Implements drawing textures with transformation.
This commit is contained in:
parent
5f59ba420a
commit
b6c35e84a9
2
Font.h
2
Font.h
@ -54,7 +54,7 @@ namespace gj {
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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*dst = *src*1./UINT8_MAX;
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*dst = static_cast<float>(*src*1./UINT8_MAX);
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++dst, ++src;
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}
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}
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28
Game.h
28
Game.h
@ -1,10 +1,12 @@
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#pragma once
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#include <cmath>
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#include <string>
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#include "iDrawable.h"
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#include "iWritable.h"
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#include "Logger.h"
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#include "Texture.h"
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namespace gj {
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@ -19,25 +21,45 @@ class Game : public iDrawable, public iWritable {
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Game& operator=(Game&&) = delete;
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Game& operator=(const Game&) = delete;
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Game(uint32_t w, uint32_t h) : w_(w), h_(h), logger_(h) {
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logger_.Print(L"こんにちは");
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Game(iAllocator* alloc, uint32_t w, uint32_t h) :
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alloc_(alloc), w_(w), h_(h), logger_(h), test_(Colorbuffer(alloc, 1, 1)) {
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Colorbuffer temp(alloc_, 5, 5);
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float* ptr = temp.ptr();
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for (size_t i = 0; i < 25; ++i) ptr[i] = i%2*.3+.7;
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test_ = Texture(std::move(temp));
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}
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void Update() {
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static int i = 0;
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++i;
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logger_.Print(L"すべての人類は死滅する: "+std::to_wstring(i));
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if (i%100 == 0) logger_.Print(L"すべての人類は死滅する: "+std::to_wstring(i));
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double t = i%200/200.;
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t = 1 - t;
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mat3 m = mat3{ {.2, 0, 0},{0, .2, 0},{0, 0, 1} };
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const double s = sin(3.14*2*t*t*t), c = cos(3.14*2*t*t*t);
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m = ::linalg::mul(mat3{{c, -s, 0,}, {s, c, 0}, {0, 0, 1}}, m);
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m = ::linalg::mul(mat3{{ 1, 0, 0,}, {0, 1, 0}, {(1 - t * t * t * 2) * .6, 0, 1}}, m);
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m = ::linalg::mul(mat3{ {1, 0, 0},{0, 16/9., 0},{0, 0, 1} }, m);
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test_.SetMatrix(m);
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}
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void Draw(Colorbuffer& fb) const override {
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test_.Draw(fb);
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}
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void Write(Textbuffer& fb) const override {
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logger_.Write(fb);
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}
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private:
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iAllocator* alloc_;
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uint32_t w_, h_;
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Logger logger_;
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Texture test_;
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};
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@ -158,6 +158,7 @@
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<ClInclude Include="LinearAllocator.h" />
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<ClInclude Include="StackAllocator.h" />
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<ClInclude Include="Text.h" />
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<ClInclude Include="Texture.h" />
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<ClInclude Include="thirdparty\linalg.h" />
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<ClInclude Include="thirdparty\stb_truetype.h" />
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<ClInclude Include="Win32Console.h" />
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@ -77,5 +77,8 @@
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<ClInclude Include="iWritable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Texture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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2
Logger.h
2
Logger.h
@ -34,7 +34,7 @@ class Logger : public iWritable, public iLogger {
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lines_.erase(lines_.begin());
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--n;
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for (size_t i = 0; i < n; ++i) {
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lines_[i].SetPosition(0, i);
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lines_[i].SetPosition(0, static_cast<int32_t>(i));
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}
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}
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117
Texture.h
Normal file
117
Texture.h
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@ -0,0 +1,117 @@
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#pragma once
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#include <algorithm>
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#include "thirdparty/linalg.h"
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#include "iDrawable.h"
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#include "Rasterbuffer.h"
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namespace gj {
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class Texture : public DrawableBase {
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public:
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Texture() = delete;
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Texture(Texture&&) = default;
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Texture(const Texture&) = default;
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Texture& operator=(Texture&&) = default;
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Texture& operator=(const Texture&) = default;
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Texture(Colorbuffer&& src) : src_(std::move(src)) {
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}
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void Draw(Colorbuffer& fb) const override {
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const int32_t w = static_cast<int32_t>(fb.width());
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const int32_t h = static_cast<int32_t>(fb.height());
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const int32_t srcw = static_cast<int32_t>(src_.width());
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const int32_t srch = static_cast<int32_t>(src_.height());
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vec3 p[4] = {
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{ -1, 1, 1 },
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{ -1, -1, 1 },
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{ 1, -1, 1 },
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{ 1, 1, 1 },
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};
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for (size_t i = 0; i < 4; ++i) {
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p[i] = ::linalg::mul(mat_, p[i]);
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}
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const double pl = std::min({p[0].x, p[1].x, p[2].x, p[3].x})-.1;
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const double pr = std::max({p[0].x, p[1].x, p[2].x, p[3].x})+.1;
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const double pu = std::max({p[0].y, p[1].y, p[2].y, p[3].y})+.1;
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const double pb = std::min({p[0].y, p[1].y, p[2].y, p[3].y})-.1;
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const double pw = pr - pl;
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const double ph = pu - pb;
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const int32_t pli = static_cast<int32_t>((pl + 1) / 2 * w);
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const int32_t pri = static_cast<int32_t>((pr + 1) / 2 * w);
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const int32_t pui = static_cast<int32_t>((pu + 1) / 2 * h);
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const int32_t pbi = static_cast<int32_t>((pb + 1) / 2 * h);
