m) {
mat_ = std::move(m);
invmat_ = ::linalg::inverse(mat_);
}
protected:
mat4 mat_ = ::linalg::identity;
mat3 mat_ = ::linalg::identity;
mat3 invmat_ = ::linalg::identity;
};

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@ -24,8 +24,7 @@ int main() {
gj::Win32Console console(&alloc, kWidth, kHeight);
console.Show();
gj::Game game(kWidth, kHeight);
gj::Game game(&alloc, kWidth, kHeight);
while (true) {
game.Update();
{
@ -40,6 +39,6 @@ int main() {
game.Write(fb);
console.SwapTextbuffer();
}
Sleep(100);
Sleep(10);
}
}