Implements calling Lua.
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55
src/Frame.h
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55
src/Frame.h
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#pragma once
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#include <vector>
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#include "iDrawable.h"
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#include "iWritable.h"
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namespace gj {
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class Frame : public iDrawable, public iWritable {
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public:
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Frame() = delete;
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Frame(Frame&&) = delete;
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Frame(const Frame&) = delete;
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Frame& operator=(Frame&&) = delete;
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Frame& operator=(const Frame&) = delete;
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Frame(size_t dres, size_t wres) {
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draw_.reserve(dres);
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write_.reserve(wres);
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}
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void Clear() {
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draw_.clear();
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write_.clear();
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}
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void Add(const iDrawable* d) {
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draw_.push_back(d);
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}
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void Add(const iWritable* w) {
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write_.push_back(w);
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}
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void Draw(Colorbuffer& fb) const override {
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for (auto d : draw_) {
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d->Draw(fb);
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}
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}
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void Write(Textbuffer& fb) const override {
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for (auto w : write_) {
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w->Write(fb);
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}
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}
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private:
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std::vector<const iDrawable*> draw_;
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std::vector<const iWritable*> write_;
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};
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}
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