Adds ResultScene.

This commit is contained in:
falsycat 2021-08-27 11:59:32 +09:00
parent 7b5bc58246
commit 7a13e62bf1
10 changed files with 142 additions and 9 deletions

View File

@ -152,6 +152,7 @@
<ClCompile Include="src\Lua.cc" /> <ClCompile Include="src\Lua.cc" />
<ClCompile Include="src\main.cc" /> <ClCompile Include="src\main.cc" />
<ClCompile Include="src\PlayScene.cc" /> <ClCompile Include="src\PlayScene.cc" />
<ClCompile Include="src\ResultScene.cc" />
<ClCompile Include="src\Texture.cc" /> <ClCompile Include="src\Texture.cc" />
<ClCompile Include="src\Win32Console.cc" /> <ClCompile Include="src\Win32Console.cc" />
</ItemGroup> </ItemGroup>
@ -182,6 +183,7 @@
<ClInclude Include="src\iAllocator.h" /> <ClInclude Include="src\iAllocator.h" />
<ClInclude Include="src\LinearAllocator.h" /> <ClInclude Include="src\LinearAllocator.h" />
<ClInclude Include="src\Frame.h" /> <ClInclude Include="src\Frame.h" />
<ClInclude Include="src\ResultScene.h" />
<ClInclude Include="src\Scoreboard.h" /> <ClInclude Include="src\Scoreboard.h" />
<ClInclude Include="src\StackAllocator.h" /> <ClInclude Include="src\StackAllocator.h" />
<ClInclude Include="src\SystemClock.h" /> <ClInclude Include="src\SystemClock.h" />

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@ -42,6 +42,9 @@
<ClCompile Include="src\HiraganaMatcher.cc"> <ClCompile Include="src\HiraganaMatcher.cc">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\ResultScene.cc">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\iConsole.h"> <ClInclude Include="src\iConsole.h">
@ -173,6 +176,9 @@
<ClInclude Include="src\Scoreboard.h"> <ClInclude Include="src\Scoreboard.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\ResultScene.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Library Include="thirdparty\lua5.1.lib" /> <Library Include="thirdparty\lua5.1.lib" />

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@ -18,7 +18,7 @@ class InputWindowElement : public iElement {
UniqPtr<iInputMatcher> matcher; UniqPtr<iInputMatcher> matcher;
UniqPtr<iElementDriver> driver; UniqPtr<iElementDriver> driver;
Scoreboard* scoreboard; Scoreboard* scoreboard = nullptr;
Period period; Period period;

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@ -28,6 +28,9 @@ class OffsetClock : public iClock {
uint64_t now() const override { uint64_t now() const override {
return parent_->now() - offset_; return parent_->now() - offset_;
} }
const iClock* parent() const {
return parent_;
}
private: private:
const iClock* parent_; const iClock* parent_;

View File

@ -1,7 +1,9 @@
#include "PlayScene.h" #include "PlayScene.h"
#include "common.h"
#include "GlyphElementFactory.h" #include "GlyphElementFactory.h"
#include "InputWindowElementFactory.h" #include "InputWindowElementFactory.h"
#include "ResultScene.h"
gj::PlayScene::PlayScene(Param&& p) : gj::PlayScene::PlayScene(Param&& p) :
@ -11,6 +13,8 @@ gj::PlayScene::PlayScene(Param&& p) :
GlyphElementFactory glyph(alloc_); GlyphElementFactory glyph(alloc_);
InputWindowElementFactory inputWin(alloc_, &sb_); InputWindowElementFactory inputWin(alloc_, &sb_);
sb_.title = ConvertStrToWstr(p.score);
Lua::FactoryMap map; Lua::FactoryMap map;
map["Glyph"] = &glyph; map["Glyph"] = &glyph;
map["InputWin"] = &inputWin; map["InputWin"] = &inputWin;
@ -19,4 +23,14 @@ gj::PlayScene::PlayScene(Param&& p) :
alloc_, &store_, map, "res/score/" + p.score + ".lua"); alloc_, &store_, map, "res/score/" + p.score + ".lua");
logger_->Print(L"PlayScene init"); logger_->Print(L"PlayScene init");
}
gj::UniqPtr<gj::iScene> gj::PlayScene::Update(Frame& f) {
if (store_.IsEmpty()) {
return alloc_->MakeUniq<iScene, ResultScene>(alloc_, clock_.parent(), sb_);
}
store_.Update(f);
return nullptr;
} }

View File

@ -35,13 +35,7 @@ class PlayScene : public iScene {
PlayScene(Param&& p); PlayScene(Param&& p);
UniqPtr<iScene> Update(Frame& f) override { UniqPtr<iScene> Update(Frame& f) override;
if (store_.IsEmpty()) {
/* TODO create and return next scene */
}
store_.Update(f);
return nullptr;
}
private: private:
iAllocator* alloc_; iAllocator* alloc_;

