Implements calling Lua.

This commit is contained in:
2021-08-25 12:27:39 +09:00
parent 1518e429b4
commit 213902021c
46 changed files with 2233 additions and 245 deletions

50
src/main.cc Normal file
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#include <iostream>
#include <string>
#define NOMINMAX
#include <windows.h>
#undef NOMINMAX
#include "common.h"
#include "Font.h"
#include "Game.h"
#include "LinearAllocator.h"
#include "SystemClock.h"
#include "Win32Console.h"
constexpr size_t kHeapSize = 1024*1024*64;
constexpr uint32_t kWidth = 96;
constexpr uint32_t kHeight = 28;
int main() {
auto memory = std::make_unique<uint8_t[]>(kHeapSize);
gj::LinearAllocator alloc(memory.get(), kHeapSize);
gj::Win32Console console(&alloc, kWidth, kHeight);
console.Show();
gj::Game::Param param;
param.alloc = &alloc;
param.clock = &gj::SystemClock::instance();
param.w = kWidth;
param.h = kHeight;
gj::Game game(std::move(param));
while (true) {
game.Update();
{
auto& fb = console.TakeColorbuffer();
fb.Clear();
game.Draw(fb);
console.SwapColorbuffer();
}
{
auto& fb = console.TakeTextbuffer();
fb.Clear();
game.Write(fb);
console.SwapTextbuffer();
}
Sleep(10);
}
}