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const int32_t pwi = pri - pli;
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const int32_t phi = pui - pbi;
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vec3 q[4] = {
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{ pl, pu, 1 },
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{ pl, pb, 1 },
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{ pr, pb, 1 },
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{ pr, pu, 1 },
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};
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for (size_t i = 0; i < 4; ++i) {
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q[i] = ::linalg::mul(invmat_, q[i]);
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}
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const double ql = std::min({q[0].x, q[1].x, q[2].x, q[3].x});
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const double qr = std::max({q[0].x, q[1].x, q[2].x, q[3].x});
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const double qu = std::max({q[0].y, q[1].y, q[2].y, q[3].y});
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const double qb = std::min({q[0].y, q[1].y, q[2].y, q[3].y});
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const double qldx = q[0].x - q[1].x;
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const double qrdx = q[3].x - q[2].x;
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const double qldy = q[0].y - q[1].y;
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const double qrdy = q[3].y - q[2].y;
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const float* src = src_.ptr();
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float* dst = fb.ptr();
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for (int32_t y = 0; y <= phi; ++y) {
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const double yfr = y*1. / phi;
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const double lxf = qldx * yfr + q[1].x;
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const double rxf = qrdx * yfr + q[2].x;
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const double ax = (rxf - lxf) / pwi;
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const double lyf = qldy * yfr + q[1].y;
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const double ryf = qrdy * yfr + q[2].y;
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const double ay = (ryf - lyf) / pwi;
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for (int32_t x = 0; x <= pwi; ++x) {
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const double xf = lxf + ax*x;
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const double yf = lyf + ay*x;
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if (std::abs(xf) > 1 || std::abs(yf) > 1) continue;
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int32_t srcx = static_cast<int32_t>((xf+1)/2 * srcw);
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int32_t srcy = srch - 1 - static_cast<int32_t>((yf+1)/2 * srch);
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if (srcx >= srcw) srcx = srcw - 1;
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if (srcy >= srch) srcy = srch - 1;
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const int32_t dstx = pli + x;
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const int32_t dsty = (h-pui) + y;
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if (dstx < 0 || w <= dstx) continue;
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if (dsty < 0 || h <= dsty) continue;
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dst[dstx + w*dsty] = src[srcx + srcw*srcy];
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}
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}
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}
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void SetSource(Colorbuffer&& src) {
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src_ = std::move(src);
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}
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private:
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Colorbuffer src_;
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};
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}
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@ -53,7 +53,7 @@ class Win32Console : public iConsole {
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SetConsoleScreenBufferInfoEx(screen_, &size);
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ShowWindow(win_, FALSE);
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SetWindowLong(win_, GWL_STYLE, GetWindowLong(win_, GWL_STYLE) & ~WS_SIZEBOX);
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SetWindowLong(win_, GWL_STYLE, GetWindowLong(win_, GWL_STYLE) & ~(WS_SIZEBOX | WS_MAXIMIZEBOX));
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}
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~Win32Console() {
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alive_.store(false);
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@ -34,11 +34,11 @@ public:
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template <typename T>
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using UniquePtr = std::unique_ptr<T, Deleter<T>>;
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iAllocator(iAllocator&&) = delete;
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iAllocator(const iAllocator&) = delete;
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iAllocator(iAllocator&&) = default;
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iAllocator(const iAllocator&) = default;
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iAllocator& operator=(iAllocator&&) = delete;
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iAllocator& operator=(const iAllocator&) = delete;
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iAllocator& operator=(iAllocator&&) = default;
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iAllocator& operator=(const iAllocator&) = default;
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iAllocator() = default;
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16
iDrawable.h
16
iDrawable.h
@ -8,8 +8,8 @@
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namespace gj {
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using mat4 = ::linalg::mat<double, 4, 4>;
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using vec4 = ::linalg::vec<double, 4>;
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using mat3 = ::linalg::mat<double, 3, 3>;
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using vec3 = ::linalg::vec<double, 3>;
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class iDrawable {
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public:
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@ -36,15 +36,17 @@ class DrawableBase : public iDrawable {
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DrawableBase& operator=(DrawableBase&&) = default;
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DrawableBase& operator=(const DrawableBase&) = default;
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void setMatrix(const mat4& m) {
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setMatrix(mat4(m));
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void SetMatrix(const mat3& m) {
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SetMatrix(mat3(m));
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}
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void setMatrix(mat4&& m) {
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mat_ = std::move(m);
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void SetMatrix(mat3&& m) {
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mat_ = std::move(m);
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invmat_ = ::linalg::inverse(mat_);
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}
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protected:
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mat4 mat_ = ::linalg::identity;
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mat3 mat_ = ::linalg::identity;
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mat3 invmat_ = ::linalg::identity;
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};
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5
main.cc
5
main.cc
@ -24,8 +24,7 @@ int main() {
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gj::Win32Console console(&alloc, kWidth, kHeight);
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console.Show();
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gj::Game game(kWidth, kHeight);
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gj::Game game(&alloc, kWidth, kHeight);
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while (true) {
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game.Update();
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{
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@ -40,6 +39,6 @@ int main() {
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game.Write(fb);
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console.SwapTextbuffer();
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}
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Sleep(100);
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Sleep(10);
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}
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}
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