55
src/ResultScene.cc Normal file
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@ -0,0 +1,55 @@
#include "ResultScene.h"
gj::ResultScene::ResultScene(iAllocator* alloc, const iClock* clock, const Scoreboard& sb) :
alloc_(alloc), clock_(clock), sb_(sb),
title_(sb.title),
correct_label_(L"CORRECT TYPES"),
correct_num_(std::to_wstring(sb.correct)),
correct_den_(std::to_wstring(sb.input)),
line_label_(L"COMPLETE LINES"),
line_num_(std::to_wstring(sb.completeLines)),
line_den_(std::to_wstring(sb.lines)),
guide_(L"~ PRESS ENTER ~") {
}
gj::UniqPtr<gj::iScene> gj::ResultScene::Update(Frame& f) {
const int32_t w = static_cast<int32_t>(f.w);
const int32_t h = static_cast<int32_t>(f.h);
const int32_t title_y = static_cast<int32_t>(h * .2);
const int32_t correct_y = static_cast<int32_t>(h * .35);
const int32_t line_y = static_cast<int32_t>(h * .45);
title_.SetPosition((w-title_.width())/2, title_y);
f.Add(&title_);
correct_label_.SetPosition(
static_cast<int32_t>(w*.2), correct_y);
f.Add(&correct_label_);
correct_num_.SetPosition(
static_cast<int32_t>(w*.7 - correct_num_.width()), correct_y);
f.Add(&correct_num_);
correct_den_.SetPosition(
static_cast<int32_t>(w*.8 - correct_den_.width()), correct_y);
f.Add(&correct_den_);
line_label_.SetPosition(
static_cast<int32_t>(w*.2), line_y);
f.Add(&line_label_);
line_num_.SetPosition(
static_cast<int32_t>(w*.7 - line_num_.width()), line_y);
f.Add(&line_num_);
line_den_.SetPosition(
static_cast<int32_t>(w*.8 - line_den_.width()), line_y);
f.Add(&line_den_);
guide_.SetPosition((w-guide_.width())/2, static_cast<int32_t>(h*.8));
f.Add(&guide_);
return nullptr;
}

47
src/ResultScene.h Normal file
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@ -0,0 +1,47 @@
#pragma once
#include "ElementStore.h"
#include "Frame.h"
#include "iAllocator.h"
#include "iScene.h"
#include "OffsetClock.h"
#include "Scoreboard.h"
#include "Text.h"
namespace gj {
class ResultScene : public iScene {
public:
ResultScene() = delete;
ResultScene(ResultScene&&) = delete;
ResultScene(const ResultScene&) = delete;
ResultScene& operator=(ResultScene&&) = delete;
ResultScene& operator=(const ResultScene&) = delete;
ResultScene(iAllocator* alloc, const iClock* clock, const Scoreboard& sb);
UniqPtr<iScene> Update(Frame& f) override;
private:
iAllocator* alloc_;
OffsetClock clock_;
Scoreboard sb_;
Text title_;
Text correct_label_;
Text correct_num_;
Text correct_den_;
Text line_label_;
Text line_num_;
Text line_den_;
Text guide_;
};
}

View File

@ -8,6 +8,8 @@ namespace gj {
struct Scoreboard { struct Scoreboard {
public: public:
std::wstring title;
size_t input = 0; size_t input = 0;
size_t correct = 0; size_t correct = 0;
size_t miss = 0; size_t miss = 0;

View File

@ -3,6 +3,7 @@
#include <cstdint> #include <cstdint>
#include <string> #include <string>
#include "common.h"
#include "iWritable.h" #include "iWritable.h"
namespace gj { namespace gj {
@ -17,7 +18,8 @@ class Text : public WritableBase {
Text& operator=(const Text&) = default; Text& operator=(const Text&) = default;
Text(const std::wstring& str, uint32_t x = 0, uint32_t y = 0) : Text(const std::wstring& str, uint32_t x = 0, uint32_t y = 0) :
WritableBase(x, y), entity_(str) { WritableBase(x, y), entity_(str),
w_(static_cast<uint32_t>(CountWstrBytes(str))) {
} }
void Write(Textbuffer& fb) const override { void Write(Textbuffer& fb) const override {
@ -39,8 +41,16 @@ class Text : public WritableBase {
} }
} }
const std::wstring& entity() const {
return entity_;
}
uint32_t width() const {
return w_;
}
private: private:
std::wstring entity_; std::wstring entity_;
uint32_t w_;
}; };