#pragma once
#include <string>
namespace gj {
class iAudioDevice {
public:
iAudioDevice(iAudioDevice&&) = default;
iAudioDevice(const iAudioDevice&) = default;
iAudioDevice& operator=(iAudioDevice&&) = default;
iAudioDevice& operator=(const iAudioDevice&) = default;
iAudioDevice() = default;
virtual ~iAudioDevice() = default;
virtual void PlayMusic(const std::string& path, double offset) = 0;
virtual void StopMusic() = 0;
virtual void SetVolume(double amp) = 0;
virtual void SetLpfIntensity(double v) = 0;
};
}